You can now change resolution without any apparent bugs.
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@@ -110,6 +110,13 @@ void LightCullingPass::FillLightList(RenderScene& scene)
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}
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}
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void LightCullingPass::OnWindowResize()
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{
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SetSSBOSizes();
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InitializeSSBOs();
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}
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void LightCullingPass::InitializeSSBOs()
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{
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glGenBuffers(1, &m_FrustumSSBO);
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