Modified a few files according to the current CodeStandards
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@@ -9,6 +9,7 @@
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#include "Collision/ETrigger.h"
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#include "Core/EMouseRelease.h"
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#include "Core/EShoot.h"
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#include <algorithm>
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class PlayerSystem : public PureSystem
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{
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@@ -25,8 +26,8 @@ public:
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virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
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private:
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float m_Speed = 5;
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bool leftMouseWasReleased = false;
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glm::vec2 aimingCoordinates;
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bool m_LeftMouseWasReleased = false;
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glm::vec2 m_AimingCoordinates;
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EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
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bool OnEnter(const Events::TriggerEnter &event);
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EventRelay<PlayerSystem, Events::TriggerTouch> m_ETouch;
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