Entity tree button mockup
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@@ -2,6 +2,7 @@
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void EditorGUI::Draw(World* world)
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void EditorGUI::Draw(World* world)
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{
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{
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ImGui::ShowTestWindow();
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drawMenu();
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drawMenu();
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drawEntities(world);
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drawEntities(world);
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}
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}
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@@ -25,6 +26,15 @@ void EditorGUI::drawEntities(World* world)
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return;
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return;
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}
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}
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float buttonWidth = (ImGui::GetContentRegionAvailWidth() - 10.f) / 3.f ;
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ImGui::Button("Create", ImVec2(buttonWidth, 0));
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ImGui::SameLine(0.f, 5.f);
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ImGui::Button("Import", ImVec2(buttonWidth, 0));
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ImGui::SameLine(0.f, 5.f);
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ImGui::Button("Reference", ImVec2(buttonWidth, 0));
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ImGui::ItemSize(ImVec2(0, 3));
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drawEntitiesRecursive(world, EntityID_Invalid);
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drawEntitiesRecursive(world, EntityID_Invalid);
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ImGui::End();
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ImGui::End();
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@@ -46,13 +56,13 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
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{
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{
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImVec2 pos = ImGui::GetCursorScreenPos();
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float width = ImGui::GetContentRegionAvailWidth();
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float width = ImGui::GetContentRegionAvailWidth();
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ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 13));
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ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 14));
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auto window = ImGui::GetCurrentWindow();
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auto window = ImGui::GetCurrentWindow();
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if (m_CurrentSelection == entity) {
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if (m_CurrentSelection == entity) {
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const ImU32 col = window->Color(ImGuiCol_HeaderActive);
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const ImU32 col = window->Color(ImGuiCol_HeaderActive);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
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}
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}
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ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(entity)).c_str());
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ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(entity.ID)).c_str());
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bool hovered = false;
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bool hovered = false;
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bool held = false;
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bool held = false;
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if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
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if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
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