Merge branch 'master' into Shadows
This commit is contained in:
@@ -157,7 +157,7 @@ void EditorGUI::drawEntitiesRecursive(World* world, EntityID parent)
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auto entityChildren = world->GetEntityChildren();
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auto range = entityChildren.equal_range(parent);
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for (auto it = range.first; it != range.second; it++) {
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if (EditorGUI::drawEntityNode(EntityWrapper(world, it->second))) {
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if (drawEntityNode(EntityWrapper(world, it->second))) {
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drawEntitiesRecursive(world, it->second);
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ImGui::TreePop();
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}
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@@ -217,6 +217,7 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
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ImGui::EndPopup();
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}
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ImGui::PushID(("EntityNode" + std::to_string(entity.ID)).c_str());
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ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
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if (ImGui::TreeNode(formatEntityName(entity).c_str())) {
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// Handle drop events for reparenting
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@@ -224,8 +225,10 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
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entityChangeParent(m_CurrentlyDragging, entity);
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m_CurrentlyDragging = EntityWrapper::Invalid;
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}
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ImGui::PopID();
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return true;
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} else {
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ImGui::PopID();
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return false;
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}
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}
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@@ -338,6 +341,15 @@ bool EditorGUI::drawComponentNode(EntityWrapper entity, const ComponentInfo& ci)
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}
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}
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if (ci.Name == "Spawner") {
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if (ImGui::Button("Activate")) {
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Events::SpawnerSpawn e;
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e.Spawner = entity;
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e.Parent = entity;
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m_EventBroker->Publish(e);
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}
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}
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return true;
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}
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@@ -381,14 +393,52 @@ bool EditorGUI::drawComponentField_Vector(ComponentWrapper &c, const ComponentIn
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// Limit scale values to a minimum of 0
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return ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max());
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} else if (field.Name == "Orientation") {
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// Make orentations have a period of 2*Pi
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glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
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if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) {
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val = tempVal;
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return true;
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} else {
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return false;
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//glm::vec3 tempVal = val;
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glm::vec3 originalVal = val;
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ImVec2 cursorPos = ImGui::GetCursorScreenPos();
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glm::tvec3<bool> isSnapping(false, false, false);
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bool changed = ImGui::DragFloat3("", glm::value_ptr(val), 0.066666f);
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if (changed) {
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// Make orentations have a period of 2*Pi
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val = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
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for (int i = 0; i < 3; i++) {
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if (val[i] < 0) {
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val[i] += glm::two_pi<float>();
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}
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}
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}
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// Snap to angle
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//float snapRange = glm::pi<float>() / 15.f;
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//float snapAngle = glm::quarter_pi<float>();
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//glm::vec3 snap = glm::fmod(val, glm::vec3(snapAngle));
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//for (int i = 0; i < 3; i++) {
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// isSnapping[i] = glm::abs(snap[i] - (snapRange / 2.f)) < snapRange;
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//}
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//if (changed && ImGui::IsMouseDown(0)) {
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// glm::vec3 change = val - originalVal;
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// for (int i = 0; i < 3; i++) {
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// if (isSnapping[i] && glm::abs(change[i]) < snapRange) {
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// val[i] -= snap[i] - snapRange;
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// }
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// }
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//}
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// Draw snapping outline
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float width = ImGui::CalcItemWidth() / 3.f;;
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float spacing = GImGui->Style.ItemInnerSpacing.x;
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for (int i = 0; i < 3; i++) {
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if (isSnapping[i]) {
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ImVec2 pos = cursorPos + ImVec2(i * (width + spacing), 0.f);
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ImRect bb(pos - ImVec2(1, 1), pos + ImVec2(width, 17));
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auto window = ImGui::GetCurrentWindow();
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const ImU32 col = window->Color(ImGuiCol_HeaderActive);
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window->DrawList->AddRect(bb.Min, bb.Max, col, 3.f);
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}
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}
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return changed;
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} else {
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return ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max());
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}
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@@ -19,7 +19,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
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m_ActualCamera = m_EditorCamera;
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m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
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m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
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m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1);
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m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1, EntityWrapper::Invalid);
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m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
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m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
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