Fixed dash effect to be supported with the new animations using Fade components.

Added bool Loop field in Fade component.
This commit is contained in:
William Moberg
2016-03-13 22:49:24 +01:00
parent 148d60f8f8
commit e4145cf292
7 changed files with 69 additions and 41 deletions
+60 -25
View File
@@ -3,6 +3,7 @@
PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
: System(params)
, m_SprintEffectTimer(0.f)
, m_DashEffectTimer(0.f)
{
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
@@ -24,23 +25,57 @@ void PlayerMovementSystem::Update(double dt)
if (LocalPlayer.Valid()){
updateVelocity(LocalPlayer, dt);
}
m_SprintEffectTimer += dt;
if (m_SprintEffectTimer < 0.016f) {
//m_SprintEffectTimer += dt;
//if (m_SprintEffectTimer < 0.016f) {
// return;
//}
//m_SprintEffectTimer = 0.f;
//auto pool = m_World->GetComponents("SprintAbility");
//if (pool == nullptr) {
// return;
//}
//for (auto cSprint : *pool) {
// if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
// // Spawn one afterimage for each player that sprints.
// EntityWrapper player(m_World, cSprint.EntityID);
// auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
// EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
// auto playerModel = player.FirstChildByName("PlayerModel");
// if (!playerModel.Valid()) {
// continue;
// }
// if (!playerModel.HasComponent("Model")) {
// continue;
// }
// if (!playerModel.HasComponent("Animation")) {
// continue;
// }
// auto playerEntityModel = playerModel["Model"];
// auto playerEntityAnimation = playerModel["Animation"];
// playerEntityModel.Copy(sprintEffect["Model"]);
// playerEntityAnimation.Copy(sprintEffect["Animation"]);
// sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
// ((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
// sprintEffect["Animation"]["Speed1"] = 0.0;
// sprintEffect["Animation"]["Speed2"] = 0.0;
// sprintEffect["Animation"]["Speed3"] = 0.0;
// sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
// sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
// }
//}
m_DashEffectTimer += dt;
if (m_DashEffectTimer < 0.046f) {
return;
}
m_SprintEffectTimer = 0.f;
auto pool = m_World->GetComponents("SprintAbility");
m_DashEffectTimer = 0.f;
auto pool = m_World->GetComponents("DashAbility");
if (pool == nullptr) {
return;
}
for (auto cSprint : *pool) {
if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
// Spawn one afterimage for each player that sprints.
EntityWrapper player(m_World, cSprint.EntityID);
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
for (auto cDash : *pool) {
if (cDash.EntityID != LocalPlayer.ID && (double)cDash["CoolDownMaxTimer"] - (double)cDash["CoolDownTimer"] < 0.5) {
// Spawn one afterimage for each player that Dashes.
EntityWrapper player(m_World, cDash.EntityID);
auto playerModel = player.FirstChildByName("PlayerModel");
if (!playerModel.Valid()) {
continue;
@@ -48,20 +83,20 @@ void PlayerMovementSystem::Update(double dt)
if (!playerModel.HasComponent("Model")) {
continue;
}
if (!playerModel.HasComponent("Animation")) {
continue;
}
auto playerEntityModel = playerModel["Model"];
auto playerEntityAnimation = playerModel["Animation"];
playerEntityModel.Copy(sprintEffect["Model"]);
playerEntityAnimation.Copy(sprintEffect["Animation"]);
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
sprintEffect["Animation"]["Speed1"] = 0.0;
sprintEffect["Animation"]["Speed2"] = 0.0;
sprintEffect["Animation"]["Speed3"] = 0.0;
sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
EntityWrapper dashEffect = playerModel.Clone();
playerEntityModel.Copy(dashEffect["Model"]);
for (auto& cAnim : dashEffect.ChildrenWithComponent("Animation")) {
cAnim["Animation"]["Play"] = false;
}
dashEffect.AttachComponent("Lifetime");
dashEffect.AttachComponent("Fade");
dashEffect["Fade"]["Loop"] = false;
dashEffect["Fade"]["FadeTime"] = 0.5;
dashEffect["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"];
dashEffect["Lifetime"]["Lifetime"] = (double)dashEffect["Fade"]["FadeTime"];
dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
}
}
}