Removed DrawScenePass, since it doesn't seem to be used

This commit is contained in:
2016-01-17 06:27:45 +01:00
parent e2357b8625
commit e34856468a
6 changed files with 0 additions and 142 deletions
-1
View File
@@ -161,7 +161,6 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin
void Renderer::InitializeRenderPasses()
{
m_DrawScenePass = new DrawScenePass(this);
m_PickingPass = new PickingPass(this, m_EventBroker);
m_LightCullingPass = new LightCullingPass(this);
m_DrawFinalPass = new DrawFinalPass(this, m_LightCullingPass);