Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree

This commit is contained in:
William Moberg
2015-12-14 17:08:51 +01:00
9 changed files with 539 additions and 16 deletions
+10 -3
View File
@@ -86,10 +86,14 @@ bool RayVsModel(const Ray& ray,
glm::vec3 m = ray.Origin - v0;
glm::vec3 MxE1 = glm::cross(m, e1);
glm::vec3 DxE2 = glm::cross(ray.Direction, e2);
float DetInv = 1.0f / glm::dot(e1, DxE2);
float DetInv = glm::dot(e1, DxE2);
if (std::abs(DetInv) < FLT_EPSILON) {
continue;
}
DetInv = 1.0f / DetInv;
float u = glm::dot(m, DxE2) * DetInv;
float v = glm::dot(ray.Direction, MxE1) * DetInv;
if (u < 0 && v < 0 && 1 < u + v) {
if (u < 0 || v < 0 || 1 < u + v) {
continue;
}
//Here, u and v are positive, u+v <= 1, and if distance is positive - triangle is hit.
@@ -116,7 +120,10 @@ bool RayVsModel(const Ray& ray,
glm::vec3 m = ray.Origin - v0;
glm::vec3 MxE1 = glm::cross(m, e1);
glm::vec3 DxE2 = glm::cross(ray.Direction, e2);
float DetInv = 1.0f / glm::dot(e1, DxE2);
float DetInv = glm::dot(e1, DxE2);
if (std::abs(DetInv) < FLT_EPSILON) {
continue;
}
float dist = glm::dot(e2, MxE1) * DetInv;
if (dist >= outDistance) {
continue;