Removed DrawScenePass, since it doesn't seem to be used
This commit is contained in:
@@ -161,7 +161,6 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin
|
||||
|
||||
void Renderer::InitializeRenderPasses()
|
||||
{
|
||||
m_DrawScenePass = new DrawScenePass(this);
|
||||
m_PickingPass = new PickingPass(this, m_EventBroker);
|
||||
m_LightCullingPass = new LightCullingPass(this);
|
||||
m_DrawFinalPass = new DrawFinalPass(this, m_LightCullingPass);
|
||||
|
||||
Reference in New Issue
Block a user