Server now deletes the player on a new player spawn.

This commit is contained in:
stiffly
2016-02-11 23:52:55 +01:00
parent 70f4002d70
commit e24a84c52d
2 changed files with 7 additions and 7 deletions
+3 -2
View File
@@ -287,7 +287,8 @@ void Client::parseSnapshot(Packet& packet)
for (std::size_t i = 0; i < numInputCommands; ++i) {
Events::InputCommand e;
e.PlayerID = packet.ReadPrimitive<EntityID>();
e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(packet.ReadPrimitive<EntityID>()));
EntityID player = packet.ReadPrimitive<EntityID>();
e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(player));
e.Command = packet.ReadString();
e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
@@ -349,7 +350,7 @@ void Client::parseSnapshot(Packet& packet)
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
}
}
// parseSpawnEvents();
parseSpawnEvents();
}
void Client::disconnect()