Merge remote-tracking branch 'origin/master' into Sound
# Conflicts: # src/Game/Game.cpp
This commit is contained in:
@@ -6,6 +6,7 @@
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<xs:include schemaLocation="Components/Test.xsd"/>
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<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
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<xs:include schemaLocation="Components/Player.xsd"/>
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<xs:include schemaLocation="Components/Camera.xsd"/>
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<xs:include schemaLocation="Components/AABB.xsd"/>
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<xs:include schemaLocation="Components/Trigger.xsd"/>
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<xs:include schemaLocation="Components/Health.xsd"/>
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@@ -0,0 +1,6 @@
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<c:Camera>
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<Name>cam</Name>
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<FOV>60.0</FOV>
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<NearClip>0.01</NearClip>
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<FarClip>5000</FarClip>
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</c:Camera>
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@@ -0,0 +1,19 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Camera">
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<xs:annotation>
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<xs:documentation>It's a camera thingy!</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Name" type="t:string" minOccurs="0"/>
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<xs:element name="FOV" type="t:double" minOccurs="0"/>
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<xs:element name="NearClip" type="t:double" minOccurs="0"/>
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<xs:element name="FarClip" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,58 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="0"/>
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<Orientation X="0" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="1" Z="10"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Camera.obj</Resource>
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</c:Model>
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<c:Camera>
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<Name>MainCamera</Name>
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</c:Camera>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="5" Y="1" Z="5"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Camera.obj</Resource>
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</c:Model>
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<c:Camera>
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<Name>ActionCamera</Name>
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</c:Camera>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="-1" Z="0"/>
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<Scale X="100" Y="1" Z="100"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitPlane.obj</Resource>
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</c:Model>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="0"/>
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</c:Transform>
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<c:Model>
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<Resource>An error</Resource>
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</c:Model>
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</Components>
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</Entity>
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</Children>
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</Entity>
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@@ -8,21 +8,9 @@
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<Children>
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<Entity>
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<Components>
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<c:Listener/>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Color A="1" B="0.176470593" G="0.105882354" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="-1.52600002" Y="0" Z="0"/>
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<Scale X="0.5" Y="0.5" Z="0.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SoundEmitter/>
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<c:SoundEmitter>
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<FilePath></FilePath>
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</c:SoundEmitter>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Color A="1" B="1" G="0.58431375" R="0.43921569"/>
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@@ -31,6 +19,17 @@
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Camera/>
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<c:Listener/>
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<c:Transform>
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<Position X="-1.81944144" Y="1.960464" Z="8.79182625"/>
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<Orientation X="-0.261799812" Y="-0.261786997" Z="-8.48482742e-08"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -9,114 +9,19 @@
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<Resource>Models/DummyScene.obj</Resource>
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</c:Model>
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</Components>
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</Entity>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="-1.5"/>
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<Scale X="1" Y="1" Z="1"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/ScaleWidget.obj</Resource>
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</c:Model>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="1.5"/>
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<Scale X="2" Y="2" Z="2"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/RotationWidget.obj</Resource>
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</c:Model>
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<c:Trigger>
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</c:Trigger>
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</Components>
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</Entity>
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<!--<Entity>
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<Components>
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<c:Player>
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<Velocity X="0" Y="0" Z="0"/>
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</c:Player>
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<c:Transform>
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<Position X="2.5"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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</c:Model>
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<c:AABB>
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</c:AABB>
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</Components>
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</Entity>-->
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="-0"/>
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<Scale X="1" Y="1" Z="1"/>
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</c:Transform>
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<!--<c:Move>
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<Speed>1</Speed>
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<Direction X="-1"/>
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<Rotation Y="3.14"/>
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</c:Move>-->
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<c:Camera>
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</c:Camera>
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<c:Model>
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<Resource>Models/Camera.obj</Resource>
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</c:Model>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0"/>
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<Orientation X="0.0" Y="0" Z="1.0"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitRaptor.obj</Resource>
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<Color R="1" G="0.4" B="0.8"/>
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</c:Model>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="-0.01" Y="0.55"/>
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<Orientation X="0" Y="0" Z="-1"/>
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</c:Transform>
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<c:RaptorCopter>
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<Speed>20</Speed>
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<Axis Y="1"/>
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</c:RaptorCopter>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0"/>
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<Scale X="1.7" Y="0.03" Z="0.1"/>
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<Orientation X="0" Y="0" Z="0"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Color R="1" G="0.4" B="0.8"/>
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</c:Model>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0"/>
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<Scale X="1.7" Y="0.03" Z="0.1"/>
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<Orientation X="0" Y="1.57" Z="0"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Color R="1" G="0.4" B="0.8"/>
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</c:Model>
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</Components>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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@@ -1,8 +1,5 @@
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#version 430
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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uniform vec4 Color;
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uniform sampler2D texture0;
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@@ -25,7 +25,7 @@ out VertexData{
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void main()
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{
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gl_Position = P*V*M * vec4(Position, 1.0);
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gl_Position = P * V * M * vec4(Position, 1.0);
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Output.Position = Position;
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Output.TextureCoordinate = TextureCoords;
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@@ -1,8 +1,5 @@
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#version 430
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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uniform vec2 PickingColor;
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in VertexData{
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@@ -22,7 +22,7 @@ out VertexData{
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void main()
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{
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gl_Position = P*V*M * vec4(Position, 1.0);
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gl_Position = P * V* M * vec4(Position, 1.0);
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Output.Position = Position;
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}
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Block a user