BlendQueues fully working
This commit is contained in:
@@ -68,8 +68,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.11611557" Y="1.09652853" Z="-0.231708765"/>
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<Orientation X="-0.0518394187" Y="-0.00663758488" Z="0.23004289"/>
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<Position X="0.11860811" Y="1.0820415" Z="-0.239292726"/>
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<Orientation X="-0.0479474887" Y="0.0671224222" Z="0.17587325"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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</c:Transform>
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</Components>
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@@ -81,15 +81,16 @@
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<Pose1>AimPrimary</Pose1>
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<Pose2>AimSecondary</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="AimSecondary">
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<Entity name="AimPrimary">
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<Components>
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<c:Animation>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.5</Time>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.49999979138374329</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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@@ -97,11 +98,11 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimPrimary">
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<Entity name="AimSecondary">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.49999979138374329</Time>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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@@ -125,7 +126,8 @@
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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<Pose2>JumpDashBlend</Pose2>
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<Weight>1.055110346338068e-57</Weight>
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<Weight>2.5146881298480398e-63</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -135,7 +137,8 @@
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<c:Blend>
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<Pose1>StandMovement</Pose1>
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<Pose2>CrouchMovement</Pose2>
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<Weight>0.0069837930620454403</Weight>
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<Weight>0.012867419418159054</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -174,7 +177,7 @@
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.27508859963322152</Time>
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<Time>0.62248157279189154</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -186,7 +189,7 @@
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.5471021036571253</Time>
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<Time>0.89449507681579532</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -210,7 +213,7 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.45668122066676009</Time>
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<Time>0.80407419382543011</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -222,7 +225,7 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.48019675054687472</Time>
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<Time>0.82758972370554473</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -281,7 +284,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.064238523095263123</Time>
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<Time>0.41163149625393314</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -293,7 +296,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.99155998504604614</Time>
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<Time>0.33895295820471616</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -307,7 +310,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.76993397022344823</Time>
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<Time>0.11732694338211824</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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@@ -338,6 +341,7 @@
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<Pose1>Jump</Pose1>
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<Pose2>DashBlend</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -448,6 +452,7 @@
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<Pose1>ReloadSwitch</Pose1>
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<Pose2>WeaponActionBlend</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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