Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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@@ -52,7 +52,7 @@ struct RenderScene
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::Camera* Camera;
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std::list<std::shared_ptr<RenderJob>> ForwardJobs;
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std::list<std::shared_ptr<RenderJob>> LightJobs;
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Rectangle ViewPort;
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Rectangle Viewport;
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void Clear()
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{
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