Very simple CollisionSystem made, 'Z','Y' to toggle on/off.

This commit is contained in:
William Moberg
2015-12-15 15:36:28 +01:00
parent 170610bcb1
commit e2417be8c7
5 changed files with 46 additions and 12 deletions
+3 -3
View File
@@ -59,18 +59,18 @@ bool PlayerSystem::OnKeyUp(const Events::KeyUp & event)
bool PlayerSystem::OnTouch(const Events::TriggerTouch &event)
{
LOG_INFO("Player %i touched widget (entity %i).", event.Entity, event.Trigger);
LOG_INFO("Player entity %i touched widget (entity %i).", event.Entity, event.Trigger);
return false;
}
bool PlayerSystem::OnEnter(const Events::TriggerEnter &event)
{
LOG_INFO("Player %i entered widget (entity %i).", event.Entity, event.Trigger);
LOG_INFO("Player entity %i entered widget (entity %i).", event.Entity, event.Trigger);
return false;
}
bool PlayerSystem::OnLeave(const Events::TriggerLeave &event)
{
LOG_INFO("Player %i left widget (entity %i).", event.Entity, event.Trigger);
LOG_INFO("Player entity %i left widget (entity %i).", event.Entity, event.Trigger);
return false;
}