Fixed weird behavior when components would register multiple times (Hint: It should never happen in the first place)

This commit is contained in:
2016-01-11 10:38:23 +01:00
parent 39dd27726d
commit e8e93587e9
3 changed files with 7 additions and 5 deletions
+2 -2
View File
@@ -52,8 +52,8 @@ Game::Game(int argc, char* argv[])
auto file = ResourceManager::Load<EntityFile>(mapToLoad);
EntityFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
//EntityFileParser fp(file);
//fp.MergeEntities(m_World);
EntityFileParser fp(file);
fp.MergeEntities(m_World);
}
// Create system pipeline