BlendQueues fully working
This commit is contained in:
@@ -148,11 +148,11 @@ void AnimationSystem::UpdateWeights(double dt)
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bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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{
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if(!e.RootNode.Valid()) {
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if (!e.RootNode.Valid()) {
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return false;
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}
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if(!e.RootNode.HasComponent("Model")) {
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if (!e.RootNode.HasComponent("Model")) {
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return false;
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}
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@@ -179,7 +179,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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EntityWrapper subTreeRoot = blendTree->GetSubTreeRoot(e.NodeName);
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if(!subTreeRoot.Valid()) {
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if (!subTreeRoot.Valid()) {
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return false;
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}
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@@ -193,16 +193,18 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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abj.BlendInfo.NodeName = e.NodeName;
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abj.BlendInfo.progress = 0.0;
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abj.BlendInfo.Start = e.Start;
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abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
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if (e.Restart) {
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EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName);
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if (nodeEntity.Valid()) {
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if (nodeEntity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(nodeEntity["Animation"]["AnimationName"]);
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EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one
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if (nodeEntity.Valid()) {
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if (nodeEntity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(nodeEntity["Animation"]["AnimationName"]);
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(bool&)nodeEntity["Animation"]["Reverse"] = e.Reverse;
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if (e.Restart) {
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if (animation != nullptr) {
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if (e.Restart) {
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(bool&)nodeEntity["Animation"]["Reverse"] = e.Reverse;
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if (e.Reverse) {
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(double&)nodeEntity["Animation"]["Time"] = animation->Duration;
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} else {
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@@ -439,27 +441,7 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
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aeb.RootNode = entity;
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aeb.Start = true;
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aeb.Restart = true;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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} else if (e.Command == "Stand") {
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auto blendComponents = m_World->GetComponents("BlendAdditive");
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if (blendComponents == nullptr) {
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return false;
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}
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for (auto& bc : *blendComponents) {
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EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
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if (entity.Name() == "Assault") {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandMovement";
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aeb.RootNode = entity;
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aeb.Start = true;
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aeb.Restart = true;
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aeb.SingleLevelBlend = true;
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m_EventBroker->Publish(aeb);
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}
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}
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@@ -526,27 +508,15 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
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EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
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if (entity.Name() == "Assault") {
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/* {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Right";
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aeb.RootNode = entity;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}*/
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "Right";
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aeb.RootNode = entity;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = entity.FirstChildByName("DashRight");
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aeb.Delay = -0.3;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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} else if (e.Command == "ForwardTest") {
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@@ -570,8 +540,51 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
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}
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}
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}
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} else if (e.Command == "BackwardTest") {
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auto blendComponents = m_World->GetComponents("BlendAdditive");
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if (blendComponents == nullptr) {
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return false;
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}
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for (auto& bc : *blendComponents) {
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EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
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if (entity.Name() == "Assault") {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Walk";
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aeb.RootNode = entity;
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aeb.Start = true;
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aeb.Reverse = true;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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} else if (e.Value == 0.f) {
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if (e.Command == "Crouch") {
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auto blendComponents = m_World->GetComponents("BlendAdditive");
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if (blendComponents == nullptr) {
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return false;
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}
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for (auto& bc : *blendComponents) {
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EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
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if (entity.Name() == "Assault") {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandMovement";
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aeb.RootNode = entity;
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aeb.Start = true;
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aeb.Restart = true;
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aeb.SingleLevelBlend = true;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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}
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}
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@@ -54,6 +54,11 @@ void AutoBlendQueue::Insert(AutoBlendJob autoBlendJob)
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for (auto it = m_BlendQueue.begin(); it != m_BlendQueue.end(); it++) {
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auto next = std::next(it, 1);
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if (it->BlendJob.BlendInfo.NodeName == autoBlendJob.BlendInfo.NodeName) {
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(*it) = blendNode;
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}
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if (next != m_BlendQueue.end()) {
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if (it->StartTime >= blendNode.StartTime && next->StartTime <= blendNode.StartTime) {
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LOG_INFO("Inserted %s between %s and %s", blendNode.BlendJob.BlendInfo.NodeName.c_str(), it->BlendJob.BlendInfo.NodeName.c_str(), next->BlendJob.BlendInfo.NodeName.c_str());
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@@ -83,11 +88,11 @@ void AutoBlendQueue::Insert(AutoBlendJob autoBlendJob)
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void AutoBlendQueue::UpdateTime(double dt)
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{
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for (auto it = m_BlendQueue.begin(); it != m_BlendQueue.end();) {
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it->EndTime -= dt;
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it->StartTime -= dt;
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if (it->EndTime <= 0) {
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it = m_BlendQueue.erase(it);
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} else {
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it->EndTime -= dt;
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it->StartTime -= dt;
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it++;
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}
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}
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@@ -27,6 +27,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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m_Root->Parent = nullptr;
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m_Root->Type = NodeType::Blend;
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m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
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m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
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(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
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m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
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m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
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@@ -132,6 +133,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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node->Type = NodeType::Blend;
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(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
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node->Weight = (double)childEntity["Blend"]["Weight"];
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node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
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//if (node->Weight < 1.f && node->Weight > 0.f) {
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node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
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node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
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@@ -251,6 +253,10 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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lastNode = currentNode;
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currentNode = currentNode->Parent;
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if (blendInfo.SingleBlend) {
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break;
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}
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}
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} else if(goalNodes.size() >= 2) {
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std::vector<Node*> sharedParents;
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@@ -380,8 +386,8 @@ EntityWrapper BlendTree::GetSubTreeRoot(std::string nodeName)
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std::vector<Node*> subTreeRoots;
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for (auto it = nodes.begin(); it != nodes.end(); it++) {
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Node* currentNode = (*it);
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while (currentNode->Parent->Type == NodeType::Blend) {
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Node* currentNode = (*it)->Parent;
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while (!currentNode->SubTreeRoot) {
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currentNode = currentNode->Parent;
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}
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subTreeRoots.push_back(currentNode);
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