Merge branch 'master' into PlayerTakeCapturePoint
# Conflicts: # include/Game/Game.h # include/Game/HardcodedTestWorld.h # src/Game/Game.cpp
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@@ -9,6 +9,10 @@
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#include "GUI/Frame.h"
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#include "Core/World.h"
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#include "Rendering/RenderQueueFactory.h"
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#include "Core/EKeyDown.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/SystemPipeline.h"
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#include "RaptorCopterSystem.h"
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class OctTree;
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@@ -29,8 +33,14 @@ private:
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InputManager* m_InputManager;
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GUI::Frame* m_FrameStack;
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World* m_World;
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SystemPipeline* m_SystemPipeline;
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RenderQueueFactory* m_RenderQueueFactory;
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OctTree* m_OctTree;
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EventRelay<Game, Events::KeyUp> m_EKeyUp;
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bool testOnKeyUp(const Events::KeyUp& e);
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void testIntialize();
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void testTick(double dt);
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};
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#endif
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