New weapon behaviours
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@@ -4,6 +4,18 @@
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
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<xs:complexType name="WeaponStateEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
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<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
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<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:element name="DefenderWeapon">
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<xs:complexType>
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<xs:all>
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