Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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@@ -26,7 +26,7 @@ public:
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virtual void Initialize() override;
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virtual void Update(double dt) override;
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virtual void Draw(RenderFrame& rf) override;
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virtual void Draw(RenderFrame& frame) override;
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virtual PickData Pick(glm::vec2 screenCoord) override;
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