DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.

This commit is contained in:
verysecrethero
2016-03-08 15:55:51 +01:00
parent 3436ba6656
commit e43a7be7db
2 changed files with 12 additions and 4 deletions
@@ -15,6 +15,7 @@
#include "Rendering/Util/CommonFunctions.h" #include "Rendering/Util/CommonFunctions.h"
//#define INDICATOR_TEST //#define INDICATOR_TEST
#include "Core/ConfigFile.h"
class DamageIndicatorSystem : public ImpureSystem class DamageIndicatorSystem : public ImpureSystem
{ {
@@ -40,6 +41,8 @@ private:
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector; std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos); float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
bool m_NetworkEnabled;
//for tests //for tests
#ifdef INDICATOR_TEST #ifdef INDICATOR_TEST
glm::vec3 DamageIndicatorTest(EntityWrapper player); glm::vec3 DamageIndicatorTest(EntityWrapper player);
+9 -4
View File
@@ -10,10 +10,11 @@ DamageIndicatorSystem::DamageIndicatorSystem(SystemParams params)
//load texture to cache //load texture to cache
auto texture = CommonFunctions::LoadTexture("Textures/DamageIndicator.png", false); auto texture = CommonFunctions::LoadTexture("Textures/DamageIndicator.png", false);
auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml"); auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml");
m_NetworkEnabled = ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false);
} }
void DamageIndicatorSystem::Update(double dt) { void DamageIndicatorSystem::Update(double dt) {
if (!IsServer && LocalPlayer.Valid()) { if ((!IsServer || !m_NetworkEnabled) && LocalPlayer.Valid()) {
for (auto& iter = updateDamageIndicatorVector.begin(); iter != updateDamageIndicatorVector.end(); iter++) { for (auto& iter = updateDamageIndicatorVector.begin(); iter != updateDamageIndicatorVector.end(); iter++) {
if (!iter->spriteEntity.Valid()) { if (!iter->spriteEntity.Valid()) {
updateDamageIndicatorVector.erase(iter); updateDamageIndicatorVector.erase(iter);
@@ -43,7 +44,7 @@ bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
glm::vec3 inflictorPos = e.Inflictor["Transform"]["Position"]; glm::vec3 inflictorPos = e.Inflictor["Transform"]["Position"];
//if testing //if testing
#ifdef INDICATOR_TEST #ifdef INDICATOR_TEST
inflictorPos = DamageIndicatorTest(e.Victim); inflictorPos = DamageIndicatorTest(e.Victim);
#endif #endif
float angleBetweenVectors = CalculateAngle(e.Victim, inflictorPos); float angleBetweenVectors = CalculateAngle(e.Victim, inflictorPos);
@@ -54,8 +55,12 @@ bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
m_World->SetParent(sprite.ID, m_CurrentCamera); m_World->SetParent(sprite.ID, m_CurrentCamera);
//simply set the rotation z-wise to the angleBetweenVectors //simply set the rotation z-wise to the angleBetweenVectors
sprite["Transform"]["Orientation"] = glm::vec3(0, 0, angleBetweenVectors); sprite["Transform"]["Orientation"] = glm::vec3(0, 0, angleBetweenVectors);
//friendly fire - change color of the marker
if (e.Damage < 0.1f) {
sprite["Sprite"]["Color"] = glm::vec4(0.0, 1.0f, 1.0f, 1.0f);
}
if (!IsServer) { if (!IsServer || !m_NetworkEnabled) {
updateDamageIndicatorVector.emplace_back(sprite, inflictorPos); updateDamageIndicatorVector.emplace_back(sprite, inflictorPos);
} }
@@ -122,7 +127,7 @@ glm::vec3 DamageIndicatorSystem::DamageIndicatorTest(EntityWrapper player) {
} }
m_TestVar++; m_TestVar++;
auto inflictorPos = glm::vec3(currentPos.x + testVar*6.0f, currentPos.y, currentPos.z + testVar2*6.0f); auto inflictorPos = glm::vec3(currentPos.x + testVar*6.0f, currentPos.y, currentPos.z + testVar2*6.0f);
//load the explosioneffect XML //load the explosioneffect XML
auto deathEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml"); auto deathEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");