This commit is contained in:
viktorljung
2016-02-17 10:52:50 +01:00
parent 648d864d6e
commit e7118ce8e5
3 changed files with 84 additions and 51 deletions
+44 -20
View File
@@ -29,25 +29,19 @@
<Entity name="Running">
<Components>
<c:Animation>
<AnimationName1>Run</AnimationName1>
<Weight1>0.5</Weight1>
<Time1>0.60188997954429357</Time1>
<Speed1>-1</Speed1>
<AnimationName1>AimRifle</AnimationName1>
<Time1>0.94417153407339605</Time1>
<Speed2>1</Speed2>
<Weight2>0.5</Weight2>
<Time2>0.96957233017255007</Time2>
<AnimationName2></AnimationName2>
<Time2>0.032904333143131348</Time2>
<Time3>0.093923612201312068</Time3>
<Speed3>1</Speed3>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.690088332" Y="0" Z="0"/>
<Position X="-1" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -61,8 +55,8 @@
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.161975682" Y="1.06281972" Z="-0.216630161"/>
<Orientation X="-0.064812161" Y="-0.0739696771" Z="0.143780142"/>
<Position X="0.110472031" Y="1.3360424" Z="-0.158128098"/>
<Orientation X="0.894863248" Y="0.282616436" Z="-0.203133404"/>
</c:Transform>
</Components>
<Children/>
@@ -108,23 +102,52 @@
<Entity>
<Components>
<c:Animation>
<AnimationName1>ShootFastRifle</AnimationName1>
<Time1>0.056234247235838808</Time1>
<AnimationName1>Idle</AnimationName1>
<Time1>0.17120540274882234</Time1>
<Speed1>1</Speed1>
<Speed2>1</Speed2>
<AnimationName2>Idl</AnimationName2>
<Speed2>0.10000000149011612</Speed2>
<AnimationName2>StrafeRigh</AnimationName2>
<Weight2>0.5</Weight2>
<Time2>1.8308673495784191</Time2>
<AnimationName3>StrafeRigh</AnimationName3>
<Time2>0.518960175468406</Time2>
<Weight3>0.5</Weight3>
<Time3>0.32167823998061529</Time3>
<Speed3>1</Speed3>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
</c:AnimationOffset>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:Animation>
<AnimationName1>AimRifle</AnimationName1>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="1" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
@@ -135,7 +158,8 @@
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.803468645" Z="0"/>
<Position X="0.109895043" Y="0.999449849" Z="-0.10118784"/>
<Orientation X="-1.15886247" Y="0.230158985" Z="0.138214692"/>
</c:Transform>
</Components>
<Children/>