Forward plus render pass now removed from Renderer.cpp to it's own class.
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@@ -13,6 +13,7 @@
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#include "PickingPass.h"
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#include "DrawScenePass.h"
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#include "LightCullingPass.h"
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#include "DrawFinalPass.h"
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#include "../Core/EventBroker.h"
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#include "EPicking.h"
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@@ -45,6 +46,7 @@ private:
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PickingPass* m_PickingPass;
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LightCullingPass* m_LightCullingPass;
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ImGuiRenderPass* m_ImGuiRenderPass;
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DrawFinalPass* m_DrawFinalPass;
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//----------------------Functions----------------------//
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void InitializeWindow();
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@@ -56,21 +58,10 @@ private:
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//void PickingPass(RenderQueueCollection& rq);
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void DrawScreenQuad(GLuint textureToDraw);
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//----------------------Forward+-----------------------//
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void DrawForwardPlus(RenderQueueCollection& rq);
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//Frustum
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//-------------------------SSBO------------------------//
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
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//--------------------ShaderPrograms-------------------//
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ShaderProgram* m_BasicForwardProgram;
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ShaderProgram* m_DrawScreenQuadProgram;
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ShaderProgram* m_ForwardPlusProgram;
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};
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#endif
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