Merge remote-tracking branch 'origin/master' into Sound

# Conflicts:
#	src/Game/Game.cpp
This commit is contained in:
stiffly
2016-01-15 09:52:31 +01:00
47 changed files with 837 additions and 797 deletions
+1
View File
@@ -6,6 +6,7 @@
<xs:include schemaLocation="Components/Test.xsd"/>
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
<xs:include schemaLocation="Components/Player.xsd"/>
<xs:include schemaLocation="Components/Camera.xsd"/>
<xs:include schemaLocation="Components/AABB.xsd"/>
<xs:include schemaLocation="Components/Trigger.xsd"/>
<xs:include schemaLocation="Components/Health.xsd"/>
+6
View File
@@ -0,0 +1,6 @@
<c:Camera>
<Name>cam</Name>
<FOV>60.0</FOV>
<NearClip>0.01</NearClip>
<FarClip>5000</FarClip>
</c:Camera>
+19
View File
@@ -0,0 +1,19 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Camera">
<xs:annotation>
<xs:documentation>It's a camera thingy!</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Name" type="t:string" minOccurs="0"/>
<xs:element name="FOV" type="t:double" minOccurs="0"/>
<xs:element name="NearClip" type="t:double" minOccurs="0"/>
<xs:element name="FarClip" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="1" Z="10"/>
</c:Transform>
<c:Model>
<Resource>Models/Camera.obj</Resource>
</c:Model>
<c:Camera>
<Name>MainCamera</Name>
</c:Camera>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="5" Y="1" Z="5"/>
</c:Transform>
<c:Model>
<Resource>Models/Camera.obj</Resource>
</c:Model>
<c:Camera>
<Name>ActionCamera</Name>
</c:Camera>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
<Scale X="100" Y="1" Z="100"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitPlane.obj</Resource>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>An error</Resource>
</c:Model>
</Components>
</Entity>
</Children>
</Entity>
+14 -15
View File
@@ -8,21 +8,9 @@
<Children>
<Entity>
<Components>
<c:Listener/>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color A="1" B="0.176470593" G="0.105882354" R="1"/>
</c:Model>
<c:Transform>
<Position X="-1.52600002" Y="0" Z="0"/>
<Scale X="0.5" Y="0.5" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:SoundEmitter/>
<c:SoundEmitter>
<FilePath></FilePath>
</c:SoundEmitter>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color A="1" B="1" G="0.58431375" R="0.43921569"/>
@@ -31,6 +19,17 @@
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Camera/>
<c:Listener/>
<c:Transform>
<Position X="-1.81944144" Y="1.960464" Z="8.79182625"/>
<Orientation X="-0.261799812" Y="-0.261786997" Z="-8.48482742e-08"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+6 -101
View File
@@ -9,114 +9,19 @@
<Resource>Models/DummyScene.obj</Resource>
</c:Model>
</Components>
</Entity>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="-1.5"/>
<Scale X="1" Y="1" Z="1"/>
</c:Transform>
<c:Model>
<Resource>Models/ScaleWidget.obj</Resource>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="1.5"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
<c:Model>
<Resource>Models/RotationWidget.obj</Resource>
</c:Model>
<c:Trigger>
</c:Trigger>
</Components>
</Entity>
<!--<Entity>
<Components>
<c:Player>
<Velocity X="0" Y="0" Z="0"/>
</c:Player>
<c:Transform>
<Position X="2.5"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
</c:Model>
<c:AABB>
</c:AABB>
</Components>
</Entity>-->
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="-0"/>
<Scale X="1" Y="1" Z="1"/>
</c:Transform>
<!--<c:Move>
<Speed>1</Speed>
<Direction X="-1"/>
<Rotation Y="3.14"/>
</c:Move>-->
<c:Camera>
</c:Camera>
<c:Model>
<Resource>Models/Camera.obj</Resource>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Orientation X="0.0" Y="0" Z="1.0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitRaptor.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="-0.01" Y="0.55"/>
<Orientation X="0" Y="0" Z="-1"/>
</c:Transform>
<c:RaptorCopter>
<Speed>20</Speed>
<Axis Y="1"/>
</c:RaptorCopter>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="1.57" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
-3
View File
@@ -1,8 +1,5 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform vec4 Color;
uniform sampler2D texture0;
+1 -1
View File
@@ -25,7 +25,7 @@ out VertexData{
void main()
{
gl_Position = P*V*M * vec4(Position, 1.0);
gl_Position = P * V * M * vec4(Position, 1.0);
Output.Position = Position;
Output.TextureCoordinate = TextureCoords;
-3
View File
@@ -1,8 +1,5 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform vec2 PickingColor;
in VertexData{
+1 -1
View File
@@ -22,7 +22,7 @@ out VertexData{
void main()
{
gl_Position = P*V*M * vec4(Position, 1.0);
gl_Position = P * V* M * vec4(Position, 1.0);
Output.Position = Position;
}