You can now change resolution without any apparent bugs.
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@@ -15,6 +15,8 @@ PickingPass::~PickingPass()
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}
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void PickingPass::InitializeTextures()
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{
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GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR,
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@@ -365,6 +367,13 @@ void PickingPass::ClearPicking()
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m_PickingBuffer.Unbind();
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}
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void PickingPass::OnWindowResize()
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{
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InitializeTextures();
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InitializeFrameBuffers();
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}
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PickData PickingPass::Pick(glm::vec2 screenCoord)
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{
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int fbWidth;
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