You can now change resolution without any apparent bugs.
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@@ -22,6 +22,8 @@ public:
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void Draw(RenderScene& scene);
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void ClearPicking();
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void OnWindowResize();
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//Getters
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const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
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//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
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