Merge pull request #170 from teamfisk/ScoreBoard

I Hope To God That This Works.
This commit is contained in:
Joachim Pettersson
2016-03-04 04:03:46 +01:00
28 changed files with 3484 additions and 1554 deletions
+39 -9
View File
@@ -14,6 +14,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &Server::OnPlayerDeath);
// BindWW
if (port == 0) {
port = config->Get<float>("Networking.Port", 27666);
@@ -351,7 +352,7 @@ void Server::parseTCPConnect(Packet & packet)
LOG_INFO("Parsing connections");
// Check if player is already connected
// Ska vara till lagd i TCPServer receive
PlayerID playerID = GetPlayerIDFromEndpoint();
PlayerID playerID = getPlayerIDFromEndpoint();
if (playerID == -1) {
return;
}
@@ -363,6 +364,11 @@ void Server::parseTCPConnect(Packet & packet)
m_ConnectedPlayers.at(playerID).TCPAddress = m_Address;
m_ConnectedPlayers.at(playerID).TCPPort = m_Port;
Events::PlayerConnected e;
e.PlayerID = playerID;
e.PlayerName = m_ConnectedPlayers.at(playerID).Name;
m_EventBroker->Publish(e);
LOG_INFO("parseTCPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(),
m_ConnectedPlayers.at(playerID).TCPAddress.to_string().c_str());
@@ -526,10 +532,20 @@ bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
return true;
}
bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
{
Events::KillDeath eKD;
eKD.Casualty = getPlayerIDFromEntityID(e.Player.ID);
eKD.Killer = getPlayerIDFromEntityID(e.Killer.ID);
m_EventBroker->Publish(eKD);
return false;
}
void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
PlayerID player = GetPlayerIDFromEndpoint();
PlayerID player = getPlayerIDFromEndpoint();
if (player == -1) {
return;
}
@@ -567,7 +583,7 @@ void Server::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
player = GetPlayerIDFromEndpoint();
player = getPlayerIDFromEndpoint();
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
@@ -586,7 +602,7 @@ void Server::parseOnInputCommand(Packet& packet)
void Server::parsePlayerTransform(Packet& packet)
{
PlayerID playerID = GetPlayerIDFromEndpoint();
PlayerID playerID = getPlayerIDFromEndpoint();
if (playerID == -1) {
return;
}
@@ -630,12 +646,16 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
return true;
}
}
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint") || childEntity.HasComponent("HealthPickup")
|| childEntity.HasComponent("AmmoPickup");
return childEntity.HasComponent("Player")
|| childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint")
|| childEntity.HasComponent("HealthPickup")
|| childEntity.HasComponent("AmmoPickup")
|| childEntity.HasComponent("ScoreScreen")
|| childEntity.FirstParentWithComponent("ScoreScreen").Valid();
}
PlayerID Server::GetPlayerIDFromEndpoint()
PlayerID Server::getPlayerIDFromEndpoint()
{
// check both tcp and udp connection
for (auto& kv : m_ConnectedPlayers) {
@@ -647,4 +667,14 @@ PlayerID Server::GetPlayerIDFromEndpoint()
}
}
return -1;
}
}
PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
{
for(auto& kv : m_ConnectedPlayers) {
if (entityID == kv.second.EntityID) {
return kv.first;
}
}
return -1;
}