Merge remote-tracking branch 'origin/master' into Shadows

# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.vert.glsl
#	resources/Shaders/ForwardPlusSkinned.vert.glsl
#	src/Engine/Rendering/Renderer.cpp
This commit is contained in:
FakeShemp
2016-03-09 19:38:55 +01:00
158 changed files with 29178 additions and 8731 deletions
+2 -1
View File
@@ -437,6 +437,7 @@ void RenderSystem::Update(double dt)
}
RenderScene scene;
scene.ShouldBlur = true;
scene.Camera = m_Camera;
scene.Viewport = Rectangle(1280, 720);
@@ -450,7 +451,7 @@ void RenderSystem::Update(double dt)
fillModels(scene.Jobs);
fillPointLights(scene.Jobs.PointLight, m_World);
//TODO: Make sure all objects needed are also sorted.
scene.Jobs.OpaqueObjects.sort();
scene.Jobs.OpaqueObjects.sort([](auto& a, auto& b) {return *a < *b; });
fillSprites(scene.Jobs.SpriteJob, m_World);
fillDirectionalLights(scene.Jobs.DirectionalLight, m_World);
fillText(scene.Jobs.Text, m_World);