Merge branch 'master' into BoxModelCollision

# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
This commit is contained in:
William Moberg
2016-02-05 14:59:14 +01:00
55 changed files with 2450 additions and 217 deletions
+3 -3
View File
@@ -76,18 +76,18 @@ bool TriggerSystem::throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>&
bool TriggerSystem::OnTouch(const Events::TriggerTouch &event)
{
LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity, event.Trigger);
LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity.ID, event.Trigger.ID);
return true;
}
bool TriggerSystem::OnEnter(const Events::TriggerEnter &event)
{
LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity, event.Trigger);
LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity.ID, event.Trigger.ID);
return true;
}
bool TriggerSystem::OnLeave(const Events::TriggerLeave &event)
{
LOG_INFO("Player entity %i left trigger entity %i.", event.Entity, event.Trigger);
LOG_INFO("Player entity %i left trigger entity %i.", event.Entity.ID, event.Trigger.ID);
return true;
}