Very simple CollisionSystem made, 'Z','Y' to toggle on/off.

This commit is contained in:
William Moberg
2015-12-15 15:36:28 +01:00
parent 170610bcb1
commit e2417be8c7
5 changed files with 46 additions and 12 deletions
+2
View File
@@ -1,5 +1,6 @@
#include "Game.h"
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
Game::Game(int argc, char* argv[])
{
@@ -47,6 +48,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline = new SystemPipeline(m_EventBroker);
m_SystemPipeline->AddSystem<RaptorCopterSystem>();
m_SystemPipeline->AddSystem<PlayerSystem>();
m_SystemPipeline->AddSystem<CollisionSystem>();
m_SystemPipeline->AddSystem<TriggerSystem>();
m_LastTime = glfwGetTime();