Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts: # src/Engine/Network/Client.cpp # src/Engine/Network/Server.cpp # src/Game/Game.cpp
This commit is contained in:
+55
-100
@@ -4,7 +4,7 @@ Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::a
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{ }
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Server::~Server()
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{
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{
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}
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@@ -24,20 +24,10 @@ void Server::Update()
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readFromClients();
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}
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void Server::Close()
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{
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m_ThreadIsRunning = false;
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m_Socket.close();
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}
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void Server::readFromClients()
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{
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// m_ThreadIsRunning might be unnecessary but the
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// program crashed if it executed m_Socket.available()
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// when closing the program.
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if (m_Socket.available()) {
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while (m_Socket.available()) {
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try {
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bytesRead = receive(readBuffer, INPUTSIZE);
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Packet packet(readBuffer, bytesRead);
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@@ -45,7 +35,6 @@ void Server::readFromClients()
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} catch (const std::exception& err) {
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//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
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}
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}
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std::clock_t currentTime = std::clock();
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// Send snapshot
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@@ -88,13 +77,15 @@ void Server::parseMessageType(Packet& packet)
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case MessageType::Message:
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break;
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case MessageType::Snapshot:
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parseSnapshot(packet);
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break;
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case MessageType::Disconnect:
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parseDisconnect();
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break;
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case MessageType::Event:
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parseEvent(packet);
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case MessageType::OnInputCommand:
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parseOnInputCommand(packet);
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break;
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case MessageType::OnPlayerDamage:
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parseOnPlayerDamage(packet);
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break;
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default:
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break;
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@@ -112,7 +103,7 @@ int Server::receive(char * data, size_t length)
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void Server::send(Packet& packet, int playerID)
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{
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m_Socket.send_to(
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int bytesSent = m_Socket.send_to(
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boost::asio::buffer(packet.Data(), packet.Size()),
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m_PlayerDefinitions[playerID].Endpoint,
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0);
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@@ -128,23 +119,6 @@ void Server::send(Packet & packet)
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0);
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}
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void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
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{
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data += stepSize;
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length -= stepSize;
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}
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void Server::broadcast(std::string message)
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{
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString(message);
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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send(packet, i);
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}
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}
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}
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void Server::broadcast(Packet& packet)
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{
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for (int i = 0; i < MAXCONNECTIONS; ++i) {
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@@ -154,22 +128,34 @@ void Server::broadcast(Packet& packet)
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}
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}
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// Send snapshot fields
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void Server::sendSnapshot()
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{
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Packet packet(MessageType::Snapshot, m_SendPacketID);
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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// Send an empty name if there is no player connected on this position.
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packet.WriteString(m_PlayerDefinitions[i].Name);
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if (m_PlayerDefinitions[i].EntityID == -1) {
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continue;
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// Should time this
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std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
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for (auto& it : worldComponentPools) {
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Packet packet(MessageType::Snapshot, m_SendPacketID);
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ComponentPool* componentPool = it.second;
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ComponentInfo componentInfo = componentPool->ComponentInfo();
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// Component Type
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packet.WriteString(componentInfo.Name);
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for (auto& componentWrapper : *componentPool) {
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// Components EntityID
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packet.WritePrimitive(componentWrapper.EntityID);
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// Parents EntityID
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packet.WritePrimitive(m_World->GetParent(componentWrapper.EntityID));
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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}
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}
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}
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// Pack transfrom component into data packet
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auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform");
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packet.WriteData(transform.Data, transform.Info.Meta.Stride);
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broadcast(packet);
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}
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broadcast(packet);
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}
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void Server::sendPing()
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@@ -178,10 +164,9 @@ void Server::sendPing()
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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int ping = 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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LOG_INFO("%i: Player %i's ping: %i", m_PacketID, i, ping);
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LOG_INFO("Last packetID received %i: Player %i's ping: %i", m_PacketID, i, ping);
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}
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}
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// Create ping message
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Packet packet(MessageType::ServerPing, m_SendPacketID);
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packet.WriteString("Ping from server");
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@@ -211,7 +196,7 @@ void Server::checkForTimeOuts()
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void Server::disconnect(int i)
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{
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broadcast("A player disconnected");
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//broadcast("A player disconnected");
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LOG_INFO("Player %i disconnected/timed out", i);
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// Remove enteties and stuff
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@@ -220,40 +205,24 @@ void Server::disconnect(int i)
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m_PlayerDefinitions[i].Name = "";
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}
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void Server::parseEvent(Packet& packet)
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void Server::parseOnInputCommand(Packet& packet)
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{
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size_t i;
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for (i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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break;
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}
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}
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// If no player matches the address return.
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if (i >= 8)
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return;
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Events::InputCommand e;
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e.Command = packet.ReadString();
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e.PlayerID = packet.ReadPrimitive<int>();
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e.Value = packet.ReadPrimitive<float>();
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m_EventBroker->Publish(e);
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LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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}
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unsigned int entityId = m_PlayerDefinitions[i].EntityID;
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std::string eventString = packet.ReadString();
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if ("+Forward" == eventString) {
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m_World->GetComponent(entityId, "Player")["Forward"] = true;
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m_World->GetComponent(entityId, "Player")["Back"] = false;
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} else if ("-Forward" == eventString) {
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m_World->GetComponent(entityId, "Player")["Forward"] = false;
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m_World->GetComponent(entityId, "Player")["Back"] = true;
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} else if ("0Forward" == eventString) {
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m_World->GetComponent(entityId, "Player")["Forward"] = false;
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m_World->GetComponent(entityId, "Player")["Back"] = false;
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}
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if ("+Right" == eventString) {
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m_World->GetComponent(entityId, "Player")["Left"] = false;
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m_World->GetComponent(entityId, "Player")["Right"] = true;
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} else if ("-Right" == eventString) {
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m_World->GetComponent(entityId, "Player")["Right"] = false;
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m_World->GetComponent(entityId, "Player")["Left"] = true;
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} else if ("0Right" == eventString) {
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m_World->GetComponent(entityId, "Player")["Right"] = false;
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m_World->GetComponent(entityId, "Player")["Left"] = false;
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}
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void Server::parseOnPlayerDamage(Packet & packet)
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{
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Events::PlayerDamage e;
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e.DamageAmount = packet.ReadPrimitive<double>();
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e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
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e.TypeOfDamage = packet.ReadString();
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m_EventBroker->Publish(e);
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LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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}
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void Server::parseConnect(Packet& packet)
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@@ -277,15 +246,16 @@ void Server::parseConnect(Packet& packet)
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LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name.c_str(), m_PlayerDefinitions[i].Endpoint.address().to_string().c_str());
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// Send a message to the player that connected
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WritePrimitive<int>(i); // Player ID
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packet.WritePrimitive<EntityID>(m_PlayerDefinitions[i].EntityID); // Entity ID
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send(packet, i);
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// Send notification that a player has connected
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std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
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+ m_PlayerDefinitions[i].Endpoint.address().to_string();
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broadcast(str);
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Packet notificationPacket(MessageType::PlayerConnected, m_PacketID);
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broadcast(notificationPacket);
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break;
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}
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}
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@@ -322,21 +292,6 @@ void Server::parseServerPing()
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}
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}
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// NOT USED
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void Server::parseSnapshot(Packet& packet)
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{
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// Does no logic. Returns snapshot if client request one
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// The snapshot is not a real snapshot tho...
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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m_Socket.send_to(
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boost::asio::buffer("I'm sending a snapshot to you guys!"),
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m_PlayerDefinitions[i].Endpoint,
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0);
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}
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}
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}
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void Server::identifyPacketLoss()
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{
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// if no packets lost, difference should be equal to 1
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