BlendQueues fully working

This commit is contained in:
viktorljung
2016-03-03 23:20:13 +01:00
parent 68332102ea
commit e3fbd2082c
8 changed files with 99 additions and 66 deletions
+22 -17
View File
@@ -68,8 +68,8 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.11611557" Y="1.09652853" Z="-0.231708765"/>
<Orientation X="-0.0518394187" Y="-0.00663758488" Z="0.23004289"/>
<Position X="0.11860811" Y="1.0820415" Z="-0.239292726"/>
<Orientation X="-0.0479474887" Y="0.0671224222" Z="0.17587325"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
@@ -81,15 +81,16 @@
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimSecondary">
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<AnimationName>AimRifleA</AnimationName>
<Time>0.49999979138374329</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
@@ -97,11 +98,11 @@
</Components>
<Children/>
</Entity>
<Entity name="AimPrimary">
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.49999979138374329</Time>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
@@ -125,7 +126,8 @@
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>1.055110346338068e-57</Weight>
<Weight>2.5146881298480398e-63</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
@@ -135,7 +137,8 @@
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0.0069837930620454403</Weight>
<Weight>0.012867419418159054</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
@@ -174,7 +177,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.27508859963322152</Time>
<Time>0.62248157279189154</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -186,7 +189,7 @@
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.5471021036571253</Time>
<Time>0.89449507681579532</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -210,7 +213,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.45668122066676009</Time>
<Time>0.80407419382543011</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -222,7 +225,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.48019675054687472</Time>
<Time>0.82758972370554473</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -281,7 +284,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.064238523095263123</Time>
<Time>0.41163149625393314</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -293,7 +296,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.99155998504604614</Time>
<Time>0.33895295820471616</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -307,7 +310,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.76993397022344823</Time>
<Time>0.11732694338211824</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -338,6 +341,7 @@
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
@@ -448,6 +452,7 @@
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>