Merge branch 'master' into BoxModelCollision

# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
This commit is contained in:
William Moberg
2016-02-05 14:59:14 +01:00
55 changed files with 2450 additions and 217 deletions
@@ -9,9 +9,9 @@
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{
public:
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType)
: System(world, eventBroker)
, PureSystem("Collidable")
, PureSystem(componentType)
, m_Octree(octree)
{ }