Merge remote-tracking branch 'origin/master' into WeaponSystem
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@@ -0,0 +1,22 @@
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#ifndef CapturePointHUDSystem_h__
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#define CapturePointHUDSystem_h__
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Engine/Collision/ETrigger.h"
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class CapturePointHUDSystem : public ImpureSystem
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{
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public:
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CapturePointHUDSystem(SystemParams params);
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virtual void Update(double dt) override;
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private:
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};
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#endif
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@@ -7,6 +7,9 @@
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#include "Events/EDoubleJump.h"
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#include "../Engine/Sound/EPlaySoundOnEntity.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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class PlayerMovementSystem : public ImpureSystem
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{
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public:
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