diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index d6b8ad56..3cf1068d 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -393,7 +393,7 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target) bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e) { EntityWrapper eventPlayer(m_World, e.Player); - if (!eventPlayer.Valid() || IsServer || eventPlayer.ID == LocalPlayer.ID) { + if (!eventPlayer.Valid()){// || IsServer || eventPlayer.ID == LocalPlayer.ID) { return false; }