Merge remote-tracking branch 'origin/master' into WeaponSystem
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<CapturePointHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointHUD.xsd">
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<CapturePointNumber>0</CapturePointNumber>
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<Owner><Spectator/></Owner>
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</CapturePointHUD>
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
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<xs:element name="CapturePointHUD">
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<xs:annotation>
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<xs:documentation>Hud element for tracking capture points.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="CapturePointNumber" type="t:int" minOccurs="0">
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<xs:annotation>
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<xs:documentation>Corresponds to the number on the capture point it should track.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element name="Owner" type="TeamEnum" minOccurs="0">
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<xs:annotation>
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<xs:documentation>Specify the team that own this capturePoint.</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Sprite xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Sprite.xsd">
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<DiffuseTexture></DiffuseTexture>
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<GlowMap></GlowMap>
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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<DepthSort>true</DepthSort>
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</Sprite>
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@@ -0,0 +1,30 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Sprite">
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<xs:annotation>
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<xs:documentation>A sprite that will be facing the camera</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>Diffuse Texture file</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="GlowMap" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>GlowMap file</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Color" type="t:Color" minOccurs="0">
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<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Visible" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="DepthSort" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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