This commit is contained in:
antc13
2016-03-02 11:44:29 +01:00
17 changed files with 163 additions and 82 deletions
+2 -1
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@@ -12,7 +12,8 @@ namespace Events
struct Captured : Event
{
int TeamNumberThatCapturedCapturePoint;
EntityID CapturePointID;
EntityID CapturePointTakenID;
EntityWrapper NextCapturePoint;
};
}
@@ -105,6 +105,11 @@ protected:
return false;
}
ImGuiIO& io = ImGui::GetIO();
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
return false;
}
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
m_Config->SaveToDisk();
@@ -27,7 +27,7 @@ public:
virtual bool OnCommand(const Events::InputCommand& e) override;
virtual void Reset();
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer);
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
@@ -41,7 +41,6 @@ protected:
bool m_Crouching = false;
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
double m_AssaultDashDoubleTapDeltaTime = 0.0;
double m_AssaultDashCoolDownTimer = 0.0;
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
//and its very unlikely that someone wants to change that value
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
@@ -191,21 +190,21 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
}
template <typename EventContext>
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer) {
m_AssaultDashDoubleTapDeltaTime += dt;
m_AssaultDashCoolDownTimer -= dt;
assaultDashCoolDownTimer -= dt;
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
m_PlayerIsDashing = true;
} else {
m_PlayerIsDashing = false;
}
//dashing with shift
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
//player is dashing with shift
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
m_AssaultDashDoubleTapped = true;
m_AssaultDashDoubleTapDeltaTime = 0.f;
return;
@@ -227,7 +226,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
}
m_ValidDoubleTap = false;
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
if (!(assaultDashCoolDownTimer <= 0.0f)) {
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
m_AssaultDashDoubleTapDeltaTime = 0.f;
return;
@@ -235,7 +234,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
//ok, we have a valid tap, lets do it
m_AssaultDashDoubleTapped = true;
m_AssaultDashDoubleTapDeltaTime = 0.f;
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
Events::DashAbility e;
m_EventBroker->Publish(e);
+3 -1
View File
@@ -26,6 +26,7 @@
#include "Network/EInterpolate.h"
#include "Network/SnapshotFilter.h"
#include "Core/EPlayerSpawned.h"
#include "Core/EAmmoPickup.h"
#include "Network/ESearchForServers.h"
struct ServerInfo
@@ -106,7 +107,8 @@ private:
void parsePlayerDamage(Packet& packet);
void parseComponentDeletion(Packet& packet);
void parseDoubleJump(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseAmmoPickup(Packet& packet);
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet);
void identifyPacketLoss();
void hasServerTimedOut();
+1
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@@ -21,6 +21,7 @@ enum class MessageType
PlayerTransform,
OnDoubleJump,
ServerlistRequest,
AmmoPickup,
Invalid
};
+4 -1
View File
@@ -20,6 +20,7 @@
#include "../Game/Events/EDoubleJump.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
#include "Core/EAmmoPickup.h"
class Server : public Network
{
@@ -88,7 +89,7 @@ private:
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
bool shouldSendToClient(EntityWrapper childEntity);
// Debug event
// Events
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
@@ -99,6 +100,8 @@ private:
bool OnComponentDeleted(const Events::ComponentDeleted& e);
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
bool OnAmmoPickup(const Events::AmmoPickup& e);
};
#endif
+2
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@@ -20,6 +20,8 @@ public:
private:
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
bool OnTriggerTouch(Events::TriggerTouch& e);
EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
bool OnAmmoPickup(Events::AmmoPickup& e);
struct NewAmmoPickup {
glm::vec3 Pos;
+2 -2
View File
@@ -42,9 +42,9 @@ private:
int m_NumberOfCapturePoints = 0;
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
//std::vector<ComponentWrapper>
bool m_ResetTimers = false;
bool m_RecentlyCapturedNeedNextCapturePointNow = false;
Events::Captured m_CapturedEvent;
//vectors which will keep track of enter/leave changes
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<DashAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DashAbility.xsd">
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
<CoolDownTimer>0.0</CoolDownTimer>
</DashAbility>
+4 -1
View File
@@ -10,7 +10,10 @@
<xs:complexType>
<xs:all>
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the cooldown on dash</xs:documentation></xs:annotation>
<xs:annotation><xs:documentation>This is the max cooldown on dash</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="CoolDownTimer" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the current cooldown on dash</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
+12 -3
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@@ -101,8 +101,7 @@ void Client::Update()
void Client::parseMessageType(Packet& packet)
{
// Pop packetSize which is used by TCP Client to
// create a packet of the correct size
// Pop packetSize
packet.ReadPrimitive<int>();
int messageType = packet.ReadPrimitive<int>();
if (messageType == -1)
@@ -144,6 +143,9 @@ void Client::parseMessageType(Packet& packet)
case MessageType::OnDoubleJump:
parseDoubleJump(packet);
break;
case MessageType::AmmoPickup:
parseAmmoPickup(packet);
break;
default:
break;
}
@@ -233,7 +235,6 @@ void Client::parseSpawnEvents()
m_EventBroker->Publish(e);
}
m_PlayerSpawnEvents = tempSpawn;
// m_PlayerSpawnEvents.clear();
}
void Client::parsePlayersSpawned(Packet& packet)
@@ -296,6 +297,14 @@ void Client::parseDoubleJump(Packet & packet)
}
}
void Client::parseAmmoPickup(Packet & packet)
{
Events::AmmoPickup e;
e.AmmoGain = packet.ReadPrimitive<int>();
e.Player = m_LocalPlayer;
m_EventBroker->Publish(e);
}
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
{
for (auto field : componentInfo.FieldsInOrder) {
+18 -3
View File
@@ -13,7 +13,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
// BindWW
if (port == 0) {
port = config->Get<float>("Networking.Port", 27666);
@@ -510,6 +510,19 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
return true;
}
bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
{
for (auto& kv : m_ConnectedPlayers) {
if (e.Player.ID == kv.second.EntityID) {
Packet packet(MessageType::AmmoPickup);
// We dont send playerID as it will be set at client to local
packet.WritePrimitive(e.AmmoGain);
m_Reliable.Send(packet, kv.second);
}
}
return true;
}
void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
@@ -604,12 +617,14 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
auto children = m_World->GetDirectChildren(childEntity.ID);
for (auto it = children.first; it != children.second; it++) {
EntityWrapper child(m_World, it->second);
if(child.HasComponent("CapturePoint")) {
if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
|| child.HasComponent("AmmoPickup")) {
return true;
}
}
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint");
|| childEntity.HasComponent("CapturePoint") || childEntity.HasComponent("HealthPickup")
|| childEntity.HasComponent("AmmoPickup");
}
PlayerID Server::GetPlayerIDFromEndpoint()
+34 -4
View File
@@ -3,13 +3,18 @@
AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
: System(params)
{
if (IsServer) {
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
}
if (IsClient) {
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &AmmoPickupSystem::OnAmmoPickup);
}
}
void AmmoPickupSystem::Update(double dt)
{
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
{
if (IsServer) {
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it) {
auto& ammoPickupPosition = *it;
//set the double timer value (value 3)
ammoPickupPosition.DecreaseThisRespawnTimer -= dt;
@@ -36,12 +41,17 @@ void AmmoPickupSystem::Update(double dt)
break;
}
}
}
}
bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
{
if (e.Entity != LocalPlayer) {
/*if (e.Entity != LocalPlayer) {
return false;
}*/
if (!e.Entity.Valid()) {
return false;
}
//TODO: add other weapontypes
@@ -66,7 +76,7 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
ePlayerAmmoPickup.Player = e.Entity;
m_EventBroker->Publish(ePlayerAmmoPickup);
//immediately give the player the ammo
currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
//currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
//we need to copy all values since each value can be different for each ammoPickup
@@ -77,3 +87,23 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
m_World->DeleteEntity(e.Trigger.ID);
return true;
}
bool AmmoPickupSystem::OnAmmoPickup(Events::AmmoPickup & e)
{
if (!e.Player.Valid()) {
return false;
}
//TODO: add other weapontypes
if (!e.Player.HasComponent("AssaultWeapon")) {
return false;
}
int maxWeaponAmmo = (int)e.Player["AssaultWeapon"]["MaxAmmo"];
int& currentAmmo = (int)e.Player["AssaultWeapon"]["Ammo"];
//cant pick up ammopacks if you are already at MaxAmmo
if (currentAmmo >= maxWeaponAmmo) {
return false;
}
currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
return false;
}
+12 -6
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@@ -6,7 +6,7 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
, PureSystem("CapturePoint")
{
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
if (!IsClient) {
if (IsServer) {
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
@@ -18,7 +18,7 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
{
if (IsClient) {
if (!IsServer) {
return;
}
if (m_WinnerWasFound) {
@@ -102,6 +102,13 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
nextPossibleCapturePoint["Blue"] = i - 1;
}
}
if (m_RecentlyCapturedNeedNextCapturePointNow) {
m_CapturedEvent.NextCapturePoint = m_CapturedEvent.TeamNumberThatCapturedCapturePoint == blueTeam ?
m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Blue"]] :
m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Red"]];
m_EventBroker->Publish(m_CapturedEvent);
m_RecentlyCapturedNeedNextCapturePointNow = false;
}
//reset timers and reset the bool that triggers this
if (m_ResetTimers) {
@@ -188,10 +195,9 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
teamComponent["Team"] = currentTeam;
cCapturePoint["CaptureTimer"] = glm::sign((double)cCapturePoint["CaptureTimer"])*captureTimeToTakeOver;
//publish Captured event
Events::Captured e;
e.CapturePointID = cCapturePoint.EntityID;
e.TeamNumberThatCapturedCapturePoint = currentTeam;
m_EventBroker->Publish(e);
m_RecentlyCapturedNeedNextCapturePointNow = true;
m_CapturedEvent.CapturePointTakenID = cCapturePoint.EntityID;
m_CapturedEvent.TeamNumberThatCapturedCapturePoint = currentTeam;
//NextPossibleCapturePoint will be calculated in the next update...
}
}
+7 -4
View File
@@ -3,13 +3,15 @@
PickupSpawnSystem::PickupSpawnSystem(SystemParams params)
: System(params)
{
if (IsServer) {
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch);
}
}
void PickupSpawnSystem::Update(double dt)
{
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
{
if (IsServer) {
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it) {
auto& healthPickupPosition = *it;
//set the double timer value (value 3)
healthPickupPosition.DecreaseThisRespawnTimer -= dt;
@@ -36,6 +38,7 @@ void PickupSpawnSystem::Update(double dt)
break;
}
}
}
}
@@ -58,8 +61,8 @@ bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
//we need to copy all values since each value can be different for each healthPickup
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["HealthPickup"]["HealthGain"],
e.Trigger["HealthPickup"]["RespawnTimer"],e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"], e.Trigger["HealthPickup"]["HealthGain"],
e.Trigger["HealthPickup"]["RespawnTimer"], e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
//delete the healthpickup
m_World->DeleteEntity(e.Trigger.ID);
+3 -2
View File
@@ -48,7 +48,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"];
float pitch = cameraOrientation.x + 0.2;
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
cAnimationOffset["Time"] = time;
}
@@ -66,7 +66,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
ComponentWrapper cPhysics = player["Physics"];
//Assault Dash Check
if (player.HasComponent("DashAbility")) {
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"]);
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"]);
}
wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
//this makes sure you can only dash in the 4 directions: forw,backw,left,right
@@ -311,6 +311,7 @@ bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
return false;
}
spawnHexagon(EntityWrapper(m_World, e.entityID));
return true;
}
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
+1 -1
View File
@@ -94,7 +94,7 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
if (!LocalPlayer.Valid()) {
return false;
}
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
int homeTeam = (int)m_World->GetComponent(e.CapturePointTakenID, "Team")["Team"];
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev;
if (team == homeTeam) {