Merge remote-tracking branch 'origin/master' into Shadows

# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.vert.glsl
#	resources/Shaders/ForwardPlusSkinned.vert.glsl
#	src/Engine/Rendering/Renderer.cpp
This commit is contained in:
FakeShemp
2016-03-09 19:38:55 +01:00
158 changed files with 29178 additions and 8731 deletions
+4 -3
View File
@@ -1,6 +1,7 @@
#version 430
uniform mat4 PVM;
#define MAX_SPLITS 4
uniform mat4 TIM;
uniform mat4 M;
uniform mat4 V;
@@ -27,8 +28,8 @@ out VertexData{
void main()
{
gl_Position = P*V*M * vec4(Position, 1.0);
mat4 TIM = transpose(inverse(M));
gl_Position = PVM * vec4(Position, 1.0);
//mat4 TIM = transpose(inverse(M));
Output.Position = Position;
Output.TextureCoordinate = TextureCoords;
Output.Normal = vec3(TIM * vec4(Normal, 0.0));