Add alpha clipping
Tobbe sa att jag fick pusha direkt
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@@ -10,6 +10,8 @@ DrawFinalPassState::DrawFinalPassState(GLuint frameBuffer)
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Enable(GL_DEPTH_TEST);
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Enable(GL_DEPTH_TEST);
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DepthMask(GL_TRUE);
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DepthMask(GL_TRUE);
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Enable(GL_CULL_FACE);
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Enable(GL_CULL_FACE);
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Enable(GL_ALPHA_TEST);
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AlphaFunc(GL_GEQUAL, 0.05f);
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// Enable(GL_STENCIL_TEST);
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// Enable(GL_STENCIL_TEST);
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// StencilFunc(GL_NOTEQUAL, 1, 0xFF);
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// StencilFunc(GL_NOTEQUAL, 1, 0xFF);
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// StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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// StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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