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@@ -113,7 +113,7 @@ void main()
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totalLighting.Specular += result.Specular;
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}
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//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
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fragmentColor += (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
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//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color;
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//fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1);
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//fragmentColor = texel * Input.DiffuseColor * Color;
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@@ -125,7 +125,6 @@ void main()
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}
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fragmentColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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