Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
This commit is contained in:
@@ -1,4 +1,5 @@
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#include "GUI/ButtonSystem.h"
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#include "Input/EInputCommand.h"
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ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
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: System(params)
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@@ -37,10 +38,20 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
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m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
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//You have clicked on a button entity, send pressed event.
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Events::ButtonPressed ePressed;
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ePressed.Entity = m_PickEntity;
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ePressed.EntityName = m_PickEntity.Name();
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m_EventBroker->Publish(ePressed);
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if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
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Events::InputCommand eInputCmd;
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eInputCmd.PlayerID = LocalPlayer.ID;
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eInputCmd.Player = LocalPlayer;
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EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
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eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
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eInputCmd.Value = (float)button["InputCmdButton"]["PressValue"];
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m_EventBroker->Publish(eInputCmd);
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} else {
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Events::ButtonPressed ePressed;
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ePressed.Entity = m_PickEntity;
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ePressed.EntityName = m_PickEntity.Name();
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m_EventBroker->Publish(ePressed);
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}
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}
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}
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}
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@@ -55,10 +66,20 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
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if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
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EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
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Events::ButtonReleased eReleased;
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eReleased.EntityName = m_PickEntity.Name();
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eReleased.Entity = m_PickEntity;
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m_EventBroker->Publish(eReleased);
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if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
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Events::InputCommand eInputCmd;
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eInputCmd.PlayerID = LocalPlayer.ID;
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eInputCmd.Player = LocalPlayer;
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EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
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eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
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eInputCmd.Value = 0;
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m_EventBroker->Publish(eInputCmd);
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} else {
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Events::ButtonReleased eReleased;
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eReleased.EntityName = m_PickEntity.Name();
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eReleased.Entity = m_PickEntity;
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m_EventBroker->Publish(eReleased);
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}
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if(m_World->HasComponent(m_PickData.Entity, "Button")) {
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if (ent == m_PickEntity) {
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@@ -105,7 +105,7 @@ void PlayerSpawnSystem::Update(double dt)
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bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
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{
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if (e.Command != "PickTeam") {
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if (e.Command != "PickTeam" && e.Command != "SwapToClassPick") {
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return false;
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}
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@@ -113,11 +113,12 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
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return false;
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}
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// A dead client should be able to swap to the spectator camera.
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// A dead client should be able to swap to the overwatch camera.
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if (IsClient && !LocalPlayer.Valid()) {
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// Set the spectator camera as active, if it exists.
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// Find the camera.
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EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
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// Set the camera as active, if it exists.
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// Find the respawn camera or class pick camera.
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std::string camName = e.Command == "SwapToClassPick" ? "PickClassCamera" : "SpectatorCamera";
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EntityWrapper spectatorCam = m_World->GetFirstEntityByName(camName);
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if (spectatorCam.Valid() && spectatorCam.HasComponent("Camera")) {
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = spectatorCam;
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@@ -135,10 +136,18 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
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auto iter = m_SpawnRequests.begin();
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for (; iter != m_SpawnRequests.end(); ++iter) {
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if (iter->PlayerID == e.PlayerID) {
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// If player wants to switch class, remove their spawn request.
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if (e.Command == "SwapToClassPick") {
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m_SpawnRequests.erase(iter);
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}
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break;
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}
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}
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if (e.Command == "SwapToClassPick") {
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return true;
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}
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if (iter != m_SpawnRequests.end()) {
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// If player is in queue to spawn, then change their team affiliation in the request.
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iter->Team = (ComponentInfo::EnumType)e.Value;
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