WIP
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@@ -56,7 +56,8 @@ void Server::ReadFromClients()
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if (m_ThreadIsRunning && m_Socket.available()) {
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try {
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bytesRead = Receive(readBuf, INPUTSIZE);
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ParseMessageType(readBuf, bytesRead);
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Package package(readBuf, bytesRead);
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ParseMessageType(package);
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} catch (const std::exception& err) {
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// To not spam "socket closed messages"
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//if (std::string(err.what()).find("forcefully closed") != std::string::npos) {
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@@ -111,21 +112,18 @@ void Server::InputLoop()
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}
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}
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void Server::ParseMessageType(char * data, size_t length)
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void Server::ParseMessageType(Package& package)
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{
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int messageType = -1;
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memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
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MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
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int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
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MoveMessageHead(data, length, sizeof(int));
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m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
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//IdentifyPacketLoss(); // crashed when it started to spam!
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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ParseConnect(data, length);
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ParseConnect(package);
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break;
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case MessageType::ClientPing:
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//ParseClientPing();
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@@ -136,13 +134,13 @@ void Server::ParseMessageType(char * data, size_t length)
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case MessageType::Message:
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break;
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case MessageType::Snapshot:
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ParseSnapshot(data, length);
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ParseSnapshot(package);
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break;
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case MessageType::Disconnect:
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ParseDisconnect();
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break;
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case MessageType::Event:
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ParseEvent(data, length);
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ParseEvent(package);
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break;
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default:
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break;
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@@ -268,7 +266,7 @@ void Server::Disconnect(int i)
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m_PlayerDefinitions[i].Name = "";
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}
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void Server::ParseEvent(char * data, size_t length)
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void Server::ParseEvent(Package& package)
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{
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size_t i;
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for (i = 0; i < MAXCONNECTIONS; i++) {
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@@ -281,31 +279,32 @@ void Server::ParseEvent(char * data, size_t length)
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return;
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unsigned int entityId = m_PlayerDefinitions[i].EntityID;
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if ("+Forward" == std::string(data)) {
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std::string eventString = package.PopFrontString();
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if ("+Forward" == eventString) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.z -= 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("-Forward" == std::string(data)) {
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if ("-Forward" == eventString) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.z += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("+Right" == std::string(data)) {
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if ("+Right" == eventString) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("-Right" == std::string(data)) {
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if ("-Right" == eventString) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x -= 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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}
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void Server::ParseConnect(char * data, size_t length)
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void Server::ParseConnect(Package& package)
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{
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std::cout << "Parsing connection." << std::endl;
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// Check if player is already connected
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@@ -327,9 +326,8 @@ void Server::ParseConnect(char * data, size_t length)
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model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
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m_PlayerDefinitions[i].Name = std::string(data);
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// +1 is the null terminator
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MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
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m_PlayerDefinitions[i].Name = package.PopFrontString();
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m_StopTimes[i] = std::clock();
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std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
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@@ -381,7 +379,7 @@ void Server::ParseServerPing()
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}
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// NOT USED
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void Server::ParseSnapshot(char * data, size_t length)
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void Server::ParseSnapshot(Package& package)
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{
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// Does no logic. Returns snapshot if client request one
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// The snapshot is not a real snapshot tho...
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