From e902110d4bec9226f30c24ce0f681d882eacdded Mon Sep 17 00:00:00 2001 From: Teejoon Date: Tue, 8 Mar 2016 11:16:56 +0100 Subject: [PATCH] Commiting the files since they didn't get commited --- include/Engine/Rendering/CubeMapPass.h | 2 +- include/Engine/Rendering/DrawFinalPass.h | 10 +++++----- include/Engine/Rendering/PickingPass.h | 4 ++-- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/include/Engine/Rendering/CubeMapPass.h b/include/Engine/Rendering/CubeMapPass.h index 3cda8cad..02e8e7ba 100644 --- a/include/Engine/Rendering/CubeMapPass.h +++ b/include/Engine/Rendering/CubeMapPass.h @@ -15,7 +15,7 @@ public: void GenerateCubeMapTexture(); //GLuint CubeMapTexture() const { return m_CubeMapTexture; } - GLuint m_CubeMapTexture = -1; + GLuint m_CubeMapTexture = 0; private: IRenderer* m_Renderer; diff --git a/include/Engine/Rendering/DrawFinalPass.h b/include/Engine/Rendering/DrawFinalPass.h index b7ba96ad..7ff79a29 100644 --- a/include/Engine/Rendering/DrawFinalPass.h +++ b/include/Engine/Rendering/DrawFinalPass.h @@ -52,11 +52,11 @@ private: FrameBuffer m_FinalPassFrameBuffer; FrameBuffer m_ShieldDepthFrameBuffer; - GLuint m_BloomTexture; - GLuint m_SceneTexture; - GLuint m_DepthBuffer; - GLuint m_ShieldBuffer; - GLuint m_CubeMapTexture; + GLuint m_BloomTexture = 0; + GLuint m_SceneTexture = 0; + GLuint m_DepthBuffer = 0; + GLuint m_ShieldBuffer = 0; + GLuint m_CubeMapTexture = 0; //maqke this component based i guess? GLuint m_ShieldPixelRate = 16; diff --git a/include/Engine/Rendering/PickingPass.h b/include/Engine/Rendering/PickingPass.h index df99a615..14ce26ab 100644 --- a/include/Engine/Rendering/PickingPass.h +++ b/include/Engine/Rendering/PickingPass.h @@ -52,8 +52,8 @@ private: std::unordered_map m_PickingColorsToEntity; - GLuint m_PickingTexture; - GLuint m_DepthBuffer; + GLuint m_PickingTexture = 0; + GLuint m_DepthBuffer = 0; FrameBuffer m_PickingBuffer;