WIP
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@@ -29,25 +29,19 @@
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<Entity name="Running">
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<Components>
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<c:Animation>
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<AnimationName1>Run</AnimationName1>
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<Weight1>0.5</Weight1>
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<Time1>0.60188997954429357</Time1>
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<Speed1>-1</Speed1>
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<AnimationName1>AimRifle</AnimationName1>
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<Time1>0.94417153407339605</Time1>
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<Speed2>1</Speed2>
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<Weight2>0.5</Weight2>
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<Time2>0.96957233017255007</Time2>
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<AnimationName2></AnimationName2>
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<Time2>0.032904333143131348</Time2>
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<Time3>0.093923612201312068</Time3>
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<Speed3>1</Speed3>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>AimRifle</AnimationName>
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<Time>0.5</Time>
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</c:AnimationOffset>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.690088332" Y="0" Z="0"/>
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<Position X="-1" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -61,8 +55,8 @@
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.161975682" Y="1.06281972" Z="-0.216630161"/>
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<Orientation X="-0.064812161" Y="-0.0739696771" Z="0.143780142"/>
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<Position X="0.110472031" Y="1.3360424" Z="-0.158128098"/>
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<Orientation X="0.894863248" Y="0.282616436" Z="-0.203133404"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -108,23 +102,52 @@
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<Entity>
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<Components>
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<c:Animation>
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<AnimationName1>ShootFastRifle</AnimationName1>
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<Time1>0.056234247235838808</Time1>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.17120540274882234</Time1>
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<Speed1>1</Speed1>
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<Speed2>1</Speed2>
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<AnimationName2>Idl</AnimationName2>
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<Speed2>0.10000000149011612</Speed2>
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<AnimationName2>StrafeRigh</AnimationName2>
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<Weight2>0.5</Weight2>
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<Time2>1.8308673495784191</Time2>
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<AnimationName3>StrafeRigh</AnimationName3>
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<Time2>0.518960175468406</Time2>
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<Weight3>0.5</Weight3>
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<Time3>0.32167823998061529</Time3>
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<Speed3>1</Speed3>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>AimRifle</AnimationName>
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</c:AnimationOffset>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Animation>
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<AnimationName1>AimRifle</AnimationName1>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="1" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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@@ -135,7 +158,8 @@
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Position X="0.109895043" Y="0.999449849" Z="-0.10118784"/>
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<Orientation X="-1.15886247" Y="0.230158985" Z="0.138214692"/>
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</c:Transform>
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</Components>
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<Children/>
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