fixup! Changed name and made a TextPassState

This commit is contained in:
viktorljung
2016-01-23 11:39:10 +01:00
parent 445248af55
commit e4513376bb
+4 -4
View File
@@ -9,8 +9,8 @@ void Renderer::Initialize()
glfwSwapInterval(m_VSYNC); glfwSwapInterval(m_VSYNC);
InitializeShaders(); InitializeShaders();
InitializeTextures(); InitializeTextures();
m_TextRenderer = new TextPass(); m_TextPass = new TextPass();
m_TextRenderer->Initialize(); m_TextPass->Initialize();
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj"); m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
@@ -89,7 +89,7 @@ void Renderer::Update(double dt)
{ {
m_EventBroker->Process<Renderer>(); m_EventBroker->Process<Renderer>();
InputUpdate(dt); InputUpdate(dt);
m_TextRenderer->Update(); m_TextPass->Update();
m_ImGuiRenderPass->Update(dt); m_ImGuiRenderPass->Update(dt);
} }
@@ -113,7 +113,7 @@ void Renderer::Draw(RenderFrame& frame)
GLERROR("Renderer::Draw m_DrawScenePass->Draw"); GLERROR("Renderer::Draw m_DrawScenePass->Draw");
m_TextRenderer->Draw(*scene); m_TextPass->Draw(*scene);
} }