Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts: # src/Game/Game.cpp
This commit is contained in:
@@ -5,4 +5,5 @@
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<xs:include schemaLocation="Components/Model.xsd"/>
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<xs:include schemaLocation="Components/Test.xsd"/>
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<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
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<xs:include schemaLocation="Components/Player.xsd"/>
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</xs:schema>
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@@ -0,0 +1,3 @@
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<c:Player>
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<Velocity X="0" Y="0" Z="0"/>
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</c:Player>
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@@ -0,0 +1,13 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Player">
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<xs:complexType>
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<xs:all>
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<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -31,6 +31,19 @@
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</c:Model>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Player>
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<Velocity X="0" Y="0" Z="0"/>
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</c:Player>
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<c:Transform>
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<Position X="2.5"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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</c:Model>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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@@ -48,7 +61,7 @@
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<Components>
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<c:Transform>
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<Position X="0" Y="0"/>
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<Orientation X="0.0" Y="0" Z="0.0"/>
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<Orientation X="0.0" Y="0" Z="1.0"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitRaptor.obj</Resource>
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@@ -59,8 +72,8 @@
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0"/>
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<Orientation X="0" Y="0" Z="0"/>
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<Position X="-0.01" Y="0.55"/>
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<Orientation X="0" Y="0" Z="-1"/>
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</c:Transform>
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<c:RaptorCopter>
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<Speed>20</Speed>
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@@ -71,19 +84,7 @@
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0.4"/>
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<Scale X="0.1" Y="0.4" Z="0.1"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitCylinder.obj</Resource>
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<Color R="1" G="0.4" B="0.8"/>
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</c:Model>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0.6"/>
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<Position X="0" Y="0"/>
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<Scale X="1.7" Y="0.03" Z="0.1"/>
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<Orientation X="0" Y="0" Z="0"/>
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</c:Transform>
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@@ -96,7 +97,7 @@
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0.6"/>
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<Position X="0" Y="0"/>
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<Scale X="1.7" Y="0.03" Z="0.1"/>
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<Orientation X="0" Y="1.57" Z="0"/>
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</c:Transform>
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@@ -14,6 +14,7 @@
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<xs:element ref="c:Model" minOccurs="0"/>
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<xs:element ref="c:Test" minOccurs="0"/>
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<xs:element ref="c:RaptorCopter" minOccurs="0"/>
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<xs:element ref="c:Player" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -13,7 +13,7 @@ out vec4 TextureFragment;
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void main()
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{
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TextureFragment = vec4(PickingColor, 0, 1);
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TextureFragment = vec4(PickingColor/255, 0, 1);
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}
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