Fixed weird behavior when components would register multiple times (Hint: It should never happen in the first place)

This commit is contained in:
2016-01-11 10:38:23 +01:00
parent 39dd27726d
commit e8e93587e9
3 changed files with 7 additions and 5 deletions
+2 -2
View File
@@ -662,8 +662,8 @@ void EditorSystem::fileImport(World* world)
{
m_CurrentFile = openDialog(m_DefaultEntityDir);
auto file = ResourceManager::Load<EntityFile>(m_CurrentFile.string());
//EntityFilePreprocessor fpp(file);
//fpp.RegisterComponents(world);
EntityFilePreprocessor fpp(file);
fpp.RegisterComponents(world);
EntityFileParser fp(file);
fp.MergeEntities(world);
createWidget();