Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
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@@ -32,6 +32,8 @@ private:
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glm::vec3 m_LastPosition = glm::vec3();
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// Used to track afterimages for sprint effect.
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float m_SprintEffectTimer;
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// Used to track afterimages for dash effect.
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float m_DashEffectTimer;
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// The logic for making the sound play when player is moving
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void playerStep(double dt, EntityWrapper player);
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// Spawn a hexagon at origin of an Entity
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