Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#include "Game.h"
|
||||
#include "Collision/TriggerSystem.h"
|
||||
#include "Collision/CollisionSystem.h"
|
||||
|
||||
Game::Game(int argc, char* argv[])
|
||||
{
|
||||
@@ -47,6 +48,7 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline = new SystemPipeline(m_EventBroker);
|
||||
m_SystemPipeline->AddSystem<RaptorCopterSystem>();
|
||||
m_SystemPipeline->AddSystem<PlayerSystem>();
|
||||
m_SystemPipeline->AddSystem<CollisionSystem>();
|
||||
m_SystemPipeline->AddSystem<TriggerSystem>();
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
|
||||
Reference in New Issue
Block a user