PlayerMovementSystem now only updates the velocity of the local player, as it should
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@@ -5,14 +5,13 @@
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#include "Input/FirstPersonInputController.h"
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#include <imgui/imgui.h>
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class PlayerMovementSystem : public ImpureSystem, PureSystem
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class PlayerMovementSystem : public ImpureSystem
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{
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public:
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PlayerMovementSystem(SystemParams params);
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~PlayerMovementSystem();
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
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private:
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// State
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@@ -21,4 +20,6 @@ private:
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EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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void updateMovementControllers(double dt);
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void updateVelocity(double dt);
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};
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