New weapon behaviours
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@@ -49,5 +49,6 @@
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<xs:include schemaLocation="Components/DoubleJump.xsd"/>
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<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
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<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
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<xs:include schemaLocation="Components/SidearmWeapon.xsd"/>
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<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
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</xs:schema>
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@@ -4,6 +4,18 @@
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
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<xs:complexType name="WeaponStateEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
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<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
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<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:element name="DefenderWeapon">
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<xs:complexType>
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<xs:all>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<SidearmWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SidearmWeapon.xsd">
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<MagazineAmmo>16</MagazineAmmo>
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<MagazineSize>16</MagazineSize>
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<BaseDamage>20</BaseDamage>
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<RPM>120</RPM>
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<ViewPunch>0.01</ViewPunch>
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<ReloadTime>0.5</ReloadTime>
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<Slot><Secondary/></Slot>
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<TriggerHeld>false</TriggerHeld>
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<FireCooldown>0</FireCooldown>
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<IsReloading>false</IsReloading>
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<ReloadTimer>0</ReloadTimer>
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</SidearmWeapon>
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@@ -0,0 +1,48 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
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<xs:complexType name="WeaponStateEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
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<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
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<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:element name="SidearmWeapon">
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<xs:complexType>
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<xs:all>
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<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="MagazineSize" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BaseDamage" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="RPM" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ViewPunch" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ReloadTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
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<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
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<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
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<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
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<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -6,11 +6,6 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon>
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<Slot>
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<Secondary/>
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</Slot>
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</c:AssaultWeapon>
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<c:Collidable/>
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<c:DefenderWeapon>
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<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
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@@ -399,11 +394,11 @@
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
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<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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<Weapon>SidearmWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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@@ -52,6 +52,7 @@
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<xs:element ref="c:Button" minOccurs="0"/>
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<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
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<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
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<xs:element ref="c:SidearmWeapon" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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