DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.

This commit is contained in:
verysecrethero
2016-03-08 15:55:51 +01:00
parent 3436ba6656
commit e43a7be7db
2 changed files with 12 additions and 4 deletions
@@ -15,6 +15,7 @@
#include "Rendering/Util/CommonFunctions.h"
//#define INDICATOR_TEST
#include "Core/ConfigFile.h"
class DamageIndicatorSystem : public ImpureSystem
{
@@ -40,6 +41,8 @@ private:
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
bool m_NetworkEnabled;
//for tests
#ifdef INDICATOR_TEST
glm::vec3 DamageIndicatorTest(EntityWrapper player);