Forward plus render pass now removed from Renderer.cpp to it's own class.

This commit is contained in:
Tleety
2016-01-06 11:32:42 +01:00
parent eb69e03e82
commit e510f2b88c
7 changed files with 146 additions and 97 deletions
+2 -11
View File
@@ -13,6 +13,7 @@
#include "PickingPass.h"
#include "DrawScenePass.h"
#include "LightCullingPass.h"
#include "DrawFinalPass.h"
#include "../Core/EventBroker.h"
#include "EPicking.h"
@@ -45,6 +46,7 @@ private:
PickingPass* m_PickingPass;
LightCullingPass* m_LightCullingPass;
ImGuiRenderPass* m_ImGuiRenderPass;
DrawFinalPass* m_DrawFinalPass;
//----------------------Functions----------------------//
void InitializeWindow();
@@ -56,21 +58,10 @@ private:
//void PickingPass(RenderQueueCollection& rq);
void DrawScreenQuad(GLuint textureToDraw);
//----------------------Forward+-----------------------//
void DrawForwardPlus(RenderQueueCollection& rq);
//Frustum
//-------------------------SSBO------------------------//
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------//
ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_DrawScreenQuadProgram;
ShaderProgram* m_ForwardPlusProgram;
};
#endif