Merge branch 'master' into PlayerTakeCapturePoint

# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
This commit is contained in:
verysecrethero
2015-12-10 11:50:29 +01:00
35 changed files with 1091 additions and 268 deletions
+10
View File
@@ -9,6 +9,10 @@
#include "GUI/Frame.h"
#include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
#include "Core/EKeyDown.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h"
class OctTree;
@@ -29,8 +33,14 @@ private:
InputManager* m_InputManager;
GUI::Frame* m_FrameStack;
World* m_World;
SystemPipeline* m_SystemPipeline;
RenderQueueFactory* m_RenderQueueFactory;
OctTree* m_OctTree;
EventRelay<Game, Events::KeyUp> m_EKeyUp;
bool testOnKeyUp(const Events::KeyUp& e);
void testIntialize();
void testTick(double dt);
};
#endif