From e350074cb579a84b47445035088cd821a52a2b2f Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 11 Feb 2016 11:36:15 +0100 Subject: [PATCH] Spawner now spawns with orientation --- src/Game/Systems/SpawnerSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Game/Systems/SpawnerSystem.cpp b/src/Game/Systems/SpawnerSystem.cpp index ba0775a3..99f5df93 100644 --- a/src/Game/Systems/SpawnerSystem.cpp +++ b/src/Game/Systems/SpawnerSystem.cpp @@ -51,7 +51,7 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent / // Set its position and orientation to that of the SpawnPoint spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID); // TODO: Quaternions, bitch - //spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint.World, spawnPoint.ID)); + spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint)); return spawnedEntity; }