Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts: # resources/Schema/Entities/Player.xml # src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
This commit is contained in:
@@ -12,8 +12,8 @@ template <typename EventContext>
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class EditorCameraInputController : public FirstPersonInputController<EventContext>
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{
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public:
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EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
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: FirstPersonInputController(eventBroker, playerID)
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EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
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: FirstPersonInputController(eventBroker, playerID, playerEntity)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
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@@ -6,12 +6,13 @@
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#include "../Core/ELockMouse.h"
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#include "../Game/Events/EDashAbility.h"
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#include "InputHandler.h"
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#include "Rendering/EAutoAnimationBlend.h"
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template <typename EventContext>
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class FirstPersonInputController : public InputController<EventContext>
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{
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public:
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FirstPersonInputController(EventBroker* eventBroker, int playerID);
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FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
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virtual const glm::vec3 Movement() const { return m_Movement; }
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virtual const glm::vec3 Rotation() const { return m_Rotation; }
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@@ -34,6 +35,8 @@ public:
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protected:
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const int m_PlayerID;
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EntityWrapper m_PlayerEntity;
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bool m_MouseLocked = false;
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glm::vec3 m_Rotation;
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glm::vec3 m_Movement;
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@@ -65,9 +68,10 @@ protected:
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};
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template <typename EventContext>
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FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
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FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
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: InputController(eventBroker)
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, m_PlayerID(playerID)
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, m_PlayerEntity(playerEntity)
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{
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EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
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EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
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@@ -118,13 +122,84 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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if (e.Command == "Forward") {
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float val = glm::clamp(e.Value, -1.f, 1.f);
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m_Movement.z = -val;
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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if (val > 0) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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if(m_Crouching) {
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aeb.NodeName = "Walk";
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} else {
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aeb.NodeName = "Run";
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}
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aeb.RootNode = playerModel;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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} else if (val < 0) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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if (m_Crouching) {
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aeb.NodeName = "Walk";
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} else {
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aeb.NodeName = "Run";
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}
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Reverse = true;
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m_EventBroker->Publish(aeb);
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} else {
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}
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}
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}
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}
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if (e.Command == "Right") {
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float val = glm::clamp(e.Value, -1.f, 1.f);
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m_Movement.x = val;
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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if (val > 0) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Right";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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} else if (val < 0) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Left";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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} else {
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}
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}
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}
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}
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if (glm::length2(m_Movement) > 0) {
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m_Movement = glm::normalize(m_Movement);
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} else {
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Idle";
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aeb.RootNode = playerModel;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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@@ -159,6 +234,32 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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if (e.Command == "Crouch") {
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m_Crouching = e.Value > 0;
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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if (e.Value == 0.f) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandMovement";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Restart = true;
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aeb.SingleLevelBlend = true;
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m_EventBroker->Publish(aeb);
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} else if(e.Value == 1.0f) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "CrouchMovement";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Restart = true;
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aeb.SingleLevelBlend = true;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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if (e.Command == "SpecialAbility") {
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@@ -62,6 +62,7 @@ public:
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double progress;
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bool Start;
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bool SingleBlend;
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double Weight;
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std::unordered_map<EntityWrapper, double> StartWeights;
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};
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@@ -19,6 +19,8 @@ struct AutoAnimationBlend : Event
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bool Restart = false;
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bool SingleLevelBlend = false;
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double Weight = -1.0;
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EntityWrapper AnimationEntity = EntityWrapper::Invalid;
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};
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