BlurHUDPass now works correct when resizing window.
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@@ -140,6 +140,7 @@ void Renderer::updateFramebufferSize()
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m_LightCullingPass->OnWindowResize();
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m_DrawBloomPass->OnWindowResize();
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m_SSAOPass->OnWindowResize();
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m_BlurHUDPass->OnWindowResize();
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e.NewResolution = m_ViewportSize;
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m_EventBroker->Publish(e);
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