Merge remote-tracking branch 'origin/Networking' into Networking

# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Game/Game.cpp
This commit is contained in:
stiffly
2016-01-18 11:06:27 +01:00
99 changed files with 3288 additions and 2125 deletions
+2 -1
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@@ -2,7 +2,7 @@
Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the *deps* directory of the source tree. Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the *deps* directory of the source tree.
| Project | Version | License | | Project | Version | License |
| ------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | ---------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) | | **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) |
| **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) | | **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) |
| **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) | | **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) |
@@ -11,6 +11,7 @@ Libraries bundled along with binaries for Windows (MSVC14), available as a submo
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) | | **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) | | **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) | | **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog) | 2016-01-08 | https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE |
#### External libraries #### External libraries
Libraries that are too big to be bundled with the project. Libraries that are too big to be bundled with the project.
+1 -1
Submodule assets updated: 673d4a4e4c...6cbf2365d4
+1 -1
Submodule deps updated: 1ae6ba5b12...bf83f099ba
+10 -2
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@@ -12,9 +12,17 @@ struct ComponentInfo
unsigned int Stride = 0; unsigned int Stride = 0;
}; };
struct Field_t
{
std::string Name; std::string Name;
std::unordered_map<std::string, std::string> FieldTypes; std::string Type;
std::unordered_map<std::string, unsigned int> FieldOffsets; unsigned int Offset;
unsigned int Stride;
};
std::string Name;
std::unordered_map<std::string, Field_t> Fields;
std::vector<std::string> FieldsInOrder;
Meta_t Meta; Meta_t Meta;
std::shared_ptr<char> Defaults = nullptr; std::shared_ptr<char> Defaults = nullptr;
}; };
+4 -3
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@@ -21,7 +21,7 @@ struct ComponentWrapper
template <typename T> template <typename T>
T& Property(std::string name) T& Property(std::string name)
{ {
unsigned int offset = Info.FieldOffsets.at(name); unsigned int offset = Info.Fields.at(name).Offset;
return *reinterpret_cast<T*>(&Data[offset]); return *reinterpret_cast<T*>(&Data[offset]);
} }
@@ -78,8 +78,9 @@ public:
void AddProperty(std::string fieldName, T defaultValue) void AddProperty(std::string fieldName, T defaultValue)
{ {
m_DefaultValues.push_back(defaultValue); m_DefaultValues.push_back(defaultValue);
m_ComponentInfo.FieldTypes[fieldName] = typeid(T).name(); m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
m_ComponentInfo.FieldOffsets[fieldName] = m_ComponentInfo.Meta.Stride; m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride;
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
m_ComponentInfo.Meta.Stride += sizeof(T); m_ComponentInfo.Meta.Stride += sizeof(T);
} }
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@@ -0,0 +1,20 @@
#ifndef EPlayerDamage_h__
#define EPlayerDamage_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
struct PlayerDamage : Event
{
double DamageAmount;
EntityID PlayerDamagedID;
//optional TypeOfDamage
std::string TypeOfDamage;
};
}
#endif
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@@ -0,0 +1,20 @@
#ifndef EPlayerDeath_h__
#define EPlayerDeath_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
struct PlayerDeath : Event
{
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
EntityID KilledBy;
EntityID PlayerID;
std::string KilledByWhat;
};
}
#endif
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@@ -0,0 +1,18 @@
#ifndef EPlayerHealthPickup_h__
#define EPlayerHealthPickup_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
struct PlayerHealthPickup : Event
{
double HealthAmount;
EntityID PlayerHealedID;
};
}
#endif
+1
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@@ -2,5 +2,6 @@
#define Entity_h__ #define Entity_h__
typedef unsigned int EntityID; typedef unsigned int EntityID;
const static unsigned int EntityID_Invalid = -1;
#endif #endif
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@@ -0,0 +1,293 @@
#ifndef EntityFile_h__
#define EntityFile_h__
#include <stack>
#include <boost/lexical_cast.hpp>
#include <xercesc/util/XercesDefs.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/sax2/SAX2XMLReader.hpp>
#include <xercesc/sax2/XMLReaderFactory.hpp>
#include <xercesc/sax2/DefaultHandler.hpp>
#include <xercesc/sax2/Attributes.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/XMLChar.hpp>
#include <xercesc/sax2/DefaultHandler.hpp>
#include <xercesc/framework/XMLDocumentHandler.hpp>
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
#include <xercesc/dom/DOM.hpp>
#include <xercesc/dom/DOMLSInput.hpp>
#include <xercesc/dom/DOMElement.hpp>
#include "../GLM.h"
#include "Util/XercesString.h"
#include "ResourceManager.h"
#include "Entity.h"
#include "ComponentInfo.h"
class EntityFileHandler
{
friend class EntityFileSAXHandler;
public:
// @param EntityID The entity found
// @param EntityID The parent of the entity
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
// @param EntityID The entity the component corresponds to
// @param std::string Type name of the component
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
// @param EntityID Entity
// @param std::string Component name
// @param std::string Field name
// @param std::map<std::string, std::string> Field attribute names and values
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
// @param EntityID Entity
// @param std::string Component name
// @param std::string Field name
// @param char* Field data
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
private:
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
};
class EntityFileSAXHandler : public xercesc::DefaultHandler
{
public:
enum class State
{
Unknown,
Entity,
Component,
ComponentField
};
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
: m_Handler(handler)
, m_Reader(reader)
{
// 0 is imaginary world entity
m_EntityStack.push(0);
m_StateStack.push(State::Unknown);
}
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override
{
std::string name = XS::ToString(_localName);
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
if (name == "Entity") {
m_StateStack.push(State::Entity);
onStartEntity(attrs);
return;
}
if (name == "EntityRef") {
onStartEntityRef(attrs);
return;
}
}
std::string uri = XS::ToString(_uri);
if (m_StateStack.top() == State::Entity) {
if (uri == "components") {
m_StateStack.push(State::Component);
onStartComponent(name);
return;
}
}
if (m_StateStack.top() == State::Component) {
m_StateStack.push(State::ComponentField);
onStartComponentField(name, attrs);
return;
}
}
void characters(const XMLCh* const chars, const XMLSize_t length) override
{
if (m_StateStack.top() == State::ComponentField) {
char* transcoded = xercesc::XMLString::transcode(chars);
onFieldData(transcoded);
}
}
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override
{
std::string name = XS::ToString(_localName);
if (m_StateStack.top() == State::Entity) {
if (name == "Entity") {
m_StateStack.pop();
onEndEntity();
return;
}
}
std::string uri = XS::ToString(_uri);
if (m_StateStack.top() == State::Component) {
//if (uri == "components") {
m_StateStack.pop();
onEndComponent(name);
return;
//}
}
if (m_StateStack.top() == State::ComponentField) {
m_StateStack.pop();
onEndComponentField(name);
return;
}
}
void fatalError(const xercesc::SAXParseException& e)
{
XS::ToString s(e.getMessage());
LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str());
//throw e;
}
private:
const EntityFileHandler* m_Handler;
xercesc::XMLGrammarPool* m_GrammarPool;
xercesc::SAX2XMLReader* m_Reader;
//State m_CurrentScope = State::Unknown;
std::stack<State> m_StateStack;
unsigned int m_NextEntityID = 0;
std::stack<EntityID> m_EntityStack;
std::string m_CurrentComponent;
std::string m_CurrentField;
std::map<std::string, std::string> m_CurrentAttributes;
void onStartEntity(const xercesc::Attributes& attrs)
{
EntityID parent = m_EntityStack.top();
if (m_Handler->m_OnStartEntityCallback) {
std::string name;
auto xName = attrs.getValue(XS::ToXMLCh("name"));
if (xName != nullptr) {
name = XS::ToString(xName);
}
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
}
m_EntityStack.push(m_NextEntityID);
m_NextEntityID++;
}
void onEndEntity()
{
m_EntityStack.pop();
}
void onStartEntityRef(const xercesc::Attributes& attrs)
{
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
xercesc::SAX2XMLReader* parser = xercesc::XMLReaderFactory::createXMLReader();
parser->setContentHandler(this);
parser->setErrorHandler(this);
parser->parse(path.c_str());
delete parser;
}
void onStartComponent(const std::string& name)
{
//LOG_DEBUG(" Component: %s", name.c_str());
m_CurrentComponent = name;
if (m_Handler->m_OnStartComponentCallback) {
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
}
}
void onEndComponent(const std::string& name) { }
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
{
//LOG_DEBUG(" Field: %s", field.c_str());
m_CurrentField = field;
m_CurrentAttributes.clear();
for (int i = 0; i < attrs.getLength(); i++) {
auto name = attrs.getQName(i);
auto value = attrs.getValue(name);
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
}
if (m_Handler->m_OnStartFieldCallback) {
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
}
}
void onEndComponentField(const std::string& field) { }
void onFieldData(char* data)
{
//LOG_DEBUG(" Data: %s", data);
if (m_Handler->m_OnStartFieldDataCallback) {
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
}
xercesc::XMLString::release(&data);
}
};
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
{
public:
void warning(const xercesc::SAXParseException& e) override
{
reportParseException("Warning", e);
}
void error(const xercesc::SAXParseException& e) override
{
reportParseException("Error", e);
}
void fatalError(const xercesc::SAXParseException& e) override
{
reportParseException("FATAL ERROR", e);
}
void resetErrors() override { }
private:
void reportParseException(std::string type, const xercesc::SAXParseException& e)
{
char* message = xercesc::XMLString::transcode(e.getMessage());
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
std::cerr << type << ": " << message << std::endl;
xercesc::XMLString::release(&systemID);
xercesc::XMLString::release(&message);
}
};
class EntityFile : public Resource
{
friend class ResourceManager;
private:
EntityFile(boost::filesystem::path path);
~EntityFile();
public:
static std::size_t GetTypeStride(std::string typeName);
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
void Parse(const EntityFileHandler* handler) const;
private:
boost::filesystem::path m_FilePath;
xercesc::XMLGrammarPool* m_GrammarPool;
xercesc::SAX2XMLReader* m_SAX2XMLReader;
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
//std::vector<std::string> m_EntityReferences;
};
#endif
+28
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@@ -0,0 +1,28 @@
#ifndef EntityFileParser_h__
#define EntityFileParser_h__
#include "EntityFile.h"
#include "World.h"
class EntityFileParser
{
public:
EntityFileParser(const EntityFile* entityFile);
void MergeEntities(World* world);
private:
const EntityFile* m_EntityFile;
EntityFileHandler m_Handler;
World* m_World = nullptr;
// Maps EntityIDs local to the file to real IDs in the world after they've been
// created in order to resolve parent-child relationships.
std::map<EntityID, EntityID> m_EntityIDMapper;
void onStartEntity(EntityID entity, EntityID parent, const std::string& name);
void onStartComponent(EntityID entity, const std::string& component);
void onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes);
void onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData);
};
#endif
@@ -0,0 +1,36 @@
#ifndef EntityFilePreprocessor_h__
#define EntityFilePreprocessor_h__
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/MemBufFormatTarget.hpp>
#include <xercesc/framework/MemBufInputSource.hpp>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include "Util/XercesString.h"
#include "ResourceManager.h"
#include "World.h"
#include "EntityFile.h"
class EntityFilePreprocessor
{
public:
EntityFilePreprocessor(const EntityFile* entityFile);
void RegisterComponents(World* world);
private:
const EntityFile* m_EntityFile;
std::map<std::string, unsigned int> m_ComponentCounts;
std::map<std::string, ComponentInfo> m_ComponentInfo;
void onStartComponent(EntityID entity, std::string type);
void parseComponentInfo();
void parseDefaults();
};
#endif
+39
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@@ -0,0 +1,39 @@
#ifndef EntityFileWriter_h__
#define EntityFileWriter_h__
#include <boost/filesystem.hpp>
#include <xercesc/dom/DOM.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/framework/LocalFileFormatTarget.hpp>
#include "Util/XercesString.h"
#include "EntityFile.h"
#include "World.h"
class EntityFileWriter
{
public:
EntityFileWriter(boost::filesystem::path file)
: m_FilePath(file)
{
using namespace xercesc;
m_DOMImplementation = DOMImplementationRegistry::getDOMImplementation(XS::ToXMLCh("LS"));
m_DOMLSSerializer = static_cast<DOMImplementationLS*>(m_DOMImplementation)->createLSSerializer();
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTDiscardDefaultContent, true);
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true);
}
void WriteWorld(World* world);
void WriteEntity(World* world, EntityID entity);
private:
boost::filesystem::path m_FilePath;
xercesc::DOMImplementation* m_DOMImplementation;
xercesc::DOMLSSerializer* m_DOMLSSerializer;
void appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity);
void appentEntityComponents(xercesc::DOMElement* parentElemetn, const World* world, EntityID entity);
};
#endif
-141
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@@ -1,141 +0,0 @@
#ifndef EntityXMLFile_h__
#define EntityXMLFile_h__
#include <sstream>
#include "../Common.h"
#include "../GLM.h"
#include <xercesc/dom/DOM.hpp>
#include <xercesc/dom/DOMLSInput.hpp>
#include <xercesc/dom/DOMElement.hpp>
#include <xercesc/framework/Wrapper4InputSource.hpp>
#include <xercesc/framework/LocalFileInputSource.hpp>
#include <xercesc/framework/LocalFileFormatTarget.hpp>
#include <xercesc/framework/MemBufFormatTarget.hpp>
#include <xercesc/framework/MemBufInputSource.hpp>
#include <xercesc/sax/HandlerBase.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/util/XMLFloat.hpp>
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/XMLValidator.hpp>
#include "ResourceManager.h"
#include "Entity.h"
#include "ComponentInfo.h"
class World;
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
{
public:
bool handleError(const xercesc::DOMError &e) override
{
char* message = xercesc::XMLString::transcode(e.getMessage());
std::cerr << "Preprocessor DOMError: " << message << std::endl;
xercesc::XMLString::release(&message);
return false;
}
};
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
{
public:
void warning(const xercesc::SAXParseException& e) override
{
reportParseException("Warning", e);
}
void error(const xercesc::SAXParseException& e) override
{
reportParseException("Error", e);
}
void fatalError(const xercesc::SAXParseException& e) override
{
reportParseException("FATAL ERROR", e);
}
void resetErrors() override { }
private:
void reportParseException(std::string type, const xercesc::SAXParseException& e)
{
char* message = xercesc::XMLString::transcode(e.getMessage());
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
std::cerr << type << ": " << message << std::endl;
xercesc::XMLString::release(&systemID);
xercesc::XMLString::release(&message);
}
};
class XSTR
{
public:
XSTR(const XMLCh* const xmlString)
{
m_AsChar = xercesc::XMLString::transcode(xmlString);
}
XSTR(const char* normalString)
{
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
}
~XSTR()
{
if (m_AsChar != nullptr) {
xercesc::XMLString::release(&m_AsChar);
}
if (m_AsXMLCh != nullptr) {
xercesc::XMLString::release(&m_AsXMLCh);
}
}
operator const char*() const { return m_AsChar; }
operator const XMLCh*() const { return m_AsXMLCh; }
private:
char* m_AsChar = nullptr;
XMLCh* m_AsXMLCh = nullptr;
};
class EntityXMLFile : public Resource
{
friend class ResourceManager;
private:
EntityXMLFile(std::string path);
public:
~EntityXMLFile();
void PopulateWorld(World* world);
private:
static unsigned int InstanceCount;
std::string m_EntityFile;
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
xercesc::XercesDOMParser* m_DOMParser = nullptr;
xercesc::DOMDocument* m_DOMDocument = nullptr;
std::map<std::string, ComponentInfo> m_ComponentInfo;
// Preprocesses the entity file to insert include-by-copy child entities
// TODO: Make this work in memory instead of saving to file
void preprocess(std::string inPath, std::string outPath);
void parseComponentInfo();
void parseDefaults();
void predictComponentAllocation();
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
std::size_t getTypeStride(std::string typeName);
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
};
#endif
+6 -2
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@@ -13,6 +13,8 @@
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \ relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
m_EventBroker->Subscribe(relay); m_EventBroker->Subscribe(relay);
typedef unsigned int EventID;
class EventBroker; class EventBroker;
class BaseEventRelay class BaseEventRelay
@@ -31,6 +33,7 @@ public:
virtual bool Receive(const std::shared_ptr<Event> event) = 0; virtual bool Receive(const std::shared_ptr<Event> event) = 0;
protected: protected:
EventID m_EventID;
std::string m_ContextTypeName; std::string m_ContextTypeName;
std::string m_EventTypeName; std::string m_EventTypeName;
EventBroker* m_Broker; EventBroker* m_Broker;
@@ -95,6 +98,7 @@ public:
private: private:
bool m_IsProcessing = false; bool m_IsProcessing = false;
EventID m_NextEventID = 0;
typedef std::string ContextTypeName_t; // typeid(ContextType).name() typedef std::string ContextTypeName_t; // typeid(ContextType).name()
typedef std::string EventTypeName_t; // typeid(EventType).name() typedef std::string EventTypeName_t; // typeid(EventType).name()
@@ -103,14 +107,14 @@ private:
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t; typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
ContextRelays_t m_ContextRelays; ContextRelays_t m_ContextRelays;
std::vector<BaseEventRelay*> m_RelaysToSubscribe; std::vector<BaseEventRelay*> m_RelaysToSubscribe;
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe; std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t; typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
std::shared_ptr<EventQueue_t> m_EventQueueRead; std::shared_ptr<EventQueue_t> m_EventQueueRead;
std::shared_ptr<EventQueue_t> m_EventQueueWrite; std::shared_ptr<EventQueue_t> m_EventQueueWrite;
void subscribeImmediate(BaseEventRelay& relay); void subscribeImmediate(BaseEventRelay& relay);
void unsubscribeImmediate(BaseEventRelay& relay); void unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier);
}; };
template <typename EventType> template <typename EventType>
+5
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@@ -7,10 +7,13 @@
class System class System
{ {
friend class SystemPipeline;
protected: protected:
System(EventBroker* eventBroker) System(EventBroker* eventBroker)
: m_EventBroker(eventBroker) : m_EventBroker(eventBroker)
{ } { }
virtual ~System() = default;
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
}; };
@@ -24,6 +27,7 @@ protected:
: System(eventBroker) : System(eventBroker)
, m_ComponentType(componentType) , m_ComponentType(componentType)
{ } { }
virtual ~PureSystem() = default;
const std::string m_ComponentType; const std::string m_ComponentType;
@@ -38,6 +42,7 @@ protected:
ImpureSystem(EventBroker* eventBroker) ImpureSystem(EventBroker* eventBroker)
: System(eventBroker) : System(eventBroker)
{ } { }
virtual ~ImpureSystem() = default;
virtual void Update(World* world, double dt) = 0; virtual void Update(World* world, double dt) = 0;
}; };
+24 -13
View File
@@ -14,23 +14,28 @@ public:
{ } { }
~SystemPipeline() ~SystemPipeline()
{ {
for (auto& pair : m_PureSystems) { for (UnorderedSystems& group : m_OrderedSystemGroups) {
for (auto& system : pair.second) { for (auto& pair : group.Systems) {
delete system; delete pair.second;
} }
} }
} }
template <typename T, typename... Arguments> template <typename T, typename... Arguments>
void AddSystem(Arguments... args) //All systems with orderlevel 0 will be updated first, then 1, 2, etc.
void AddSystem(int updateOrderLevel, Arguments... args)
{ {
if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) {
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
}
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
System* system = new T(m_EventBroker, args...); System* system = new T(m_EventBroker, args...);
m_Systems[typeid(T).name()] = system; group.Systems[typeid(T).name()] = system;
if (std::is_base_of<PureSystem, T>::value) { if (std::is_base_of<PureSystem, T>::value) {
PureSystem* pureSystem = static_cast<PureSystem*>(system); PureSystem* pureSystem = static_cast<PureSystem*>(system);
if (!pureSystem->m_ComponentType.empty()) { if (!pureSystem->m_ComponentType.empty()) {
m_PureSystems[pureSystem->m_ComponentType].push_back(pureSystem); group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
} else { } else {
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name()); LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
} }
@@ -38,19 +43,20 @@ public:
if (std::is_base_of<ImpureSystem, T>::value) { if (std::is_base_of<ImpureSystem, T>::value) {
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system); ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
m_ImpureSystems.push_back(impureSystem); group.ImpureSystems.push_back(impureSystem);
} }
} }
void Update(World* world, double dt) void Update(World* world, double dt)
{ {
for (UnorderedSystems& group : m_OrderedSystemGroups) {
// Process events // Process events
for (auto& pair : m_Systems) { for (auto& pair : group.Systems) {
m_EventBroker->Process(pair.first); m_EventBroker->Process(pair.first);
} }
// Update // Update
for (auto& pair : m_PureSystems) { for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first; const std::string& componentName = pair.first;
auto& systems = pair.second; auto& systems = pair.second;
const ComponentPool* pool = world->GetComponents(componentName); const ComponentPool* pool = world->GetComponents(componentName);
@@ -63,16 +69,21 @@ public:
} }
} }
} }
for (auto& system : m_ImpureSystems) { for (auto& system : group.ImpureSystems) {
system->Update(world, dt); system->Update(world, dt);
} }
} }
}
private: private:
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
std::map<std::string, System*> m_Systems; struct UnorderedSystems
std::map<std::string, std::vector<PureSystem*>> m_PureSystems; {
std::vector<ImpureSystem*> m_ImpureSystems; std::map<std::string, System*> Systems;
std::map<std::string, std::vector<PureSystem*>> PureSystems;
std::vector<ImpureSystem*> ImpureSystems;
};
std::vector<UnorderedSystems> m_OrderedSystemGroups;
}; };
#endif #endif
+17
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@@ -0,0 +1,17 @@
#ifndef Transform_h__
#define Transform_h__
#include "../GLM.h"
#include "World.h"
namespace Transform
{
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity);
glm::mat4 ModelMatrix(EntityID entity, World* world);
}
#endif
+46
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@@ -0,0 +1,46 @@
#ifndef Util_XercesString_h__
#define Util_XercesString_h__
#include <string>
#include <xercesc/util/XercesDefs.hpp>
#include <xercesc/util/XMLString.hpp>
namespace XS
{
class ToString
{
public:
ToString(const XMLCh* const str) { m_AsChar = xercesc::XMLString::transcode(str); }
~ToString()
{
if (m_AsChar != nullptr) {
xercesc::XMLString::release(&m_AsChar);
}
}
operator std::string() const { return std::string(m_AsChar); }
private:
char* m_AsChar = nullptr;
};
class ToXMLCh
{
public:
ToXMLCh(const std::string str) { m_Transcoded = xercesc::XMLString::transcode(str.c_str()); }
ToXMLCh(const char* str) { m_Transcoded = xercesc::XMLString::transcode(str); }
~ToXMLCh()
{
if (m_Transcoded != nullptr) {
xercesc::XMLString::release(&m_Transcoded);
}
}
operator const XMLCh*() const { return m_Transcoded; }
private:
XMLCh* m_Transcoded = nullptr;
};
}
#endif
+9 -3
View File
@@ -16,13 +16,14 @@ public:
EntityID CreateEntity(EntityID parent = 0); EntityID CreateEntity(EntityID parent = 0);
// Delete entity and all components within // Delete entity and all components within
void DeleteEntity(EntityID entity); void DeleteEntity(EntityID entity);
// Check if an entity exists
bool ValidEntity(EntityID entity) const;
// Register a component type and allocate space for it // Register a component type and allocate space for it
void RegisterComponent(ComponentInfo& ci); void RegisterComponent(ComponentInfo& ci);
// Attach a component to an entity and fill it with default values // Attach a component to an entity and fill it with default values
ComponentWrapper AttachComponent(EntityID entity, std::string componentType); ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
// Check if an entity has a component // Check if an entity has a component
bool HasComponent(EntityID entity, std::string componentType); bool HasComponent(EntityID entity, std::string componentType) const;
// Get a component of an entity // Get a component of an entity
ComponentWrapper GetComponent(EntityID entity, std::string componentType); ComponentWrapper GetComponent(EntityID entity, std::string componentType);
// Delete a component off an entity // Delete a component off an entity
@@ -37,14 +38,19 @@ public:
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; } const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
// Get the entity children map // Get the entity children map
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; } const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
// Set the textual name of an entity
void SetName(EntityID entity, const std::string& name);
// Get the textual name of an entity
std::string GetName(EntityID entity) const;
private: private:
EntityID m_CurrentEntityID = 1; EntityID m_CurrentEntityID = 0;
std::unordered_map<EntityID, EntityID> m_EntityParents; std::unordered_map<EntityID, EntityID> m_EntityParents;
// TODO: This should be a more effective structure // TODO: This should be a more effective structure
std::unordered_multimap<EntityID, EntityID> m_EntityChildren; std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
std::unordered_map<std::string, ComponentPool*> m_ComponentPools; std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
std::unordered_map<EntityID, std::string> m_EntityNames;
EntityID generateEntityID(); EntityID generateEntityID();
}; };
+29 -14
View File
@@ -1,6 +1,7 @@
#include <imgui/imgui.h> #include <imgui/imgui.h>
#include <glm/gtx/common.hpp> #include <glm/gtx/common.hpp>
#include <boost/filesystem/path.hpp> #include <boost/filesystem/path.hpp>
#include <nativefiledialog/nfd.h>
#include "../Core/System.h" #include "../Core/System.h"
#include "../Core/EMousePress.h" #include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h" #include "../Core/EMouseRelease.h"
@@ -8,9 +9,11 @@
#include "../Core/ConfigFile.h" #include "../Core/ConfigFile.h"
#include "../Input/EInputCommand.h" #include "../Input/EInputCommand.h"
#include "../Rendering/IRenderer.h" #include "../Rendering/IRenderer.h"
#include "../Rendering/EPicking.h" #include "../Core/Transform.h"
#include "../Core/EFileDropped.h" #include "../Core/EFileDropped.h"
#include "../Rendering/RenderQueueFactory.h" #include "../Core/EntityFilePreprocessor.h"
#include "../Core/EntityFileParser.h"
#include "../Core/EntityFileWriter.h"
class EditorSystem : public ImpureSystem class EditorSystem : public ImpureSystem
{ {
@@ -22,9 +25,12 @@ public:
private: private:
IRenderer* m_Renderer; IRenderer* m_Renderer;
World* m_World = nullptr; World* m_World = nullptr;
Camera* m_Camera = nullptr;
bool m_Enabled; bool m_Enabled;
bool m_Visible; bool m_Visible;
boost::filesystem::path m_DefaultEntityDir;
boost::filesystem::path m_CurrentFile;
std::vector<glm::vec2> m_PickingQueue; std::vector<glm::vec2> m_PickingQueue;
enum class WidgetMode enum class WidgetMode
@@ -41,22 +47,27 @@ private:
Global Global
} m_WidgetSpace = WidgetSpace::Global; } m_WidgetSpace = WidgetSpace::Global;
EntityID m_Widget = 0; EntityID m_Widget = EntityID_Invalid;
EntityID m_WidgetX = 0; EntityID m_WidgetX = EntityID_Invalid;
EntityID m_WidgetPlaneX = 0; EntityID m_WidgetPlaneX = EntityID_Invalid;
EntityID m_WidgetY = 0; EntityID m_WidgetY = EntityID_Invalid;
EntityID m_WidgetPlaneY = 0; EntityID m_WidgetPlaneY = EntityID_Invalid;
EntityID m_WidgetZ = 0; EntityID m_WidgetZ = EntityID_Invalid;
EntityID m_WidgetPlaneZ = 0; EntityID m_WidgetPlaneZ = EntityID_Invalid;
EntityID m_WidgetOrigin = 0; EntityID m_WidgetOrigin = EntityID_Invalid;
glm::vec3 m_WidgetCurrentAxis; glm::vec3 m_WidgetCurrentAxis;
float m_WidgetPickingDepth = 0.f; float m_WidgetPickingDepth = 0.f;
glm::vec3 m_WidgetPickingPosition = glm::vec3(0);
EntityID m_Selection = 0; EntityID m_Selection = EntityID_Invalid;
EntityID m_LastSelection = 0; EntityID m_LastSelection = EntityID_Invalid;
EntityID m_UIDraggingEntity = EntityID_Invalid;
glm::vec3 m_Position; glm::vec3 m_Position;
std::string m_LastDroppedFile; std::string m_LastDroppedFile;
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand; EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease; EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
@@ -65,15 +76,19 @@ private:
bool OnMousePress(const Events::MousePress& e); bool OnMousePress(const Events::MousePress& e);
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove; EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
bool OnMouseMove(const Events::MouseMove& e); bool OnMouseMove(const Events::MouseMove& e);
EventRelay<EditorSystem, Events::Picking> m_EPicking;
bool OnPicking(const Events::Picking& e);
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped; EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
bool OnFileDropped(const Events::FileDropped& e); bool OnFileDropped(const Events::FileDropped& e);
void Picking();
void createWidget();
void updateWidget(); void updateWidget();
void setWidgetMode(WidgetMode newMode); void setWidgetMode(WidgetMode newMode);
void setWidgetSpace(WidgetSpace space); void setWidgetSpace(WidgetSpace space);
void drawUI(World* world, double dt); void drawUI(World* world, double dt);
bool createDeleteButton(std::string componentType); bool createDeleteButton(std::string componentType);
bool createEntityNode(World* world, EntityID entity);
void changeParent(EntityID entity, EntityID newParent); void changeParent(EntityID entity, EntityID newParent);
void fileImport(World* world);
void fileSave(World* world);
void fileSaveAs(World* world);
}; };
+1 -1
View File
@@ -40,7 +40,7 @@ public:
m_TexturePressed = resourceName; m_TexturePressed = resourceName;
} }
void Draw(RenderQueueCollection& rq) override void Draw(RenderScene& rq) override
{ {
if (m_Texture == nullptr && !m_TextureReleased.empty()) { if (m_Texture == nullptr && !m_TextureReleased.empty()) {
SetTexture(m_TextureReleased); SetTexture(m_TextureReleased);
+2 -2
View File
@@ -212,7 +212,7 @@ public:
virtual void Update(double dt) { } virtual void Update(double dt) { }
void DrawLayered(RenderQueueCollection& rq) void DrawLayered(RenderScene& rq)
{ {
if (this->Hidden()) if (this->Hidden())
return; return;
@@ -232,7 +232,7 @@ public:
} }
} }
virtual void Draw(RenderQueueCollection& rq) { } virtual void Draw(RenderScene& rq) { }
protected: protected:
::EventBroker* m_EventBroker; ::EventBroker* m_EventBroker;
+1 -1
View File
@@ -16,7 +16,7 @@ public:
void EnableScissor() { m_ScissorEnabled = true; } void EnableScissor() { m_ScissorEnabled = true; }
void DisableScissor() { m_ScissorEnabled = false; } void DisableScissor() { m_ScissorEnabled = false; }
void Draw(RenderQueueCollection& rq) override void Draw(RenderScene& rq) override
{ {
if (m_Texture == nullptr) if (m_Texture == nullptr)
return; return;
+20 -11
View File
@@ -3,6 +3,7 @@
#include <string> #include <string>
#include <ctime> #include <ctime>
#include <limits>
#include <glm/common.hpp> #include <glm/common.hpp>
#include <boost/asio.hpp> #include <boost/asio.hpp>
@@ -15,6 +16,7 @@
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Core/ConfigFile.h" #include "Core/ConfigFile.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
class Client : public Network class Client : public Network
{ {
@@ -23,7 +25,6 @@ public:
~Client(); ~Client();
void Start(World* world, EventBroker* eventBroker) override; void Start(World* world, EventBroker* eventBroker) override;
void Update() override; void Update() override;
void Close();
private: private:
// Assio UDP logic // Assio UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
@@ -32,9 +33,7 @@ private:
// Sending message to server logic // Sending message to server logic
int bytesRead = -1; int bytesRead = -1;
char readBuf[1024] = { 0 }; char readBuf[INPUTSIZE] = { 0 };
int snapshotInterval = 33;
std::clock_t previousSnapshotMessage = std::clock();
// Packet loss logic // Packet loss logic
unsigned int m_PacketID = 0; unsigned int m_PacketID = 0;
@@ -45,40 +44,50 @@ private:
World* m_World; World* m_World;
std::string m_PlayerName; std::string m_PlayerName;
int m_PlayerID = -1; int m_PlayerID = -1;
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
// Server Client Lookup map
// Assumes that root node for client and server is EntityID 0.
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
// Network logic // Network logic
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS]; PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
SnapshotDefinitions m_NextSnapshot; SnapshotDefinitions m_NextSnapshot;
bool m_ThreadIsRunning = true;
double m_DurationOfPingTime; double m_DurationOfPingTime;
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
// Use to check if we should send disconnect message
// if game is turned of by closing window.
bool m_WasStarted = false;
// Private member functions // Private member functions
void readFromServer(); void readFromServer();
void sendSnapshotToServer();
int receive(char* data, size_t length); int receive(char* data, size_t length);
void send(Packet& packet); void send(Packet& packet);
void connect(); void connect();
void disconnect(); void disconnect();
void ping(); void ping();
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void parseEventMessage(Packet& packet); void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
void parseConnect(Packet& packet); void parseConnect(Packet& packet);
void parsePlayerConnected(Packet& packet);
void parsePing(); void parsePing();
void parseServerPing(); void parseServerPing();
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void identifyPacketLoss(); void identifyPacketLoss();
bool isConnected(); bool isConnected();
EntityID createPlayer(); EntityID createPlayer();
// Mapping Logic
// Returns if local EntityID exist in map
bool clientServerMapsHasEntity(EntityID clientEntityID);
// Returns if server EntityID exist in map
bool serverClientMapsHasEntity(EntityID serverEntityID);
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
// Events // Events
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
EventRelay<Client, Events::InputCommand> m_EInputCommand; EventRelay<Client, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
bool OnPlayerDamage(const Events::PlayerDamage& e);
}; };
#endif #endif
+3 -1
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@@ -11,7 +11,9 @@ enum class MessageType
ServerPing, ServerPing,
Message, Message,
Snapshot, Snapshot,
Event, OnInputCommand,
OnPlayerDamage,
PlayerConnected
}; };
#endif #endif
+1 -2
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@@ -6,7 +6,7 @@
#include "Network/Packet.h" #include "Network/Packet.h"
#define MAXCONNECTIONS 8 #define MAXCONNECTIONS 8
#define INPUTSIZE 128 #define INPUTSIZE 4097
class Network class Network
{ {
@@ -14,7 +14,6 @@ public:
virtual ~Network() { }; virtual ~Network() { };
virtual void Start(World* m_world, EventBroker *eventBroker) = 0; virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
virtual void Update() = 0; virtual void Update() = 0;
virtual void Close() = 0;
}; };
#endif #endif
+9 -4
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@@ -14,15 +14,17 @@ public:
Packet(MessageType type, unsigned int& packetID); Packet(MessageType type, unsigned int& packetID);
// Used to create packet from already existing data buffer. // Used to create packet from already existing data buffer.
Packet(char* data, const int sizeOfPacket); Packet(char* data, const int sizeOfPacket);
~Packet(); ~Packet();
void Init(MessageType type, unsigned int& packetID);
// Add primitive types like int, float, char... // Add primitive types like int, float, char...
template<typename T> template<typename T>
void WritePrimitive(T val) void WritePrimitive(T val)
{ {
// Check if we are trying to add more than the package can fit. // Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) { if (m_MaxPacketSize < m_Offset + sizeof(T)) {
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for!"); LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
resizeData();
} }
memcpy(m_Data + m_Offset, &val, sizeof(T)); memcpy(m_Data + m_Offset, &val, sizeof(T));
m_Offset += sizeof(T); m_Offset += sizeof(T);
@@ -41,7 +43,7 @@ public:
return returnValue; return returnValue;
} }
// Add a string to the message // Add a string to the message
void WriteString(std::string str); void WriteString(const std::string& str);
// Add data to the message // Add data to the message
void WriteData(char* data, int sizeOfData); void WriteData(char* data, int sizeOfData);
// Pops the first element as if it was a string. // Pops the first element as if it was a string.
@@ -50,12 +52,15 @@ public:
int Size() { return m_Offset; }; int Size() { return m_Offset; };
char* Data() { return m_Data; }; char* Data() { return m_Data; };
unsigned int DataReadSize() { return m_ReturnDataOffset; }
unsigned int MaxSize() { return m_MaxPacketSize; }
private: private:
char* m_Data; char* m_Data;
unsigned int m_ReturnDataOffset = 0; unsigned int m_ReturnDataOffset = 0;
int m_Offset = 0; int m_Offset = 0;
unsigned int m_MaxPacketSize = 128; unsigned int m_MaxPacketSize = 512;
void resizeData();
}; };
#endif #endif
+5 -12
View File
@@ -12,6 +12,8 @@
#include "Core/World.h" #include "Core/World.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Network/Network.h" #include "Network/Network.h"
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
class Server : public Network class Server : public Network
{ {
@@ -20,8 +22,6 @@ public:
~Server(); ~Server();
void Start(World* m_world, EventBroker *eventBroker) override; void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override; void Update() override;
void Close();
private: private:
// UDP logic // UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
@@ -30,7 +30,7 @@ private:
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS]; PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
// Sending messages to client logic // Sending messages to client logic
char readBuffer[1024] = { 0 }; char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0; int bytesRead = 0;
// time for previouse message // time for previouse message
std::clock_t previousePingMessage = std::clock(); std::clock_t previousePingMessage = std::clock();
@@ -48,36 +48,29 @@ private:
// Game logic // Game logic
World* m_World; World* m_World;
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
// vec.size() = ammount of players to create, stores playerID's
std::vector<unsigned int> m_PlayersToCreate;
// Packet loss logic // Packet loss logic
unsigned int m_PacketID; unsigned int m_PacketID;
unsigned int m_PreviousPacketID; unsigned int m_PreviousPacketID;
unsigned int m_SendPacketID; unsigned int m_SendPacketID;
// Close logic
bool m_ThreadIsRunning = true;
// Private member functions // Private member functions
int receive(char* data, size_t length); int receive(char* data, size_t length);
void readFromClients(); void readFromClients();
void send(Packet& packet, int playerID); void send(Packet& packet, int playerID);
void send(Packet& packet); void send(Packet& packet);
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void broadcast(std::string message);
void broadcast(Packet& packet); void broadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void sendPing(); void sendPing();
void checkForTimeOuts(); void checkForTimeOuts();
void disconnect(int i); void disconnect(int i);
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void parseEvent(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet);
void parseConnect(Packet& packet); void parseConnect(Packet& packet);
void parseDisconnect(); void parseDisconnect();
void parseClientPing(); void parseClientPing();
void parseServerPing(); void parseServerPing();
void parseSnapshot(Packet& packet);
void identifyPacketLoss(); void identifyPacketLoss();
EntityID createPlayer(); EntityID createPlayer();
}; };
+6 -8
View File
@@ -26,13 +26,12 @@ public:
glm::quat Orientation() const { return m_Orientation; } glm::quat Orientation() const { return m_Orientation; }
void SetOrientation(glm::quat val); void SetOrientation(glm::quat val);
/*float Pitch() const { return m_Pitch; }
void Pitch(float val);
float Yaw() const { return m_Yaw; }
void Yaw(float val);*/
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; } glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
void SetProjectionMatrix(glm::mat4 val);
glm::mat4 ViewMatrix() const { return m_ViewMatrix; } glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
void SetViewMatrix(glm::mat4 val);
float AspectRatio() const { return m_AspectRatio; } float AspectRatio() const { return m_AspectRatio; }
void SetAspectRatio(float val); void SetAspectRatio(float val);
@@ -46,12 +45,11 @@ public:
float FarClip() const { return m_FarClip; } float FarClip() const { return m_FarClip; }
void SetFarClip(float val); void SetFarClip(float val);
private:
void UpdateViewMatrix(); void UpdateViewMatrix();
void UpdateProjectionMatrix(); void UpdateProjectionMatrix();
private:
glm::vec3 m_Position; glm::vec3 m_Position;
glm::quat m_Orientation; glm::quat m_Orientation;
@@ -9,6 +9,9 @@ public:
: FirstPersonInputController(eventBroker, playerID) : FirstPersonInputController(eventBroker, playerID)
{ } { }
void SetPosition(const glm::vec3 position) { m_Position = position; }
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
const glm::vec3 Position() const { return m_Position; } const glm::vec3 Position() const { return m_Position; }
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; } void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
+7 -1
View File
@@ -17,7 +17,7 @@ public:
void InitializeFrameBuffers(); void InitializeFrameBuffers();
void InitializeShaderPrograms(); void InitializeShaderPrograms();
void Draw(RenderQueueCollection& rq); void Draw(RenderScene& scene);
//Getters //Getters
@@ -25,12 +25,18 @@ public:
private: private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j)
{
return (i->Depth < j->Depth);
};
Texture* m_WhiteTexture; Texture* m_WhiteTexture;
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
ShaderProgram* m_BasicForwardProgram; ShaderProgram* m_BasicForwardProgram;
}; };
#endif #endif
+1 -1
View File
@@ -9,7 +9,7 @@ class DummyRenderer : public IRenderer
{ {
public: public:
virtual void Initialize() override; virtual void Initialize() override;
virtual void Draw(RenderQueueCollection& rq) override; virtual void Draw(RenderFrame& rq) override;
}; };
#endif #endif
-74
View File
@@ -1,74 +0,0 @@
#ifndef Events_Picking_h__
#define Events_Picking_h__
#include "../OpenGL.h"
#include "../GLM.h"
#include "../Core/EventBroker.h"
#include "Util/ScreenCoords.h"
#include "FrameBuffer.h"
#include "../Core/Entity.h"
#include "Util/UnorderedMapVec2.h"
namespace Events
{
/** Thrown Every frame, use functions to pick*/
struct Picking : Event
{
public:
Picking(FrameBuffer* pickingBuffer, GLuint* depthBuffer, glm::mat4 projectionMatrix, glm::mat4 viewMatrix, Rectangle resolution, const std::unordered_map<glm::vec2, EntityID>* pickingColorsToEntity)
: PickingBuffer(pickingBuffer)
, DepthBuffer(depthBuffer)
, ProjectionMatrix(projectionMatrix)
, ViewMatrix(viewMatrix)
, Resolution(resolution)
, PickingColorsToEntity(pickingColorsToEntity)
{ }
struct PickData
{
//Picked Entity
EntityID Entity;
//World position of the "pick"
glm::vec3 Position;
// Depth
float Depth;
};
PickData Pick(glm::vec2 screenCoord) const
{
PickData pickData;
// Invert screen y coordinate
screenCoord.y = Resolution.Height - screenCoord.y;
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
pickData.Depth = data.Depth;
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
if (it != PickingColorsToEntity->end()) {
pickData.Entity = it->second;
} else {
pickData.Entity = 0;
}
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
return pickData;
}
private:
FrameBuffer* PickingBuffer;
GLuint* DepthBuffer;
const glm::mat4 ProjectionMatrix;
const glm::mat4 ViewMatrix;
const Rectangle Resolution;
const std::unordered_map<glm::vec2, EntityID>* PickingColorsToEntity;
};
}
#endif
+23
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@@ -0,0 +1,23 @@
#ifndef Events_SetCamera_h__
#define Events_SetCamera_h__
#include "../Core/EventBroker.h"
#include "../Core/Entity.h"
#include <string.h>
namespace Events
{
struct SetCamera : Event
{
public:
SetCamera() { };
std::string Name;
private:
};
}
#endif
+12 -3
View File
@@ -10,6 +10,15 @@
#include "RenderQueue.h" #include "RenderQueue.h"
#include "Model.h" #include "Model.h"
struct PickData
{
EntityID Entity;
glm::vec3 Position; //World position
float Depth;
::Camera* Camera;
const ::World* World;
};
class IRenderer class IRenderer
{ {
public: public:
@@ -29,10 +38,10 @@ public:
m_Camera = camera; m_Camera = camera;
} }
} }
virtual void Initialize() = 0; virtual void Initialize() = 0;
virtual void Update(double dt) = 0; virtual void Update(double dt) = 0;
virtual void Draw(RenderQueueCollection& rq) = 0; virtual void Draw(RenderFrame& rq) = 0;
virtual PickData Pick(glm::vec2 screenCord) = 0;
protected: protected:
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720); Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
@@ -40,9 +49,9 @@ protected:
bool m_VSYNC = false; bool m_VSYNC = false;
int m_GLVersion[2]; int m_GLVersion[2];
std::string m_GLVendor; std::string m_GLVendor;
GLFWwindow* m_Window = nullptr;
::Camera* m_DefaultCamera; ::Camera* m_DefaultCamera;
::Camera* m_Camera = nullptr; ::Camera* m_Camera = nullptr;
GLFWwindow* m_Window = nullptr;
}; };
#endif // Renderer_h__ #endif // Renderer_h__
+55
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@@ -0,0 +1,55 @@
#ifndef ModelJob_h__
#define ModelJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "Texture.h"
#include "Model.h"
#include "RenderJob.h"
#include "../Core/ResourceManager.h"
#include "Camera.h"
#include "../Core/World.h"
struct ModelJob : RenderJob
{
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::Model::MaterialGroup texGroup, ComponentWrapper modelComponent, World* world)
: RenderJob()
{
Model = model;
TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
DiffuseTexture = texGroup.Texture.get();
NormalTexture = texGroup.NormalMap.get();
SpecularTexture = texGroup.SpecularMap.get();
StartIndex = texGroup.StartIndex;
EndIndex = texGroup.EndIndex;
Matrix = matrix;
Color = modelComponent["Color"];
Entity = modelComponent.EntityID;
World = world;
};
unsigned int TextureID;
unsigned int ShaderID;
EntityID Entity;
glm::mat4 Matrix;
const Texture* DiffuseTexture;
const Texture* NormalTexture;
const Texture* SpecularTexture;
float Shininess = 0.f;
glm::vec4 Color;
const ::Model* Model = nullptr;
unsigned int StartIndex = 0;
unsigned int EndIndex = 0;
const World* World;
void CalculateHash() override
{
Hash = TextureID;
}
};
#endif
+19 -5
View File
@@ -5,9 +5,9 @@
#include "PickingPassState.h" #include "PickingPassState.h"
#include "FrameBuffer.h" #include "FrameBuffer.h"
#include "ShaderProgram.h" #include "ShaderProgram.h"
#include "Util/UnorderedMapVec2.h" #include "Util/UnorderedMapiVec2.h"
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "EPicking.h" #include "../Core/World.h"
class PickingPass class PickingPass
{ {
@@ -18,17 +18,20 @@ public:
void InitializeFrameBuffers(); void InitializeFrameBuffers();
void InitializeShaderPrograms(); void InitializeShaderPrograms();
void Draw(RenderQueueCollection& rq); void Draw(RenderScene& scene);
void ClearPicking();
//Getters //Getters
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; } const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
const std::unordered_map<glm::vec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; } //const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
GLuint PickingTexture() const { return m_PickingTexture; } GLuint PickingTexture() const { return m_PickingTexture; }
GLuint DepthBuffer() const { return m_DepthBuffer; } GLuint DepthBuffer() const { return m_DepthBuffer; }
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; } const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
PickData Pick(glm::vec2 screenCoord);
private: private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
@@ -37,13 +40,24 @@ private:
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
ShaderProgram* m_PickingProgram; ShaderProgram* m_PickingProgram;
Camera* m_Camera;
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity; struct PickingInfo
{
EntityID Entity;
const ::World* World;
::Camera* Camera;
};
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
GLuint m_PickingTexture; GLuint m_PickingTexture;
GLuint m_DepthBuffer; GLuint m_DepthBuffer;
FrameBuffer m_PickingBuffer; FrameBuffer m_PickingBuffer;
int m_ColorCounter[2];
std::map<std::tuple<EntityID, const World*, Camera*>, glm::ivec2> m_EntityColors;
}; };
#endif #endif
+1
View File
@@ -46,6 +46,7 @@ public:
struct MaterialGroup struct MaterialGroup
{ {
float Shininess; float Shininess;
float Transparency;
std::shared_ptr<::Texture> Texture; std::shared_ptr<::Texture> Texture;
std::shared_ptr<::Texture> NormalMap; std::shared_ptr<::Texture> NormalMap;
std::shared_ptr<::Texture> SpecularMap; std::shared_ptr<::Texture> SpecularMap;
+32
View File
@@ -0,0 +1,32 @@
#ifndef RenderJob_h__
#define RenderJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "RenderQueue.h"
struct RenderJob
{
friend class RenderQueue;
public:
float Depth;
protected:
uint64_t Hash;
virtual void CalculateHash() = 0;
bool operator<(const RenderJob& rhs)
{
return this->Hash < rhs.Hash;
}
};
#endif
+29 -86
View File
@@ -8,61 +8,13 @@
#include "../GLM.h" #include "../GLM.h"
#include "../Core/Util/Rectangle.h" #include "../Core/Util/Rectangle.h"
#include "../Core/Entity.h" #include "../Core/Entity.h"
#include "Camera.h"
#include "RenderJob.h"
#include "ModelJob.h"
class Model;
class Skeleton;
class Texture;
class RenderQueue;
//TODO: Render: Remove obsolete RenderJobs and fix standard values on variables.
struct RenderJob
{
friend class RenderQueue;
float Depth;
protected:
uint64_t Hash;
virtual void CalculateHash() = 0;
bool operator<(const RenderJob& rhs)
{
return this->Hash < rhs.Hash;
}
};
struct ModelJob : RenderJob
{
unsigned int ShaderID = 0;
unsigned int TextureID = 0;
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
EntityID Entity;
glm::mat4 ModelMatrix;
const Texture* DiffuseTexture;
const Texture* NormalTexture;
const Texture* SpecularTexture;
float Shininess = 0.f;
glm::vec4 Color;
const Model* Model = nullptr;
unsigned int StartIndex = 0;
unsigned int EndIndex = 0;
// Animation
Skeleton* Skeleton = nullptr;
bool NoRootMotion = true;
std::string AnimationName;
double AnimationTime = 0;
void CalculateHash() override
{
Hash = TextureID;
}
};
/*
struct SpriteJob : RenderJob struct SpriteJob : RenderJob
{ {
unsigned int ShaderID = 0; unsigned int ShaderID = 0;
@@ -93,62 +45,53 @@ struct PointLightJob : RenderJob
Hash = 0; Hash = 0;
} }
}; };
*/
class RenderQueue struct RenderScene
{
::Camera* Camera;
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
std::list<std::shared_ptr<RenderJob>> LightJobs;
Rectangle Viewport;
void Clear()
{
ForwardJobs.clear();
LightJobs.clear();
}
};
struct RenderFrame
{ {
public: public:
template <typename T>
void Add(T &job)
{
job.CalculateHash();
Jobs.push_back(std::shared_ptr<T>(new T(job)));
m_Size++;
}
void Sort() void Add(RenderScene &scene)
{ {
Jobs.sort(); RenderScenes.push_back(std::shared_ptr<RenderScene>(new RenderScene(scene)));
m_Size++;
} }
void Clear() void Clear()
{ {
Jobs.clear(); RenderScenes.clear();
m_Size = 0; m_Size = 0;
} }
int Size() const { return m_Size; } int Size() const { return m_Size; }
std::list<std::shared_ptr<RenderJob>>::const_iterator begin() std::list<std::shared_ptr<RenderScene>>::const_iterator begin()
{ {
return Jobs.begin(); return RenderScenes.begin();
} }
std::list<std::shared_ptr<RenderJob>>::const_iterator end() std::list<std::shared_ptr<RenderScene>>::const_iterator end()
{ {
return Jobs.end(); return RenderScenes.end();
} }
std::list<std::shared_ptr<RenderJob>> Jobs; std::list<std::shared_ptr<RenderScene>> RenderScenes;
private: private:
int m_Size = 0; int m_Size = 0;
}; };
struct RenderQueueCollection
{
RenderQueue Forward;
RenderQueue Lights;
void Clear()
{
Forward.Clear();
Lights.Clear();
}
void Sort()
{
Forward.Sort();
Lights.Sort();
}
};
#endif #endif
@@ -1,31 +0,0 @@
#ifndef RenderQueueFactory_h__
#define RenderQueueFactory_h__
#include "../Core/World.h"
#include "RenderQueue.h"
#include "../Core/ResourceManager.h"
#include "Model.h"
#include "../GLM.h"
class RenderQueueFactory
{
public:
RenderQueueFactory();
void Update(World* world);
RenderQueueCollection RenderQueues() const { return m_RenderQueues; }
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
private:
RenderQueueCollection m_RenderQueues;
void FillModels(World* world, RenderQueue* renderQueue);
void FillLights(World* world, RenderQueue* renderQueue);
glm::mat4 ModelMatrix(World* world, EntityID entity);
};
#endif
+53
View File
@@ -0,0 +1,53 @@
#ifndef RenderSystem_h__
#define RenderSystem_h__
#include "../Core/System.h"
#include "RenderQueue.h"
#include "../GLM.h"
#include "../OpenGL.h"
#include "../Core/ResourceManager.h"
#include "ESetCamera.h"
#include "Model.h"
#include "../Core/EKeyDown.h"
#include "../Input/EInputCommand.h"
#include "Camera.h"
#include "ModelJob.h"
#include "Renderer.h"
#include "../Core/Transform.h"
#include "DebugCameraInputController.h"
class RenderSystem : public ImpureSystem
{
public:
RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
~RenderSystem();
virtual void Update(World* world, double dt) override;
private:
World* m_World = nullptr;
const IRenderer* m_Renderer;
RenderFrame* m_RenderFrame;
bool m_SwitchCamera = false;
Camera* m_Camera;
DebugCameraInputController<RenderSystem>* m_DebugCameraInputController;
std::list<ComponentWrapper> m_CameraComponents;
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(const Events::SetCamera &event);
EntityID m_CurrentCamera = EntityID_Invalid;
void switchCamera(EntityID entity);
void updateCamera(World* world, double dt);
void updateProjectionMatrix(ComponentWrapper& cameraComponent);
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
};
#endif
+7 -64
View File
@@ -12,42 +12,31 @@
#include "../Core/World.h" #include "../Core/World.h"
#include "PickingPass.h" #include "PickingPass.h"
#include "DrawScenePass.h" #include "DrawScenePass.h"
#define TILE_SIZE 16
#define NUM_LIGHTS 3
enum lightType
{
Point,
Spot,
Directional,
Area
};
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "EPicking.h"
#include "ImGuiRenderPass.h" #include "ImGuiRenderPass.h"
#include "Camera.h"
class Renderer : public IRenderer class Renderer : public IRenderer
{ {
public: public:
Renderer(EventBroker* eventBroker) Renderer(EventBroker* eventBroker, World* world)
: m_EventBroker(eventBroker) : m_EventBroker(eventBroker)
, m_World(world)
{ } { }
virtual void Initialize() override; virtual void Initialize() override;
virtual void Update(double dt) override; virtual void Update(double dt) override;
virtual void Draw(RenderQueueCollection& rq) override; virtual void Draw(RenderFrame& frame) override;
virtual PickData Pick(glm::vec2 screenCoord) override;
private: private:
//----------------------Variables----------------------// //----------------------Variables----------------------//
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
World* m_World;
Texture* m_ErrorTexture; Texture* m_ErrorTexture;
Texture* m_WhiteTexture; Texture* m_WhiteTexture;
float m_CameraMoveSpeed;
Model* m_ScreenQuad; Model* m_ScreenQuad;
Model* m_UnitQuad; Model* m_UnitQuad;
@@ -68,56 +57,10 @@ private:
//void PickingPass(RenderQueueCollection& rq); //void PickingPass(RenderQueueCollection& rq);
void DrawScreenQuad(GLuint textureToDraw); void DrawScreenQuad(GLuint textureToDraw);
//----------------------Forward+-----------------------//
void CalculateFrustum();
void CullLights();
//Frustum
struct Plane {
glm::vec3 Normal;
float d;
};
struct Frustum {
Plane Planes[4];
};
Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution
//Lights
void TEMPCreateLights();
//TODO: Renderer: Add Directionllights, spotlights and area lights to this as type.
struct PointLight {
glm::vec4 Position = glm::vec4(0.f);
glm::vec4 Color = glm::vec4(1.f);
float Radius = 5.f;
float Intensity = 0.8f;
float Falloff = 0.3f;
float Padding = 1337;
};
PointLight m_PointLights[NUM_LIGHTS];
struct LightGrid {
int Amount;
int Start;
glm::vec2 Padding;
};
LightGrid m_LightGrid[80*45];
int m_LightOffset = 0;
int m_LightIndex[80*45*200];
//-------------------------SSBO------------------------//
GLuint m_FrustumSSBO = 0;
GLuint m_LightSSBO = 1;
GLuint m_LightGridSSBO = 2;
GLuint m_LightOffsetSSBO = 3;
GLuint m_LightIndexSSBO = 4;
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type); void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------// //--------------------ShaderPrograms-------------------//
ShaderProgram* m_BasicForwardProgram; ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_DrawScreenQuadProgram; ShaderProgram* m_DrawScreenQuadProgram;
ShaderProgram* m_CalculateFrustumProgram;
ShaderProgram* m_LightCullProgram;
}; };
@@ -0,0 +1,24 @@
#pragma once
#ifndef UnorderedMapiVec2_h__
#define UnorderedMapiVec2_h__
#include <functional>
#include <boost/functional/hash.hpp>
#include <glm/vec2.hpp>
template<>
struct std::hash<glm::ivec2>
{
inline std::size_t operator()(const glm::ivec2 &v) const
{
return boost::hash<float>()(v.x) ^ boost::hash<float>()(v.y);
}
inline bool operator()(const glm::ivec2& a, const glm::ivec2& b)const
{
return a.x == b.x && a.y == b.y;
}
};
#endif
+5 -3
View File
@@ -8,16 +8,18 @@
#include "Core/InputManager.h" #include "Core/InputManager.h"
#include "GUI/Frame.h" #include "GUI/Frame.h"
#include "Core/World.h" #include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
#include "Input/InputProxy.h" #include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h" #include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h" #include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h" #include "Core/EKeyDown.h"
#include "Core/EntityXMLFile.h" #include "Core/EntityFilePreprocessor.h"
#include "Core/SystemPipeline.h" #include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h" #include "RaptorCopterSystem.h"
#include "PlayerSystem.h" #include "PlayerSystem.h"
#include "Editor/EditorSystem.h" #include "Editor/EditorSystem.h"
#include "Core/EntityFile.h"
#include "Rendering/RenderSystem.h"
#include "Core/EntityFileParser.h"
// Network // Network
#include <boost/thread.hpp> #include <boost/thread.hpp>
@@ -45,7 +47,7 @@ private:
GUI::Frame* m_FrameStack; GUI::Frame* m_FrameStack;
World* m_World; World* m_World;
SystemPipeline* m_SystemPipeline; SystemPipeline* m_SystemPipeline;
RenderQueueFactory* m_RenderQueueFactory; RenderFrame* m_RenderFrame;
// Network variables // Network variables
boost::thread m_NetworkThread; boost::thread m_NetworkThread;
+36
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@@ -0,0 +1,36 @@
#ifndef HealthSystem_h__
#define HealthSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core\EPlayerDamage.h";
#include "Core\EPlayerHealthPickup.h";
#include "Core\EPlayerDeath.h";
#include <tuple>
#include <vector>
class HealthSystem : public PureSystem
{
public:
HealthSystem(EventBroker* eventBroker);
//updatecomponent
virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
private:
//methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e);
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e);
//vector which will keep track of health changes
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
};
#endif
+2
View File
@@ -6,6 +6,8 @@
<xs:include schemaLocation="Components/Test.xsd"/> <xs:include schemaLocation="Components/Test.xsd"/>
<xs:include schemaLocation="Components/RaptorCopter.xsd"/> <xs:include schemaLocation="Components/RaptorCopter.xsd"/>
<xs:include schemaLocation="Components/Player.xsd"/> <xs:include schemaLocation="Components/Player.xsd"/>
<xs:include schemaLocation="Components/Camera.xsd"/>
<xs:include schemaLocation="Components/AABB.xsd"/> <xs:include schemaLocation="Components/AABB.xsd"/>
<xs:include schemaLocation="Components/Trigger.xsd"/> <xs:include schemaLocation="Components/Trigger.xsd"/>
<xs:include schemaLocation="Components/Health.xsd"/>
</xs:schema> </xs:schema>
+6
View File
@@ -0,0 +1,6 @@
<c:Camera>
<Name>cam</Name>
<FOV>60.0</FOV>
<NearClip>0.01</NearClip>
<FarClip>5000</FarClip>
</c:Camera>
+19
View File
@@ -0,0 +1,19 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Camera">
<xs:annotation>
<xs:documentation>It's a camera thingy!</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Name" type="t:string" minOccurs="0"/>
<xs:element name="FOV" type="t:double" minOccurs="0"/>
<xs:element name="NearClip" type="t:double" minOccurs="0"/>
<xs:element name="FarClip" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+4
View File
@@ -0,0 +1,4 @@
<c:Health>
<Health>100</Health>
<MaxHealth>100</MaxHealth>
</c:Health>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Health">
<xs:complexType>
<xs:all>
<xs:element name="Health" type="t:double" minOccurs="0"/>
<xs:element name="MaxHealth" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
<Components>
<c:Transform/>
</Components>
</Entity>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components" name="RaptorCopter">
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Orientation X="0.0" Y="0" Z="0.0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitRaptor.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:RaptorCopter>
<Speed>20</Speed>
<Axis Y="1"/>
</c:RaptorCopter>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.4"/>
<Scale X="0.1" Y="0.4" Z="0.1"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCylinder.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.6"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.6"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="1.57" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="1" Z="10"/>
</c:Transform>
<c:Model>
<Resource>Models/Camera.obj</Resource>
</c:Model>
<c:Camera>
<Name>MainCamera</Name>
</c:Camera>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="5" Y="1" Z="5"/>
</c:Transform>
<c:Model>
<Resource>Models/Camera.obj</Resource>
</c:Model>
<c:Camera>
<Name>ActionCamera</Name>
</c:Camera>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
<Scale X="100" Y="1" Z="100"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitPlane.obj</Resource>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>An error</Resource>
</c:Model>
</Components>
</Entity>
</Children>
</Entity>
+4 -99
View File
@@ -9,114 +9,19 @@
<Resource>Models/DummyScene.obj</Resource> <Resource>Models/DummyScene.obj</Resource>
</c:Model> </c:Model>
</Components> </Components>
</Entity>
<Children> <Children>
<Entity>
<Components>
<c:Transform>
<Position X="-1.5"/>
<Scale X="1" Y="1" Z="1"/>
</c:Transform>
<c:Model>
<Resource>Models/ScaleWidget.obj</Resource>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="1.5"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
<c:Model>
<Resource>Models/RotationWidget.obj</Resource>
</c:Model>
<c:Trigger>
</c:Trigger>
</Components>
</Entity>
<!--<Entity>
<Components>
<c:Player>
<Velocity X="0" Y="0" Z="0"/>
</c:Player>
<c:Transform>
<Position X="2.5"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
</c:Model>
<c:AABB>
</c:AABB>
</Components>
</Entity>-->
<Entity> <Entity>
<Components> <Components>
<c:Transform> <c:Transform>
<Position X="0" Y="-0"/> <Position X="0" Y="-0"/>
<Scale X="1" Y="1" Z="1"/> <Scale X="1" Y="1" Z="1"/>
</c:Transform> </c:Transform>
<!--<c:Move> <c:Camera>
<Speed>1</Speed> </c:Camera>
<Direction X="-1"/>
<Rotation Y="3.14"/>
</c:Move>-->
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Orientation X="0.0" Y="0" Z="1.0"/>
</c:Transform>
<c:Model> <c:Model>
<Resource>Models/Core/UnitRaptor.obj</Resource> <Resource>Models/Camera.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="-0.01" Y="0.55"/>
<Orientation X="0" Y="0" Z="-1"/>
</c:Transform>
<c:RaptorCopter>
<Speed>20</Speed>
<Axis Y="1"/>
</c:RaptorCopter>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="1.57" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model> </c:Model>
</Components> </Components>
</Entity> </Entity>
</Children> </Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+9
View File
@@ -15,6 +15,7 @@
<xs:element ref="c:Test" minOccurs="0"/> <xs:element ref="c:Test" minOccurs="0"/>
<xs:element ref="c:RaptorCopter" minOccurs="0"/> <xs:element ref="c:RaptorCopter" minOccurs="0"/>
<xs:element ref="c:Player" minOccurs="0"/> <xs:element ref="c:Player" minOccurs="0"/>
<xs:element ref="c:Health" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
@@ -23,11 +24,19 @@
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element ref="Entity" minOccurs="0" maxOccurs="unbounded"/> <xs:element ref="Entity" minOccurs="0" maxOccurs="unbounded"/>
<xs:element name="EntityRef" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:all>
<xs:attribute name="file" type="xs:string" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
</xs:all> </xs:all>
<xs:attribute ref="xml:base"/> <xs:attribute ref="xml:base"/>
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
</xs:schema> </xs:schema>
-3
View File
@@ -1,8 +1,5 @@
#version 430 #version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform vec4 Color; uniform vec4 Color;
uniform sampler2D texture0; uniform sampler2D texture0;
-3
View File
@@ -1,8 +1,5 @@
#version 430 #version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform vec2 PickingColor; uniform vec2 PickingColor;
in VertexData{ in VertexData{
+16 -1
View File
@@ -90,12 +90,27 @@ set(SOURCE_FILES
${SOURCE_FILES_Rendering} ${SOURCE_FILES_Rendering}
${SOURCE_FILES_Rendering_Util} ${SOURCE_FILES_Rendering_Util}
${SOURCE_FILES_Collision} ${SOURCE_FILES_Collision}
${SOURCE_FILES_Editor}
${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui.cpp ${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui.cpp
${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui_draw.cpp ${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui_draw.cpp
${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui_demo.cpp ${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui_demo.cpp
${SOURCE_FILES_Editor} ${CMAKE_SOURCE_DIR}/deps/include/nativefiledialog/nfd_common.c
) )
# nativefiledialog
if(WIN32)
set(SOURCE_FILES ${SOURCE_FILES}
${CMAKE_SOURCE_DIR}/deps/include/nativefiledialog/nfd_win.cpp
)
endif()
if(UNIX)
set(SOURCE_FILES ${SOURCE_FILES}
${CMAKE_SOURCE_DIR}/deps/include/nativefiledialog/nfd_gtk.c
# TODO: Link with GTK+ here!
)
endif()
set(LIBRARIES set(LIBRARIES
${OPENGL_LIBRARIES} ${OPENGL_LIBRARIES}
${GLEW_LIBRARIES} ${GLEW_LIBRARIES}
-2
View File
@@ -4,8 +4,6 @@
void CollisionSystem::UpdateComponent(World * world, ComponentWrapper & cAABB, double dt) void CollisionSystem::UpdateComponent(World * world, ComponentWrapper & cAABB, double dt)
{ {
//TODO: Update CollisionSystem system after PlayerSystem.
//Right now, cAABB is a component attached to any entity that should be collideable. //Right now, cAABB is a component attached to any entity that should be collideable.
AABB thisBox; AABB thisBox;
if (!Collision::GetEntityBox(world, cAABB, thisBox)) { if (!Collision::GetEntityBox(world, cAABB, thisBox)) {
+95
View File
@@ -0,0 +1,95 @@
#include "Core/EntityFile.h"
EntityFile::EntityFile(boost::filesystem::path path)
: m_FilePath(path)
{
using namespace xercesc;
XMLPlatformUtils::Initialize();
m_GrammarPool = new XMLGrammarPoolImpl();
m_SAX2XMLReader = XMLReaderFactory::createXMLReader(XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
}
EntityFile::~EntityFile()
{
delete m_SAX2XMLReader;
delete m_GrammarPool;
xercesc::XMLPlatformUtils::Terminate();
}
void EntityFile::Parse(const EntityFileHandler* handler) const
{
using namespace xercesc;
EntityFileSAXHandler saxHandler(handler, nullptr);
m_SAX2XMLReader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true);
m_SAX2XMLReader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true);
m_SAX2XMLReader->setContentHandler(&saxHandler);
m_SAX2XMLReader->setErrorHandler(&saxHandler);
m_SAX2XMLReader->setDeclarationHandler(&saxHandler);
m_SAX2XMLReader->parse(m_FilePath.string().c_str());
}
std::size_t EntityFile::GetTypeStride(std::string typeName)
{
std::map<std::string, size_t> typeStrides{
{ "bool", sizeof(bool) },
{ "int", sizeof(int) },
{ "float", sizeof(float) },
{ "double", sizeof(double) },
{ "string", sizeof(std::string) },
{ "Vector", sizeof(glm::vec3) },
{ "Quaternion", sizeof(glm::quat) },
{ "Color", sizeof(glm::vec4) }
};
auto it = typeStrides.find(typeName);
return (it != typeStrides.end()) ? it->second : 0;
}
void EntityFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes)
{
if (field.Type == "Vector") {
glm::vec3 vec;
vec.x = boost::lexical_cast<float>(attributes.at("X"));
vec.y = boost::lexical_cast<float>(attributes.at("Y"));
vec.z = boost::lexical_cast<float>(attributes.at("Z"));
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
} else if (field.Type == "Color") {
glm::vec4 vec;
vec.r = boost::lexical_cast<float>(attributes.at("R"));
vec.g = boost::lexical_cast<float>(attributes.at("G"));
vec.b = boost::lexical_cast<float>(attributes.at("B"));
vec.a = boost::lexical_cast<float>(attributes.at("A"));
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
} else if (field.Type == "Quaternion") {
glm::quat q;
q.x = boost::lexical_cast<float>(attributes.at("X"));
q.y = boost::lexical_cast<float>(attributes.at("Y"));
q.z = boost::lexical_cast<float>(attributes.at("Z"));
q.w = boost::lexical_cast<float>(attributes.at("W"));
memcpy(outData, reinterpret_cast<char*>(&q), field.Stride);
} else if (!attributes.empty()) {
LOG_WARNING("%i attributes not handled by any type conversion!", attributes.size());
}
}
void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
{
if (field.Type == "int") {
int value = boost::lexical_cast<int>(valueData);
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
} else if (field.Type == "float") {
float value = boost::lexical_cast<float>(valueData);
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
} else if (field.Type == "double") {
double value = boost::lexical_cast<double>(valueData);
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
} else if (field.Type == "bool") {
bool value = (valueData[0] == 't'); // Lazy bool evaluation
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
} else if (field.Type == "string") {
new (outData) std::string(valueData);
} else {
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
}
}
+61
View File
@@ -0,0 +1,61 @@
#include "Core/EntityFileParser.h"
EntityFileParser::EntityFileParser(const EntityFile* entityFile)
: m_EntityFile(entityFile)
{
m_Handler.SetStartEntityCallback(std::bind(&EntityFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_Handler.SetStartComponentCallback(std::bind(&EntityFileParser::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
m_Handler.SetStartFieldCallback(std::bind(&EntityFileParser::onStartComponentField, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
m_Handler.SetStartFieldDataCallback(std::bind(&EntityFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
}
void EntityFileParser::MergeEntities(World* world)
{
m_World = world;
m_EntityIDMapper[0] = 0;
m_EntityFile->Parse(&m_Handler);
}
void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name)
{
EntityID realParent = m_EntityIDMapper.at(parent);
EntityID realEntity = m_World->CreateEntity(realParent);
if (!name.empty()) {
m_World->SetName(realEntity, name);
}
m_EntityIDMapper[entity] = realEntity;
LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
}
void EntityFileParser::onStartComponent(EntityID entity, const std::string& component)
{
EntityID realEntity = m_EntityIDMapper.at(entity);
m_World->AttachComponent(realEntity, component);
LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
}
void EntityFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
{
EntityID realEntity = m_EntityIDMapper.at(entity);
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
auto& field = component.Info.Fields.at(fieldName);
LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
LOG_DEBUG("Attributes:");
for (auto& kv : attributes) {
LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
}
char* data = component.Data + field.Offset;
EntityFile::WriteAttributeData(data, field, attributes);
}
void EntityFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
{
EntityID realEntity = m_EntityIDMapper.at(entity);
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
auto& field = component.Info.Fields.at(fieldName);
char* data = component.Data + field.Offset;
EntityFile::WriteValueData(data, field, fieldData);
}
+230
View File
@@ -0,0 +1,230 @@
#include "Core/EntityFilePreprocessor.h"
EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
: m_EntityFile(entityFile)
{
EntityFileHandler handler;
handler.SetStartComponentCallback(std::bind(&EntityFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
m_EntityFile->Parse(&handler);
LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
for (auto& kv : m_ComponentCounts) {
LOG_DEBUG("%s: %i", kv.first.c_str(), kv.second);
}
parseComponentInfo();
for (auto& kv : m_ComponentInfo) {
auto& info = kv.second;
LOG_DEBUG("Component: %s (%s)", info.Name.c_str(), info.Meta.Annotation.c_str());
LOG_DEBUG("Stride: %i", info.Meta.Stride);
LOG_DEBUG("Allocation: %i", info.Meta.Allocation);
for (auto& kv : info.Fields) {
auto& field = kv.second;
LOG_DEBUG("\t%i\t%s %s", field.Offset, field.Type, kv.first.c_str());
}
}
parseDefaults();
}
void EntityFilePreprocessor::RegisterComponents(World* world)
{
for (auto& kv : m_ComponentInfo) {
world->RegisterComponent(kv.second);
}
}
void EntityFilePreprocessor::onStartComponent(EntityID entity, std::string type)
{
//LOG_DEBUG("Component: %s", type.c_str());
m_ComponentCounts[type]++;
}
void EntityFilePreprocessor::parseComponentInfo()
{
using namespace xercesc;
EntityFileXMLErrorHandler errorHandler;
auto grammarPool = m_EntityFile->GrammarPool();
bool whateverTheFuckThisIs;
auto xsModel = grammarPool->getXSModel(whateverTheFuckThisIs);
// Find component xsd element declarations
std::cout << "Enumerating components..." << std::endl;
// <xs:element name="ComponentName">
auto topLevelElements = xsModel->getComponents(XSConstants::ELEMENT_DECLARATION);
for (unsigned int i = 0; i < topLevelElements->getLength(); ++i) {
auto element = static_cast<XSElementDeclaration*>(topLevelElements->item(i));
std::string nameSpace = XS::ToString(element->getNamespace());
if (nameSpace != "components") {
continue;
}
ComponentInfo compInfo;
// Name
compInfo.Name = XS::ToString(element->getName());
// Known allocation
compInfo.Meta.Allocation = m_ComponentCounts[compInfo.Name];
// Annotation
auto componentAnnotation = element->getAnnotation();
if (componentAnnotation != nullptr) {
// Parse annotation XML
char* annotationString = XMLString::transcode(componentAnnotation->getAnnotationString());
MemBufInputSource annotationInput(reinterpret_cast<const XMLByte*>(annotationString), strlen(annotationString), "MemBuf: Annotation String");
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager, grammarPool);
parser.setErrorHandler(&errorHandler);
parser.parse(annotationInput);
XMLString::release(&annotationString);
auto doc = parser.getDocument();
// TODO: Add allocation estimations from external file on map-to-map basis
// Add allocation estimation(s)
//auto allocationTags = doc->getElementsByTagName(XSTR("meta:allocation"));
//for (int i = 0; i < allocationTags->getLength(); ++i) {
// auto allocation = dynamic_cast<DOMElement*>(allocationTags->item(i));
// auto child = allocation->getFirstChild();
// if (child == nullptr) {
// continue;
// }
// XSValue::Status status;
// XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
// compInfo.Meta.Allocation += val->fData.fValue.f_int;
//}
// Save documentation string
auto documentationTags = doc->getElementsByTagName(XS::ToXMLCh("xs:documentation"));
if (documentationTags->getLength() != 0) {
auto child = documentationTags->item(0)->getFirstChild();
if (child != nullptr) {
compInfo.Meta.Annotation = XS::ToString(child->getNodeValue());
}
}
} else {
LOG_WARNING("Component is missing an annotation!");
}
// <xs:complexType>
auto typeDefinition = element->getTypeDefinition();
if (typeDefinition->getTypeCategory() != XSTypeDefinition::COMPLEX_TYPE) {
LOG_ERROR("Type definition wasn't COMPLEX_TYPE! Skipping.");
continue;
}
auto complexTypeDefinition = dynamic_cast<XSComplexTypeDefinition*>(typeDefinition);
// <xs:all>
auto modelGroupParticle = complexTypeDefinition->getParticle();
if (modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) {
LOG_ERROR("Model group particle wasn't TERM_MODELGROUP! Skipping.");
continue;
}
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
// <xs:attribute...
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
auto particle = particles->elementAt(i);
if (particle->getTermType() != XSParticle::TERM_ELEMENT) {
LOG_ERROR("Particle wasn't TERM_ELEMENT! Skipping.");
continue;
}
auto elementDeclaration = particle->getElementTerm();
std::string name = XS::ToString(elementDeclaration->getName());
std::string type = XS::ToString(elementDeclaration->getTypeDefinition()->getName());
size_t stride = EntityFile::GetTypeStride(type);
if (stride == 0) {
std::cout << "Warning: Field \"" << name << "\" in component \"" << compInfo.Name << "\" uses unexpected field type \"" << type << "\". Skipping." << std::endl;
continue;
}
auto& field = compInfo.Fields[name];
field.Name = name;
field.Type = type;
field.Offset = fieldOffset;
field.Stride = stride;
compInfo.FieldsInOrder.push_back(name);
fieldOffset += stride;
}
compInfo.Meta.Stride = fieldOffset;
m_ComponentInfo[compInfo.Name] = compInfo;
}
}
void EntityFilePreprocessor::parseDefaults()
{
using namespace xercesc;
EntityFileXMLErrorHandler errorHandler;
for (auto& ci : m_ComponentInfo) {
// Allocate memory for default values
ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Meta.Stride]);
memset(ci.second.Defaults.get(), 0, ci.second.Meta.Stride);
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager);
parser.setErrorHandler(&errorHandler);
std::string componentName = ci.first;
LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml";
parser.parse(defaultsFile.string().c_str());
auto doc = parser.getDocument();
if (doc == nullptr) {
LOG_ERROR("%s not found! Skipping.", defaultsFile.string().c_str());
continue;
}
// Find the node in the components namespace matching the component name
std::string tagName = "c:" + componentName;
auto rootNodes = doc->getElementsByTagName(XS::ToXMLCh(tagName));
if (rootNodes->getLength() == 0) {
LOG_ERROR("Couldn't find defaults for component \"%s\"! Skipping.", componentName.c_str());
continue;
}
auto componentElement = dynamic_cast<DOMElement*>(rootNodes->item(0));
// Fill the default value buffer with values
for (auto& kv : ci.second.Fields) {
std::string fieldName = kv.first;
auto& field = kv.second;
auto fieldNodes = componentElement->getElementsByTagName(XS::ToXMLCh(fieldName));
auto fieldNode = fieldNodes->item(0);
if (fieldNode == nullptr) {
LOG_ERROR("Defaults for component \"%s\" is missing field \"%s\"!", componentName.c_str(), fieldName.c_str());
continue;
}
auto fieldElement = dynamic_cast<DOMElement*>(fieldNode);
char* data = ci.second.Defaults.get() + field.Offset;
// Handle potential field attributes
if (fieldElement->hasAttributes()) {
std::map<std::string, std::string> attributes;
auto attributeMap = fieldElement->getAttributes();
for (int i = 0; i < attributeMap->getLength(); ++i) {
auto attribItem = attributeMap->item(i);
attributes[XS::ToString(attribItem->getNodeName())] = XS::ToString(attribItem->getNodeValue());
}
EntityFile::WriteAttributeData(data, field, attributes);
}
// Handle potential field values
auto childNode = fieldElement->getFirstChild();
if (childNode != nullptr && childNode->getNodeType() == DOMNode::TEXT_NODE) {
char* cstrValue = XMLString::transcode(childNode->getNodeValue());
EntityFile::WriteValueData(data, field, cstrValue);
XMLString::release(&cstrValue);
}
}
}
}
+140
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@@ -0,0 +1,140 @@
#include "Core/EntityFileWriter.h"
#define X(str) XS::ToXMLCh(str)
void EntityFileWriter::WriteWorld(World* world)
{
WriteEntity(world, 0);
}
void EntityFileWriter::WriteEntity(World* world, EntityID entity)
{
using namespace xercesc;
DOMDocument* doc = m_DOMImplementation->createDocument(nullptr, X("Entity"), nullptr);
DOMElement* root = doc->getDocumentElement();
root->setAttribute(X("xmlns:xsi"), X("http://www.w3.org/2001/XMLSchema-instance"));
root->setAttribute(X("xsi:noNamespaceSchemaLocation"), X("../Types/Entity.xsd"));
root->setAttribute(X("xmlns:c"), X("components"));
const std::string& name = world->GetName(entity);
if (!name.empty()) {
root->setAttribute(X("name"), X(name));
}
DOMElement* componentsElement = doc->createElement(X("Components"));
root->appendChild(componentsElement);
appentEntityComponents(componentsElement, world, entity);
DOMElement* childrenElement = doc->createElement(X("Children"));
root->appendChild(childrenElement);
appendEntityChildren(childrenElement, world, entity);
try {
LocalFileFormatTarget* target = new LocalFileFormatTarget(X(m_FilePath.string()));
DOMLSOutput* output = static_cast<DOMImplementationLS*>(m_DOMImplementation)->createLSOutput();
output->setByteStream(target);
m_DOMLSSerializer->write(doc, output);
delete target;
} catch (const std::runtime_error& e) {
LOG_ERROR("Failed to save \"%s\": %s", m_FilePath.c_str(), e.what());
}
doc->release();
}
void EntityFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
{
using namespace xercesc;
DOMDocument* doc = parentElement->getOwnerDocument();
auto childrenRange = world->GetEntityChildren().equal_range(entity);
for (auto it = childrenRange.first; it != childrenRange.second; ++it) {
EntityID childEntity = it->second;
DOMElement* entityElement = doc->createElement(X("Entity"));
const std::string& name = world->GetName(childEntity);
if (!name.empty()) {
entityElement->setAttribute(X("name"), X(name));
}
parentElement->appendChild(entityElement);
DOMElement* componentsElement = doc->createElement(X("Components"));
entityElement->appendChild(componentsElement);
appentEntityComponents(componentsElement, world, childEntity);
DOMElement* childrenElement = doc->createElement(X("Children"));
entityElement->appendChild(childrenElement);
appendEntityChildren(childrenElement, world, childEntity);
}
}
void EntityFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
{
using namespace xercesc;
DOMDocument* doc = parentElement->getOwnerDocument();
auto& componentPools = world->GetComponentPools();
// Step through all component pools to get an entity's components
// HACK: This is sloooow.
for (auto& kv : componentPools) {
const std::string& componentName = kv.first;
if (!world->HasComponent(entity, componentName)) {
continue;
}
std::string qualifiedComponentName = "c:" + componentName;
DOMElement* componentElement = doc->createElement(X(qualifiedComponentName));
parentElement->appendChild(componentElement);
ComponentWrapper c = kv.second->GetByEntity(entity);
for (auto& kv : c.Info.Fields) {
std::string fieldName = kv.first;
auto& field = kv.second;
// Ignore fields that are equal to the default
// HACK: This is probably sloooooow, but it's okay.
if (memcmp(c.Data + field.Offset, c.Info.Defaults.get() + field.Offset, field.Stride) == 0) {
continue;
}
DOMElement* fieldElement = doc->createElement(X(fieldName));
componentElement->appendChild(fieldElement);
if (field.Type == "Vector") {
const glm::vec3& vec = c[fieldName];
fieldElement->setAttribute(X("X"), X(boost::lexical_cast<std::string>(vec.x)));
fieldElement->setAttribute(X("Y"), X(boost::lexical_cast<std::string>(vec.y)));
fieldElement->setAttribute(X("Z"), X(boost::lexical_cast<std::string>(vec.z)));
} else if (field.Type == "Color") {
const glm::vec4& vec = c[fieldName];
fieldElement->setAttribute(X("R"), X(boost::lexical_cast<std::string>(vec.r)));
fieldElement->setAttribute(X("G"), X(boost::lexical_cast<std::string>(vec.g)));
fieldElement->setAttribute(X("B"), X(boost::lexical_cast<std::string>(vec.b)));
fieldElement->setAttribute(X("A"), X(boost::lexical_cast<std::string>(vec.a)));
} else if (field.Type == "Quaternion") {
const glm::quat& q = c[fieldName];
fieldElement->setAttribute(X("X"), X(boost::lexical_cast<std::string>(q.x)));
fieldElement->setAttribute(X("Y"), X(boost::lexical_cast<std::string>(q.y)));
fieldElement->setAttribute(X("Z"), X(boost::lexical_cast<std::string>(q.z)));
fieldElement->setAttribute(X("W"), X(boost::lexical_cast<std::string>(q.w)));
} else if (field.Type == "int") {
const int& value = c[fieldName];
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
} else if (field.Type == "float") {
const float& value = c[fieldName];
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
} else if (field.Type == "double") {
const double& value = c[fieldName];
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
} else if (field.Type == "bool") {
const bool& value = c[fieldName];
if (value) {
fieldElement->appendChild(doc->createTextNode(X("true")));
} else {
fieldElement->appendChild(doc->createTextNode(X("false")));
}
} else if (field.Type == "string") {
const std::string& value = c[fieldName];
fieldElement->appendChild(doc->createTextNode(X(value)));
}
}
}
}
-495
View File
@@ -1,495 +0,0 @@
#include "Core/EntityXMLFile.h"
#include "Core/World.h"
unsigned int EntityXMLFile::InstanceCount = 0;
EntityXMLFile::EntityXMLFile(std::string path)
: m_EntityFile(path)
{
using namespace xercesc;
if (InstanceCount == 0) {
XMLPlatformUtils::Initialize();
}
InstanceCount++;
m_GrammarPool = new XMLGrammarPoolImpl();
m_ErrorHandler = new EntityParserXMLErrorHandler();
m_DOMParser = new XercesDOMParser(nullptr, XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
m_DOMParser->setErrorHandler(m_ErrorHandler);
m_DOMParser->setDoNamespaces(true);
m_DOMParser->setDoXInclude(true);
m_DOMParser->setDoSchema(true);
m_DOMParser->setValidationSchemaFullChecking(true);
m_DOMParser->setValidationScheme(xercesc::XercesDOMParser::Val_Auto);
m_DOMParser->setValidationSchemaFullChecking(true);
m_DOMParser->setValidationConstraintFatal(false);
m_DOMParser->setIncludeIgnorableWhitespace(false);
// Make sure schema grammar is kept after validation
m_DOMParser->cacheGrammarFromParse(true);
// HACK: Use Sax2 parser instead so the entire DOM doesn't have to reside in memory
m_DOMParser->parse(m_EntityFile.c_str());
m_DOMDocument = m_DOMParser->getDocument();
// 1. Fill in ComponentInfo name, fields, default values and metadata from PSVI
parseComponentInfo();
// 2. Parse default value files for those components
parseDefaults();
// 3. Allocate component structures
predictComponentAllocation();
}
EntityXMLFile::~EntityXMLFile()
{
using namespace xercesc;
if (m_DOMParser != nullptr) {
delete m_DOMParser;
}
if (m_ErrorHandler != nullptr) {
delete m_ErrorHandler;
}
if (m_GrammarPool != nullptr) {
delete m_GrammarPool;
}
InstanceCount--;
if (InstanceCount == 0) {
XMLPlatformUtils::Terminate();
}
}
void EntityXMLFile::PopulateWorld(World* world)
{
for (auto& pair : m_ComponentInfo) {
world->RegisterComponent(pair.second);
}
// 4. Parse entity hierarchy
auto root = m_DOMDocument->getDocumentElement();
parseEntityGraph(world, root, 0);
}
void EntityXMLFile::preprocess(std::string inPath, std::string outPath)
{
using namespace xercesc;
static const XMLCh gLS[] = { 'L', 'S', '\0' };
DOMImplementationLS* di = static_cast<DOMImplementationLS*>(DOMImplementationRegistry::getDOMImplementation(gLS));
// Parse the file
DOMLSParser* parser = di->createLSParser(DOMImplementationLS::MODE_SYNCHRONOUS, nullptr);
DOMConfiguration* config = parser->getDomConfig();
config->setParameter(XMLUni::fgDOMNamespaces, true);
config->setParameter(XMLUni::fgXercesSchema, true);
config->setParameter(XMLUni::fgXercesHandleMultipleImports, true);
config->setParameter(XMLUni::fgXercesSchemaFullChecking, true);
config->setParameter(XMLUni::fgXercesDoXInclude, true);
auto errHandler = new EntityPreprocessorXMLErrorHandler();
config->setParameter(XMLUni::fgDOMErrorHandler, errHandler);
auto source = new LocalFileInputSource(XSTR(inPath.c_str()));
Wrapper4InputSource* domSourceWrapper = new Wrapper4InputSource(source);
DOMDocument* doc = parser->parse(dynamic_cast<DOMLSInput*>(domSourceWrapper));
// Serialize and output the new XML
DOMLSSerializer* writer = di->createLSSerializer();
DOMLSOutput* output = di->createLSOutput();
XMLFormatTarget* formatTarget = new LocalFileFormatTarget(outPath.c_str());
// TODO: MemBufFormatTarget* formatTarget = new MemBufFormatTarget()
output->setByteStream(formatTarget);
writer->write(doc, output);
delete formatTarget;
output->release();
writer->release();
parser->release();
}
void EntityXMLFile::parseComponentInfo()
{
using namespace xercesc;
bool wasChanged;
XSModel* xsModel = m_GrammarPool->getXSModel(wasChanged);
// Find component xsd element declarations
std::cout << "Enumerating components..." << std::endl;
// <xs:element name="ComponentName">
auto topLevelElements = xsModel->getComponents(XSConstants::ELEMENT_DECLARATION);
for (unsigned int i = 0; i < topLevelElements->getLength(); ++i) {
auto element = static_cast<XSElementDeclaration*>(topLevelElements->item(i));
std::string nameSpace(XSTR(element->getNamespace()));
if (nameSpace != "components") {
continue;
}
ComponentInfo compInfo;
// Name
compInfo.Name = XSTR(element->getName());
// Annotation
auto componentAnnotation = element->getAnnotation();
if (componentAnnotation != nullptr) {
// Parse annotation XML
char* annotationString = XMLString::transcode(componentAnnotation->getAnnotationString());
MemBufInputSource annotationInput(reinterpret_cast<const XMLByte*>(annotationString), strlen(annotationString), "MemBuf: Annotation String");
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
parser.setErrorHandler(m_ErrorHandler);
parser.parse(annotationInput);
XMLString::release(&annotationString);
auto doc = parser.getDocument();
// Add allocation estimation(s)
auto allocationTags = doc->getElementsByTagName(XSTR("meta:allocation"));
for (int i = 0; i < allocationTags->getLength(); ++i) {
auto allocation = dynamic_cast<DOMElement*>(allocationTags->item(i));
auto child = allocation->getFirstChild();
if (child == nullptr) {
continue;
}
XSValue::Status status;
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
compInfo.Meta.Allocation += val->fData.fValue.f_int;
}
// Save documentation string
auto documentationTags = doc->getElementsByTagName(XSTR("xs:documentation"));
if (documentationTags->getLength() != 0) {
auto child = documentationTags->item(0)->getFirstChild();
if (child != nullptr) {
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
}
}
// TODO: Parse annotation string XML
// compInfo.Meta.Allocation = ...
} else {
std::cout << "Warning: Component is missing an annotation!" << std::endl;
}
// <xs:complexType>
auto typeDefinition = element->getTypeDefinition();
if (typeDefinition->getTypeCategory() != XSTypeDefinition::COMPLEX_TYPE) {
std::cerr << "Error: Type definition wasn't COMPLEX_TYPE! Skipping." << std::endl;
continue;
}
auto complexTypeDefinition = dynamic_cast<XSComplexTypeDefinition*>(typeDefinition);
// <xs:all>
auto modelGroupParticle = complexTypeDefinition->getParticle();
if (modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) {
std::cerr << "Error: Model group particle wasn't TERM_MODELGROUP! Skipping." << std::endl;
continue;
}
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
// <xs:attribute...
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
auto particle = particles->elementAt(i);
if (particle->getTermType() != XSParticle::TERM_ELEMENT) {
std::cerr << "Error: Particle wasn't TERM_ELEMENT! Skipping." << std::endl;
continue;
}
auto elementDeclaration = particle->getElementTerm();
std::string name = XSTR(elementDeclaration->getName());
std::string type = XSTR(elementDeclaration->getTypeDefinition()->getName());
size_t stride = getTypeStride(type);
if (stride == 0) {
std::cout << "Warning: Field \"" << name << "\" in component \"" << compInfo.Name << "\" uses unexpected field type \"" << type << "\". Skipping." << std::endl;
continue;
}
compInfo.FieldTypes[name] = type;
compInfo.FieldOffsets[name] = fieldOffset;
fieldOffset += getTypeStride(type);
}
compInfo.Meta.Stride = fieldOffset;
m_ComponentInfo[compInfo.Name] = compInfo;
}
}
void EntityXMLFile::parseDefaults()
{
using namespace xercesc;
for (auto& ci : m_ComponentInfo) {
// Allocate memory for default values
ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Meta.Stride]);
memset(ci.second.Defaults.get(), 0, ci.second.Meta.Stride);
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager);
parser.setErrorHandler(m_ErrorHandler);
std::string componentName = ci.first;
LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml";
parser.parse(defaultsFile.string().c_str());
auto doc = parser.getDocument();
if (doc == nullptr) {
LOG_ERROR("%s not found! Skipping.", defaultsFile.string().c_str());
continue;
}
// Find the node in the components namespace matching the component name
std::string tagName = "c:" + componentName;
auto rootNodes = doc->getElementsByTagName(XSTR(tagName.c_str()));
if (rootNodes->getLength() == 0) {
LOG_ERROR("Couldn't find defaults for component \"%s\"! Skipping.", componentName.c_str());
continue;
}
auto componentElement = dynamic_cast<DOMElement*>(rootNodes->item(0));
// Fill the default value buffer with values
for (auto& field : ci.second.FieldOffsets) {
std::string fieldName = field.first;
auto fieldNodes = componentElement->getElementsByTagName(XSTR(fieldName.c_str()));
auto fieldNode = fieldNodes->item(0);
if (fieldNode == nullptr) {
LOG_ERROR("Defaults for component \"%s\" is missing field \"%s\"!", componentName.c_str(), fieldName.c_str());
continue;
}
auto fieldElement = dynamic_cast<DOMElement*>(fieldNode);
std::string fieldType = ci.second.FieldTypes.at(fieldName);
unsigned int fieldOffset = ci.second.FieldOffsets.at(fieldName);
writeData(fieldElement, fieldType, ci.second.Defaults.get() + fieldOffset);
}
}
}
void EntityXMLFile::predictComponentAllocation()
{
using namespace xercesc;
auto root = m_DOMDocument->getDocumentElement();
// Count static instances of components present in entity hierarchy
auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
for (int i = 0; i < components->getLength(); ++i) {
auto component = dynamic_cast<DOMElement*>(components->item(i));
std::string componentName = XSTR(component->getLocalName());
auto& compInfo = m_ComponentInfo.at(componentName);
compInfo.Meta.Allocation += 1;
}
std::cout << "COMPONENT INFO" << std::endl;
for (auto& pair : m_ComponentInfo) {
ComponentInfo& ci = pair.second;
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
std::cout << " Fields:" << std::endl;
// Calculate component size
std::size_t stride = 0;
// Add size of fields
for (auto& field : ci.FieldTypes) {
std::cout << " " << field.second << " " << field.first << " (" << getTypeStride(field.second) << " byte)" << std::endl;
stride += getTypeStride(field.second);
}
std::cout << " Stride: " << ci.Meta.Stride << std::endl;
}
}
void EntityXMLFile::parseEntityGraph(World* world, xercesc::DOMElement* element, EntityID parentEntity)
{
using namespace xercesc;
// Create entity
EntityID entity = world->CreateEntity(parentEntity);
LOG_DEBUG("Created entity %i, parent %i", entity, parentEntity);
// Add components
auto components = m_DOMDocument->evaluate(XSTR("Components/*"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
for (int i = 0; i < components->getSnapshotLength(); i++) {
components->snapshotItem(i);
auto componentElement = dynamic_cast<DOMElement*>(components->getNodeValue());
std::string componentName = XSTR(componentElement->getLocalName());
auto& ci = m_ComponentInfo.at(componentName);
// Attach the component
auto c = world->AttachComponent(entity, componentName);
LOG_DEBUG("Attached %s component", componentName.c_str());
// Write field data
auto fields = componentElement->getChildNodes();
for (int j = 0; j < fields->getLength(); ++j) {
auto fieldNode = fields->item(j);
auto nodeType = fieldNode->getNodeType();
if (nodeType != DOMNode::ELEMENT_NODE) {
continue;
}
auto field = dynamic_cast<DOMElement*>(fields->item(j));
//const XMLCh* value = fields->item(j)->getTextContent();
std::string fieldName(XSTR(field->getLocalName()));
if (ci.FieldTypes.find(fieldName) == ci.FieldTypes.end()) {
std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
continue;
}
std::string fieldType = ci.FieldTypes.at(fieldName);
unsigned int fieldOffset = ci.FieldOffsets.at(fieldName);
std::string fieldValue(XSTR(field->getTextContent()));
LOG_DEBUG(" %s %s = %s", fieldType.c_str(), fieldName.c_str(), fieldValue.c_str());
writeData(field, fieldType, c.Data + fieldOffset);
}
}
// Recurse children
auto children = m_DOMDocument->evaluate(XSTR("Children/Entity"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
for (int i = 0; i < children->getSnapshotLength(); i++) {
children->snapshotItem(i);
parseEntityGraph(world, dynamic_cast<DOMElement*>(children->getNodeValue()), entity);
}
//auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
//for (int i = 0; i < components->getLength(); ++i) {
// auto component = dynamic_cast<DOMElement*>(components->item(i));
// std::string componentName = XSTR(component->getLocalName());
// auto& compStore = m_ComponentStore.at(componentName);
// auto& compInfo = compStore.Info;
// char* data = &compStore.Data[compStore.Size*compStore.Stride];
// compStore.Size += 1;
// auto fields = component->getChildNodes();
// for (int j = 0; j < fields->getLength(); ++j) {
// auto field = fields->item(j);
// auto nodeType = field->getNodeType();
// if (nodeType != DOMNode::ELEMENT_NODE) {
// continue;
// }
// //auto field = dynamic_cast<DOMElement*>(fields->item(j));
// //const XMLCh* value = fields->item(j)->getTextContent();
// std::string fieldName = XSTR(field->getLocalName());
// if (compInfo.FieldTypes.find(fieldName) == compInfo.FieldTypes.end()) {
// std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
// continue;
// }
// std::string fieldType = compInfo.FieldTypes.at(fieldName);
// unsigned int fieldOffset = compInfo.FieldOffsets.at(fieldName);
// XSValue::DataType dataType = XSValue::getDataType(XSTR(fieldType.c_str()));
// if (dataType == XSValue::DataType::dt_MAXCOUNT) {
// // TODO:
// continue;
// }
// if (dataType == XSValue::DataType::dt_string) {
// char* str = XMLString::transcode(field->getTextContent());
// std::string standardString(str);
// XMLString::release(&str);
// memcpy(&data[fieldOffset], reinterpret_cast<char*>(&standardString), getTypeStride(fieldType));
// } else {
// XSValue::Status status;
// XSValue* val = XSValue::getActualValue(field->getTextContent(), dataType, status);
// memcpy(&data[fieldOffset], reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(fieldType));
// }
// }
//}
//auto entities = m_DOMDocument->getElementsByTagName(XSTR("Entity"));
//for (int i = 0; i < entities->getLength(); ++i) {
// auto entity = dynamic_cast<DOMElement*>(entities->item(i));
// //entity->setIdAttribute()
// std::cout << "ENTITY " << i + 1 << std::endl;
//}
}
std::size_t EntityXMLFile::getTypeStride(std::string typeName)
{
std::map<std::string, size_t> typeStrides{
{ "bool", sizeof(bool) },
{ "int", sizeof(int) },
{ "float", sizeof(float) },
{ "double", sizeof(double) },
{ "string", sizeof(std::string) },
{ "Vector", sizeof(glm::vec3) },
{ "Quaternion", sizeof(glm::quat) },
{ "Color", sizeof(glm::vec4) }
};
auto it = typeStrides.find(typeName);
return (it != typeStrides.end()) ? it->second : 0;
}
float EntityXMLFile::getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const
{
using namespace xercesc;
XSValue::Status status;
XSValue* val = XSValue::getActualValue(element->getAttribute(XSTR(attribute)), xercesc::XSValue::DataType::dt_double, status);
if (val == nullptr) {
LOG_ERROR("Element \"%s\" doesn't have an \"%s\" attribute!", XSTR(element->getTagName()), attribute);
return 0.f;
} else {
return static_cast<float>(val->fData.fValue.f_double);
}
}
void EntityXMLFile::writeData(const xercesc::DOMElement* element, std::string typeName, char* outData)
{
using namespace xercesc;
if (typeName == "Vector") {
glm::vec3 vec;
vec.x = getFloatAttribute(element, "X");
vec.y = getFloatAttribute(element, "Y");
vec.z = getFloatAttribute(element, "Z");
memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
} else if (typeName == "Color") {
glm::vec4 vec;
vec.r = getFloatAttribute(element, "R");
vec.g = getFloatAttribute(element, "G");
vec.b = getFloatAttribute(element, "B");
vec.a = getFloatAttribute(element, "A");
memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
} else if (typeName == "Quaternion") {
glm::quat q;
q.x = getFloatAttribute(element, "X");
q.y = getFloatAttribute(element, "Y");
q.z = getFloatAttribute(element, "Z");
q.w = getFloatAttribute(element, "W");
memcpy(outData, reinterpret_cast<char*>(&q), getTypeStride(typeName));
} else if (typeName == "float") {
XSValue::Status status;
XSValue* val = XSValue::getActualValue(element->getTextContent(), xercesc::XSValue::DataType::dt_float, status);
memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue.f_float), getTypeStride(typeName));
} else if (typeName == "double") {
XSValue::Status status;
XSValue* val = XSValue::getActualValue(element->getTextContent(), xercesc::XSValue::DataType::dt_double, status);
memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue.f_double), getTypeStride(typeName));
} else if (typeName == "bool") {
XSValue::Status status;
XSValue* val = XSValue::getActualValue(element->getTextContent(), xercesc::XSValue::DataType::dt_boolean, status);
memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue.f_bool), getTypeStride(typeName));
} else {
XSValue::DataType dataType = XSValue::getDataType(XSTR(typeName.c_str()));
if (dataType == XSValue::DataType::dt_string) {
char* str = XMLString::transcode(element->getTextContent());
std::string standardString(str);
new (outData) std::string(str);
XMLString::release(&str);
//memcpy(outData, reinterpret_cast<char*>(&standardString), getTypeStride(typeName));
} else {
//XSValue::Status status;
//XSValue* val = XSValue::getActualValue(element->getTextContent(), dataType, status);
//memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(typeName));
LOG_WARNING("Unknown native data type: %s", typeName.c_str());
}
}
}
+18 -11
View File
@@ -9,10 +9,13 @@ BaseEventRelay::~BaseEventRelay()
void EventBroker::Unsubscribe(BaseEventRelay& relay) // ? void EventBroker::Unsubscribe(BaseEventRelay& relay) // ?
{ {
auto identifier = std::make_tuple(relay.m_EventID, relay.m_ContextTypeName, relay.m_EventTypeName);
relay.m_Broker = nullptr;
if (m_IsProcessing) { if (m_IsProcessing) {
m_RelaysToUnsubscribe.push_back(&relay); m_RelaysToUnsubscribe.push_back(identifier);
} else { } else {
unsubscribeImmediate(relay); unsubscribeImmediate(identifier);
} }
} }
@@ -42,8 +45,7 @@ int EventBroker::Process(std::string contextTypeName)
std::shared_ptr<Event> event = pair.second; std::shared_ptr<Event> event = pair.second;
auto itpair = relays.equal_range(eventTypeName); auto itpair = relays.equal_range(eventTypeName);
for (auto it2 = itpair.first; it2 != itpair.second; it2++) for (auto it2 = itpair.first; it2 != itpair.second; it2++) {
{
std::string name = it2->first; std::string name = it2->first;
BaseEventRelay* relay = it2->second; BaseEventRelay* relay = it2->second;
relay->Receive(event); relay->Receive(event);
@@ -60,8 +62,8 @@ int EventBroker::Process(std::string contextTypeName)
m_RelaysToSubscribe.clear(); m_RelaysToSubscribe.clear();
// Process pending unsubscriptions // Process pending unsubscriptions
for (auto& r : m_RelaysToUnsubscribe) { for (auto& identifier : m_RelaysToUnsubscribe) {
unsubscribeImmediate(*r); unsubscribeImmediate(identifier);
} }
m_RelaysToUnsubscribe.clear(); m_RelaysToUnsubscribe.clear();
@@ -81,21 +83,26 @@ void EventBroker::Clear()
void EventBroker::subscribeImmediate(BaseEventRelay& relay) void EventBroker::subscribeImmediate(BaseEventRelay& relay)
{ {
relay.m_Broker = this; relay.m_Broker = this;
relay.m_EventID = m_NextEventID++;
m_ContextRelays[relay.m_ContextTypeName].insert(std::make_pair(relay.m_EventTypeName, &relay)); m_ContextRelays[relay.m_ContextTypeName].insert(std::make_pair(relay.m_EventTypeName, &relay));
} }
void EventBroker::unsubscribeImmediate(BaseEventRelay& relay) void EventBroker::unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier)
{ {
auto contextIt = m_ContextRelays.find(relay.m_ContextTypeName); EventID eventID;
ContextTypeName_t contextTypeName;
EventTypeName_t eventTypeName;
std::tie(eventID, contextTypeName, eventTypeName) = identifier;
auto contextIt = m_ContextRelays.find(contextTypeName);
if (contextIt == m_ContextRelays.end()) { if (contextIt == m_ContextRelays.end()) {
return; return;
} }
auto eventRelays = contextIt->second; auto eventRelays = contextIt->second;
auto itpair = eventRelays.equal_range(relay.m_EventTypeName); auto itpair = eventRelays.equal_range(eventTypeName);
for (auto it = itpair.first; it != itpair.second; ++it) { for (auto it = itpair.first; it != itpair.second; ++it) {
if (it->second == &relay) { if (it->second->m_EventID == eventID) {
relay.m_Broker = nullptr;
eventRelays.erase(it); eventRelays.erase(it);
break; break;
} }
+52
View File
@@ -0,0 +1,52 @@
#include "Core/Transform.h"
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
{
glm::vec3 position;
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
EntityID parent = world->GetParent(entity);
position += Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"];
entity = parent;
}
return position;
}
glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
{
glm::quat orientation;
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
entity = world->GetParent(entity);
}
return orientation;
}
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
{
glm::vec3 scale(1.f);
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
scale *= (glm::vec3)transform["Scale"];
entity = world->GetParent(entity);
}
return scale;
}
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
{
glm::vec3 position = Transform::AbsolutePosition(world, entity);
glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
glm::vec3 scale = Transform::AbsoluteScale(world, entity);
glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
return modelMatrix;
}
+35 -6
View File
@@ -10,12 +10,15 @@ World::~World()
EntityID World::CreateEntity(EntityID parent /*= 0*/) EntityID World::CreateEntity(EntityID parent /*= 0*/)
{ {
EntityID newEntity = generateEntityID(); EntityID newEntity = generateEntityID();
if (newEntity == parent) {
LOG_WARNING("Invalid parent #%i of Entity#%i", newEntity, parent);
parent = EntityID_Invalid;
}
m_EntityParents[newEntity] = parent; m_EntityParents[newEntity] = parent;
m_EntityChildren.insert(std::make_pair(parent, newEntity)); m_EntityChildren.insert(std::make_pair(parent, newEntity));
return newEntity; return newEntity;
} }
void World::DeleteEntity(EntityID entity) void World::DeleteEntity(EntityID entity)
{ {
// Delete components // Delete components
@@ -46,15 +49,26 @@ void World::DeleteEntity(EntityID entity)
break; break;
} }
} }
// Erase potential name
m_EntityNames.erase(entity);
}
bool World::ValidEntity(EntityID entity) const
{
return m_EntityParents.find(entity) != m_EntityParents.end();
} }
void World::RegisterComponent(ComponentInfo& ci) void World::RegisterComponent(ComponentInfo& ci)
{ {
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
m_ComponentPools[ci.Name] = new ComponentPool(ci); m_ComponentPools[ci.Name] = new ComponentPool(ci);
} }
}
ComponentWrapper World::AttachComponent(EntityID entity, std::string componentType) ComponentWrapper World::AttachComponent(EntityID entity, std::string componentType)
{ {
// TODO: Allocate dynamic pool if component isn't registered
ComponentPool* pool = m_ComponentPools.at(componentType); ComponentPool* pool = m_ComponentPools.at(componentType);
const ComponentInfo& ci = pool->ComponentInfo(); const ComponentInfo& ci = pool->ComponentInfo();
@@ -66,8 +80,7 @@ ComponentWrapper World::AttachComponent(EntityID entity, std::string componentTy
return c; return c;
} }
bool World::HasComponent(EntityID entity, std::string componentType) const
bool World::HasComponent(EntityID entity, std::string componentType)
{ {
ComponentPool* pool = m_ComponentPools.at(componentType); ComponentPool* pool = m_ComponentPools.at(componentType);
return pool->KnowsEntity(entity); return pool->KnowsEntity(entity);
@@ -79,7 +92,6 @@ ComponentWrapper World::GetComponent(EntityID entity, std::string componentType)
return pool->GetByEntity(entity); return pool->GetByEntity(entity);
} }
void World::DeleteComponent(EntityID entity, std::string componentType) void World::DeleteComponent(EntityID entity, std::string componentType)
{ {
ComponentPool* pool = m_ComponentPools.at(componentType); ComponentPool* pool = m_ComponentPools.at(componentType);
@@ -93,13 +105,11 @@ const ComponentPool* World::GetComponents(std::string componentType)
return (it != m_ComponentPools.end()) ? it->second : nullptr; return (it != m_ComponentPools.end()) ? it->second : nullptr;
} }
EntityID World::GetParent(EntityID entity) EntityID World::GetParent(EntityID entity)
{ {
return m_EntityParents.at(entity); return m_EntityParents.at(entity);
} }
void World::SetParent(EntityID entity, EntityID parent) void World::SetParent(EntityID entity, EntityID parent)
{ {
EntityID lastParent = m_EntityParents.at(entity); EntityID lastParent = m_EntityParents.at(entity);
@@ -115,6 +125,25 @@ void World::SetParent(EntityID entity, EntityID parent)
m_EntityChildren.insert(std::make_pair(parent, entity)); m_EntityChildren.insert(std::make_pair(parent, entity));
} }
void World::SetName(EntityID entity, const std::string& name)
{
m_EntityNames[entity] = name;
}
std::string World::GetName(EntityID entity) const
{
if (entity == EntityID_Invalid) {
return "EntityID_Invalid";
}
auto it = m_EntityNames.find(entity);
if (it != m_EntityNames.end()) {
return it->second;
} else {
return std::string();
}
}
EntityID World::generateEntityID() EntityID World::generateEntityID()
{ {
// TODO: Make EntityID generation smarter // TODO: Make EntityID generation smarter
+240 -120
View File
@@ -9,6 +9,7 @@ EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer)
auto config = ResourceManager::Load<ConfigFile>("Config.ini"); auto config = ResourceManager::Load<ConfigFile>("Config.ini");
m_Enabled = config->Get<bool>("Debug.EditorEnabled", false); m_Enabled = config->Get<bool>("Debug.EditorEnabled", false);
m_Visible = m_Enabled; m_Visible = m_Enabled;
m_DefaultEntityDir = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
if (!m_Enabled) { if (!m_Enabled) {
return; return;
@@ -18,7 +19,6 @@ EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer)
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress); EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorSystem::OnMouseRelease); EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorSystem::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &EditorSystem::OnMouseMove); EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &EditorSystem::OnMouseMove);
EVENT_SUBSCRIBE_MEMBER(m_EPicking, &EditorSystem::OnPicking);
EVENT_SUBSCRIBE_MEMBER(m_EFileDropped, &EditorSystem::OnFileDropped); EVENT_SUBSCRIBE_MEMBER(m_EFileDropped, &EditorSystem::OnFileDropped);
} }
@@ -33,7 +33,7 @@ void EditorSystem::Update(World* world, double dt)
if (!m_Visible) { if (!m_Visible) {
return; return;
} }
Picking();
updateWidget(); updateWidget();
drawUI(world, dt); drawUI(world, dt);
@@ -44,6 +44,35 @@ void EditorSystem::Update(World* world, double dt)
} }
} }
boost::filesystem::path EditorSystem::openDialog(boost::filesystem::path defaultPath)
{
namespace bfs = boost::filesystem;
auto absolutePath = bfs::absolute(defaultPath);
nfdchar_t* outPath = nullptr;
nfdresult_t result = NFD_OpenDialog(NULL, absolutePath.string().c_str(), &outPath);
if (result == NFD_ERROR) {
LOG_ERROR("NFD Error: %s", NFD_GetError());
return bfs::path();
}
return bfs::absolute(outPath);
}
boost::filesystem::path EditorSystem::saveDialog(boost::filesystem::path defaultPath)
{
namespace bfs = boost::filesystem;
auto absolutePath = bfs::absolute(defaultPath);
nfdchar_t* outPath = nullptr;
nfdresult_t result = NFD_SaveDialog(NULL, absolutePath.string().c_str(), &outPath);
if (result == NFD_ERROR) {
LOG_ERROR("NFD Error: %s", NFD_GetError());
return bfs::path();
}
return bfs::absolute(outPath);
}
bool EditorSystem::OnInputCommand(const Events::InputCommand& e) bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
{ {
if (e.Command == "ToggleEditor" && e.Value > 0) { if (e.Command == "ToggleEditor" && e.Value > 0) {
@@ -81,17 +110,27 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
bool EditorSystem::OnMouseMove(const Events::MouseMove& e) bool EditorSystem::OnMouseMove(const Events::MouseMove& e)
{ {
if (m_Widget == 0) { if (m_Widget == EntityID_Invalid) {
return false; return false;
} }
if (m_Selection == EntityID_Invalid) {
return false;
}
if (m_Selection == m_Widget) {
return false;
}
// TODO: No widgets for root entity until widgets reside in thier own world,
// or the widgets will move relative to the root entity being moved, which is WEEEIRD.
if (m_Selection == 0) { if (m_Selection == 0) {
return false; return false;
} }
if (m_Camera == nullptr) {
return false;
}
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
glm::vec3 widgetOrientation = widgetTransform["Orientation"]; glm::vec3 widgetOrientation = widgetTransform["Orientation"];
glm::quat totalOrientation = m_Camera->Orientation() * glm::inverse(glm::quat(widgetOrientation));
glm::quat totalOrientation = m_Renderer->Camera()->Orientation() * glm::inverse(glm::quat(widgetOrientation));
int width; int width;
int height; int height;
@@ -103,14 +142,14 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e)
delta2, delta2,
m_WidgetPickingDepth, m_WidgetPickingDepth,
res, res,
m_Renderer->Camera()->ProjectionMatrix(), m_Camera->ProjectionMatrix(),
glm::toMat4(glm::inverse(totalOrientation)) glm::toMat4(glm::inverse(totalOrientation))
); );
glm::vec3 origin = ScreenCoords::ToWorldPos( glm::vec3 origin = ScreenCoords::ToWorldPos(
glm::vec2(res.Width / 2.f, res.Height / 2.f), glm::vec2(res.Width / 2.f, res.Height / 2.f),
m_WidgetPickingDepth, m_WidgetPickingDepth,
res, res,
m_Renderer->Camera()->ProjectionMatrix(), m_Camera->ProjectionMatrix(),
glm::toMat4(glm::inverse(totalOrientation)) glm::toMat4(glm::inverse(totalOrientation))
); );
deltaWorld = deltaWorld - origin; deltaWorld = deltaWorld - origin;
@@ -122,9 +161,9 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e)
if (m_WidgetSpace == WidgetSpace::Global) { if (m_WidgetSpace == WidgetSpace::Global) {
EntityID parent = m_World->GetParent(m_Selection); EntityID parent = m_World->GetParent(m_Selection);
glm::quat inverseParentOrientation; glm::quat inverseParentOrientation;
if (parent != 0) { //if (parent != 0) {
inverseParentOrientation = glm::inverse(RenderQueueFactory::AbsoluteOrientation(m_World, parent)); inverseParentOrientation = glm::inverse(Transform::AbsoluteOrientation(m_World, parent));
} //}
(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += inverseParentOrientation * movement; (glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += inverseParentOrientation * movement;
} else if (m_WidgetSpace == WidgetSpace::Local) { } else if (m_WidgetSpace == WidgetSpace::Local) {
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
@@ -138,12 +177,12 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e)
if (m_WidgetSpace == WidgetSpace::Global) { if (m_WidgetSpace == WidgetSpace::Global) {
EntityID parent = m_World->GetParent(m_Selection); EntityID parent = m_World->GetParent(m_Selection);
glm::quat parentOrientation; glm::quat parentOrientation;
if (parent != 0) { //if (parent != 0) {
parentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, parent); // parentOrientation = RenderSystem::AbsoluteOrientation(m_World, parent);
} //}
glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"]; glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
//glm::quat currentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection); glm::quat currentOrientation = Transform::AbsoluteOrientation(m_World, m_Selection);
glm::quat currentOrientation = parentOrientation * glm::quat(selectionOrientation); //glm::quat currentOrientation = parentOrientation * glm::quat(selectionOrientation);
glm::quat deltaOrientation(finalMovement); glm::quat deltaOrientation(finalMovement);
selectionOrientation = glm::eulerAngles(glm::inverse(parentOrientation) * (deltaOrientation * currentOrientation)); selectionOrientation = glm::eulerAngles(glm::inverse(parentOrientation) * (deltaOrientation * currentOrientation));
} else if (m_WidgetSpace == WidgetSpace::Local) { } else if (m_WidgetSpace == WidgetSpace::Local) {
@@ -198,16 +237,18 @@ bool EditorSystem::OnMouseRelease(const Events::MouseRelease& e)
return true; return true;
} }
bool EditorSystem::OnPicking(const Events::Picking& e) void EditorSystem::Picking()
{ {
for (auto& pos : m_PickingQueue) { for (auto& pos : m_PickingQueue) {
auto result = e.Pick(pos); auto result = m_Renderer->Pick(pos);
EntityID entity = result.Entity; EntityID entity = result.Entity;
if (glm::length2(m_WidgetCurrentAxis) > 0.f) { if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
// ???
} else { } else {
LOG_INFO("Selected %i", entity); LOG_INFO("Selected %i", entity);
if (entity != 0) { if (entity != EntityID_Invalid) {
EntityID parent = m_World->GetParent(entity); EntityID parent = m_World->GetParent(entity);
m_Camera = result.Camera;
if (parent == m_Widget) { if (parent == m_Widget) {
m_WidgetCurrentAxis = glm::vec3( m_WidgetCurrentAxis = glm::vec3(
(entity == m_WidgetX) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneY || entity == m_WidgetPlaneZ), (entity == m_WidgetX) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneY || entity == m_WidgetPlaneZ),
@@ -215,22 +256,21 @@ bool EditorSystem::OnPicking(const Events::Picking& e)
(entity == m_WidgetZ) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneX || entity == m_WidgetPlaneY) (entity == m_WidgetZ) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneX || entity == m_WidgetPlaneY)
); );
m_WidgetPickingDepth = result.Depth; m_WidgetPickingDepth = result.Depth;
//auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); //auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
//auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); //auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
//widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"]; //widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"];
} else { } else {
ImGui::SetActiveID(0, nullptr); ImGui::SetActiveID(0, nullptr);
m_Selection = entity; if (m_WidgetMode == WidgetMode::None) {
setWidgetMode(m_WidgetMode); m_WidgetMode = WidgetMode::Translate;
}
setWidgetMode(m_WidgetMode);
m_Selection = entity;
} }
} else {
m_Selection = 0;
} }
} }
} }
m_PickingQueue.clear(); m_PickingQueue.clear();
return true;
}; };
bool EditorSystem::OnFileDropped(const Events::FileDropped& e) bool EditorSystem::OnFileDropped(const Events::FileDropped& e)
@@ -240,9 +280,9 @@ bool EditorSystem::OnFileDropped(const Events::FileDropped& e)
return true; return true;
} }
void EditorSystem::updateWidget() void EditorSystem::createWidget()
{ {
if (m_Widget == 0) { if (m_Widget == EntityID_Invalid) {
m_Widget = m_World->CreateEntity(); m_Widget = m_World->CreateEntity();
m_World->AttachComponent(m_Widget, "Transform"); m_World->AttachComponent(m_Widget, "Transform");
m_WidgetX = m_World->CreateEntity(m_Widget); m_WidgetX = m_World->CreateEntity(m_Widget);
@@ -269,22 +309,32 @@ void EditorSystem::updateWidget()
m_WidgetOrigin = m_World->CreateEntity(m_Widget); m_WidgetOrigin = m_World->CreateEntity(m_Widget);
m_World->AttachComponent(m_WidgetOrigin, "Transform"); m_World->AttachComponent(m_WidgetOrigin, "Transform");
m_World->AttachComponent(m_WidgetOrigin, "Model"); m_World->AttachComponent(m_WidgetOrigin, "Model");
setWidgetMode(WidgetMode::Translate); setWidgetMode(WidgetMode::None);
}
} }
if (m_Selection != 0) { void EditorSystem::updateWidget()
{
if (m_Widget == EntityID_Invalid) {
return;
}
if (m_Selection == m_Widget) {
return;
}
if (m_Selection != EntityID_Invalid) {
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
glm::vec3 selectionPosition = RenderQueueFactory::AbsolutePosition(m_World, m_Selection); glm::vec3 selectionPosition = Transform::AbsolutePosition(m_World, m_Selection);
widgetTransform["Position"] = selectionPosition; widgetTransform["Position"] = selectionPosition;
if (m_WidgetSpace == WidgetSpace::Local) { if (m_WidgetSpace == WidgetSpace::Local) {
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection)); widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
} }
} }
} }
void EditorSystem::setWidgetMode(WidgetMode newMode) void EditorSystem::setWidgetMode(WidgetMode newMode)
{ {
if (m_Widget == 0) { if (m_Widget == EntityID_Invalid) {
return; return;
} }
@@ -309,10 +359,10 @@ void EditorSystem::setWidgetMode(WidgetMode newMode)
m_World->GetComponent(m_WidgetPlaneY, "Model")["Visible"] = true; m_World->GetComponent(m_WidgetPlaneY, "Model")["Visible"] = true;
m_World->GetComponent(m_WidgetPlaneZ, "Model")["Visible"] = true; m_World->GetComponent(m_WidgetPlaneZ, "Model")["Visible"] = true;
} }
if (m_Selection != 0) { if (m_Selection != EntityID_Invalid) {
if (m_WidgetSpace == WidgetSpace::Local) { if (m_WidgetSpace == WidgetSpace::Local) {
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection)); widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
} }
} }
} else if (newMode == WidgetMode::Scale) { } else if (newMode == WidgetMode::Scale) {
@@ -321,25 +371,24 @@ void EditorSystem::setWidgetMode(WidgetMode newMode)
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.obj"; m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.obj";
m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = true; m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = true;
m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.obj"; m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.obj";
if (m_Selection != 0) { if (m_Selection != EntityID_Invalid) {
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection)); widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
} }
} else if (newMode == WidgetMode::Rotate) { } else if (newMode == WidgetMode::Rotate) {
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.obj"; m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.obj";
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.obj"; m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.obj";
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.obj"; m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.obj";
if (m_Selection != 0) { if (m_Selection != EntityID_Invalid) {
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
if (m_WidgetSpace == WidgetSpace::Local) { if (m_WidgetSpace == WidgetSpace::Local) {
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection)); widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
} }
} }
} }
m_WidgetMode = newMode; m_WidgetMode = newMode;
} }
void EditorSystem::setWidgetSpace(WidgetSpace space) void EditorSystem::setWidgetSpace(WidgetSpace space)
{ {
m_WidgetSpace = space; m_WidgetSpace = space;
@@ -348,16 +397,23 @@ void EditorSystem::setWidgetSpace(WidgetSpace space)
void EditorSystem::drawUI(World* world, double dt) void EditorSystem::drawUI(World* world, double dt)
{ {
namespace bfs = boost::filesystem;
ImGui::ShowTestWindow(); ImGui::ShowTestWindow();
//ImGui::ShowStyleEditor(); //ImGui::ShowStyleEditor();
if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) { if (ImGui::BeginMenu("File")) {
//if (ImGui::MenuItem("New")) { }
if (ImGui::MenuItem("New")) { } if (ImGui::MenuItem("Import", "Ctrl+O")) {
if (ImGui::MenuItem("Open", "Ctrl+O")) { } fileImport(world);
if (ImGui::MenuItem("Save", "Ctrl+S")) { } }
if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S")) { } if (ImGui::MenuItem("Save", "Ctrl+S")) {
fileSave(world);
}
if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S")) {
fileSaveAs(world);
}
ImGui::Separator(); ImGui::Separator();
if (ImGui::MenuItem("Close Editor", "F1")) { } if (ImGui::MenuItem("Close Editor", "F1")) { }
@@ -392,7 +448,7 @@ void EditorSystem::drawUI(World* world, double dt)
std::string title = std::string("Components #") + std::to_string(m_Selection) + std::string("###Components"); std::string title = std::string("Components #") + std::to_string(m_Selection) + std::string("###Components");
if (ImGui::Begin(title.c_str())) { if (ImGui::Begin(title.c_str())) {
if (m_Selection != 0) { if (m_Selection != EntityID_Invalid) {
auto& pools = world->GetComponentPools(); auto& pools = world->GetComponentPools();
std::vector<const char*> componentTypes; std::vector<const char*> componentTypes;
@@ -432,16 +488,16 @@ void EditorSystem::drawUI(World* world, double dt)
} }
auto& component = world->GetComponent(m_Selection, componentType); auto& component = world->GetComponent(m_Selection, componentType);
for (auto& pair : ci.FieldTypes) { for (auto& kv : ci.Fields) {
const std::string& field = pair.first; const std::string& fieldName = kv.first;
const std::string& type = pair.second; auto& field = kv.second;
ImGui::PushID(field.c_str()); ImGui::PushID(fieldName.c_str());
if (type == "Vector") { if (field.Type == "Vector") {
auto& val = component.Property<glm::vec3>(field); auto& val = component.Property<glm::vec3>(fieldName);
if (field == "Scale") { if (fieldName == "Scale") {
ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max()); ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max());
} else if (field == "Orientation") { } else if (fieldName == "Orientation") {
glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>())); glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) { if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) {
val = tempVal; val = tempVal;
@@ -449,16 +505,16 @@ void EditorSystem::drawUI(World* world, double dt)
} else { } else {
ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max()); ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max());
} }
} else if (type == "Color") { } else if (field.Type == "Color") {
auto& val = component.Property<glm::vec4>(field); auto& val = component.Property<glm::vec4>(fieldName);
ImGui::ColorEdit4("", glm::value_ptr(val), true); ImGui::ColorEdit4("", glm::value_ptr(val), true);
} else if (type == "string") { } else if (field.Type == "string") {
std::string& val = component.Property<std::string>(field); std::string& val = component.Property<std::string>(fieldName);
char tempString[1024]; char tempString[1024];
memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString))); memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString)));
if (ImGui::InputText("", tempString, sizeof(tempString))) { if (ImGui::InputText("", tempString, sizeof(tempString))) {
val = std::string(tempString); val = std::string(tempString);
LOG_DEBUG("%s::%s changed!", componentType.c_str(), field.c_str()); LOG_DEBUG("%s::%s changed!", componentType.c_str(), fieldName.c_str());
} }
// DROP STUFF // DROP STUFF
if (ImGui::IsItemHovered() && !m_LastDroppedFile.empty()) { if (ImGui::IsItemHovered() && !m_LastDroppedFile.empty()) {
@@ -466,21 +522,21 @@ void EditorSystem::drawUI(World* world, double dt)
m_LastDroppedFile = ""; m_LastDroppedFile = "";
} }
} else if (type == "double") { } else if (field.Type == "double") {
float tempVal = static_cast<float>(component.Property<double>(field)); float tempVal = static_cast<float>(component.Property<double>(fieldName));
if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) { if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) {
component.SetProperty(field, static_cast<double>(tempVal)); component.SetProperty(fieldName, static_cast<double>(tempVal));
} }
} else if (type == "bool") { } else if (field.Type == "bool") {
auto& val = component.Property<bool>(field); auto& val = component.Property<bool>(fieldName);
ImGui::Checkbox("", &val); ImGui::Checkbox("", &val);
} else { } else {
ImGui::TextDisabled(type.c_str()); ImGui::TextDisabled(field.Type.c_str());
} }
ImGui::PopID(); ImGui::PopID();
ImGui::SameLine(); ImGui::SameLine();
ImGui::Text(field.c_str()); ImGui::Text(fieldName.c_str());
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("field annotation goes here"); ImGui::SetTooltip("field annotation goes here");
} }
@@ -492,74 +548,93 @@ void EditorSystem::drawUI(World* world, double dt)
} }
ImGui::End(); ImGui::End();
if (ImGui::Begin("Entitites")) { if (ImGui::Begin("Entities")) {
static EntityID draggingEntity = 0;
auto entityChildren = world->GetEntityChildren(); auto entityChildren = world->GetEntityChildren();
std::function<void(EntityID)> recurse = [&](EntityID parent) { std::function<void(EntityID)> recurse = [&](EntityID parent) {
auto range = entityChildren.equal_range(parent); auto range = entityChildren.equal_range(parent);
for (auto it = range.first; it != range.second; it++) { for (auto it = range.first; it != range.second; it++) {
if (createEntityNode(world, it->second)) {
ImVec2 pos = ImGui::GetCursorScreenPos();
float width = ImGui::GetContentRegionAvailWidth();
ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 13));
auto window = ImGui::GetCurrentWindow();
if (m_Selection == it->second) {
const ImU32 col = window->Color(ImGuiCol_HeaderActive);
window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
}
ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(it->second)).c_str());
bool hovered = false;
bool held = false;
if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
m_Selection = it->second;
}
if (held) {
ImVec2 entityDragDelta = ImGui::GetMouseDragDelta(0);
if (std::abs(entityDragDelta.x) > 0 && std::abs(entityDragDelta.y) > 0) {
if (draggingEntity == 0) {
draggingEntity = it->second;
LOG_DEBUG("Started drag of entity %i", draggingEntity);
}
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos + ImVec2(20, 0));
ImGui::Begin("Change parent", nullptr, ImVec2(0, 0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings);
ImGui::Text("#%i", draggingEntity);
ImGui::End();
}
}
ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
if (ImGui::TreeNode((std::string("#") + std::to_string(it->second)).c_str())) {
if (draggingEntity != 0 && ImGui::IsItemHoveredRect() && ImGui::IsMouseReleased(0)) {
LOG_DEBUG("Changed parent of %i to %i", draggingEntity, it->second);
changeParent(draggingEntity, it->second);
draggingEntity = 0;
}
if (ImGui::BeginPopupContextItem("item context menu")) {
if (ImGui::Button("Add")) {
EntityID entity = world->CreateEntity(it->second);
world->AttachComponent(entity, "Transform");
}
ImGui::SameLine();
if (ImGui::Button("Delete")) {
world->DeleteEntity(it->second);
ImGui::CloseCurrentPopup();
if (m_Selection == it->second) {
m_Selection = 0;
}
}
ImGui::EndPopup();
}
recurse(it->second); recurse(it->second);
ImGui::TreePop(); ImGui::TreePop();
} }
} }
}; };
recurse(0); recurse(EntityID_Invalid);
} }
ImGui::End(); ImGui::End();
} }
bool EditorSystem::createEntityNode(World* world, EntityID entity)
{
// HACK: Don't show the widget entities in the entity tree
if (entity == m_Widget) {
return false;
}
ImVec2 pos = ImGui::GetCursorScreenPos();
float width = ImGui::GetContentRegionAvailWidth();
ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 13));
auto window = ImGui::GetCurrentWindow();
if (m_Selection == entity) {
const ImU32 col = window->Color(ImGuiCol_HeaderActive);
window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
}
ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(entity)).c_str());
bool hovered = false;
bool held = false;
if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
m_Selection = entity;
}
if (held) {
ImVec2 entityDragDelta = ImGui::GetMouseDragDelta(0);
if (std::abs(entityDragDelta.x) > 0 && std::abs(entityDragDelta.y) > 0) {
if (m_UIDraggingEntity == EntityID_Invalid) {
m_UIDraggingEntity = entity;
LOG_DEBUG("Started drag of entity %i", m_UIDraggingEntity);
}
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos + ImVec2(20, 0));
ImGui::Begin("Change parent", nullptr, ImVec2(0, 0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings);
ImGui::Text("#%i", m_UIDraggingEntity);
ImGui::End();
}
}
ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
std::string nodeTitle;
const std::string& entityName = world->GetName(entity);
if (!entityName.empty()) {
nodeTitle = entityName;
} else {
nodeTitle = std::string("#") + std::to_string(entity);
}
if (ImGui::TreeNode(nodeTitle.c_str())) {
if (m_UIDraggingEntity != EntityID_Invalid && ImGui::IsItemHoveredRect() && ImGui::IsMouseReleased(0)) {
LOG_DEBUG("Changed parent of %i to %i", m_UIDraggingEntity, entity);
changeParent(m_UIDraggingEntity, entity);
m_UIDraggingEntity = EntityID_Invalid;
}
if (ImGui::BeginPopupContextItem("item context menu")) {
if (ImGui::Button("Add")) {
EntityID newEntity = world->CreateEntity(entity);
world->AttachComponent(newEntity, "Transform");
}
ImGui::SameLine();
if (ImGui::Button("Delete")) {
world->DeleteEntity(entity);
ImGui::CloseCurrentPopup();
if (!world->ValidEntity(m_Selection)) {
m_Selection = EntityID_Invalid;
}
}
ImGui::EndPopup();
}
return true;
} else {
return false;
}
}
bool EditorSystem::createDeleteButton(std::string componentType) bool EditorSystem::createDeleteButton(std::string componentType)
{ {
float width = ImGui::GetContentRegionAvailWidth(); float width = ImGui::GetContentRegionAvailWidth();
@@ -594,3 +669,48 @@ void EditorSystem::changeParent(EntityID entity, EntityID newParent)
m_World->SetParent(entity, newParent); m_World->SetParent(entity, newParent);
} }
void EditorSystem::fileImport(World* world)
{
m_CurrentFile = openDialog(m_DefaultEntityDir);
auto file = ResourceManager::Load<EntityFile>(m_CurrentFile.string());
EntityFilePreprocessor fpp(file);
fpp.RegisterComponents(world);
EntityFileParser fp(file);
fp.MergeEntities(world);
createWidget();
updateWidget();
}
void EditorSystem::fileSave(World* world)
{
if (boost::filesystem::exists(m_CurrentFile)) {
// HACK: Delete the widgets so they don't appear in the saved file
world->DeleteEntity(m_Widget);
m_Widget = EntityID_Invalid;
EntityFileWriter writer(m_CurrentFile.string());
writer.WriteWorld(world);
createWidget();
} else {
fileSaveAs(world);
}
}
void EditorSystem::fileSaveAs(World* world)
{
auto filePath = saveDialog(m_DefaultEntityDir);
if (filePath.empty()) {
return;
}
// HACK: Delete the widgets so they don't appear in the saved file
world->DeleteEntity(m_Widget);
m_Widget = EntityID_Invalid;
EntityFileWriter writer(filePath.string());
writer.WriteWorld(world);
createWidget();
}
+112 -139
View File
@@ -5,30 +5,25 @@ using namespace boost::asio::ip;
Client::Client(ConfigFile* config) : m_Socket(m_IOService) Client::Client(ConfigFile* config) : m_Socket(m_IOService)
{ {
// Asumes root node is EntityID 0
insertIntoServerClientMaps(0, 0);
// Default is local host // Default is local host
std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1"); std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
int port = config->Get<int>("Networking.Port", 13); int port = config->Get<int>("Networking.Port", 13);
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port); m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
// Set up network stream // Set up network stream
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter"); m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
} }
Client::~Client() Client::~Client()
{ { }
m_EventBroker->Unsubscribe(m_EInputCommand);
}
void Client::Start(World* world, EventBroker* eventBroker) void Client::Start(World* world, EventBroker* eventBroker)
{ {
m_WasStarted = true;
m_EventBroker = eventBroker; m_EventBroker = eventBroker;
m_World = world; m_World = world;
// Subscribe to events // Subscribe to events
//m_EInputCommand = decltype(m_EInputCommand)(std::bind(&Client::OnInputCommand, this, std::placeholders::_1));
//m_EventBroker->Subscribe(m_EInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
m_Socket.connect(m_ReceiverEndpoint); m_Socket.connect(m_ReceiverEndpoint);
@@ -40,77 +35,15 @@ void Client::Update()
readFromServer(); readFromServer();
} }
void Client::Close()
{
if (m_WasStarted) {
disconnect();
m_ThreadIsRunning = false;
m_EventBroker->Unsubscribe(m_EInputCommand);
}
}
void Client::readFromServer() void Client::readFromServer()
{ {
if (m_Socket.available()) { while (m_Socket.available()) {
bytesRead = receive(readBuf, INPUTSIZE); bytesRead = receive(readBuf, INPUTSIZE);
if (bytesRead > 0) { if (bytesRead > 0) {
Packet packet(readBuf, bytesRead); Packet packet(readBuf, bytesRead);
parseMessageType(packet); parseMessageType(packet);
} }
} }
std::clock_t currentTime = std::clock();
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
if (isConnected()) {
sendSnapshotToServer();
}
previousSnapshotMessage = currentTime;
}
}
void Client::sendSnapshotToServer()
{
// Reset previous key state in snapshot.
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
auto player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
// See if any movement keys are down
// We dont care if it's overwritten by later
// if statement. Watcha gonna do, right!
if (player["Forward"]) {
m_NextSnapshot.InputForward = "+Forward";
}
if (player["Left"]) {
m_NextSnapshot.InputRight = "-Right";
}
if (player["Back"]) {
m_NextSnapshot.InputForward = "-Forward";
}
if (player["Right"]) {
m_NextSnapshot.InputRight = "+Right";
}
if (m_NextSnapshot.InputForward != "") {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(m_NextSnapshot.InputForward);
send(packet);
} else {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString("0Forward");
send(packet);
}
if (m_NextSnapshot.InputRight != "") {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(m_NextSnapshot.InputRight);
send(packet);
} else {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString("0Right");
send(packet);
}
} }
void Client::parseMessageType(Packet& packet) void Client::parseMessageType(Packet& packet)
@@ -121,6 +54,8 @@ void Client::parseMessageType(Packet& packet)
// Read packet ID // Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
if (m_PacketID <= m_PreviousPacketID)
return;
//IdentifyPacketLoss(); //IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) { switch (static_cast<MessageType>(messageType)) {
@@ -140,9 +75,8 @@ void Client::parseMessageType(Packet& packet)
break; break;
case MessageType::Disconnect: case MessageType::Disconnect:
break; break;
case MessageType::Event: case MessageType::PlayerConnected:
parseEventMessage(packet); parsePlayerConnected(packet);
break;
default: default:
break; break;
} }
@@ -150,10 +84,19 @@ void Client::parseMessageType(Packet& packet)
void Client::parseConnect(Packet& packet) void Client::parseConnect(Packet& packet)
{ {
// Set your own player id
m_PlayerID = packet.ReadPrimitive<int>(); m_PlayerID = packet.ReadPrimitive<int>();
m_ServerEntityID = packet.ReadPrimitive<EntityID>();
// Map ServerEntityID and your PlayerID
LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID); LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
} }
void Client::parsePlayerConnected(Packet & packet)
{
// Map ServerEntityID and other player's PlayerID
LOG_INFO("A Player connected");
}
void Client::parsePing() void Client::parsePing()
{ {
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC); m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
@@ -167,46 +110,74 @@ void Client::parseServerPing()
send(packet); send(packet);
} }
void Client::parseEventMessage(Packet& packet) void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
{ {
int Id = -1; for (auto field : componentInfo.FieldsInOrder) {
std::string command = packet.ReadString(); ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field);
if (command.find("+Player") != std::string::npos) { if (fieldInfo.Type == "string") {
Id = packet.ReadPrimitive<int>(); std::string& value = packet.ReadString();
// Sett Player name m_World->GetComponent(entityID, componentType)[fieldInfo.Name] = value;
m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else { } else {
LOG_INFO("%i: Event message: %s", m_PacketID, command.c_str()); memcpy(m_World->GetComponent(entityID, componentType).Data + fieldInfo.Offset, packet.ReadData(fieldInfo.Stride), fieldInfo.Stride);
}
} }
} }
// Field parse
void Client::parseSnapshot(Packet& packet) void Client::parseSnapshot(Packet& packet)
{ {
std::string tempName; std::string componentType = packet.ReadString();
for (size_t i = 0; i < MAXCONNECTIONS; i++) { while (packet.DataReadSize() < packet.Size()) {
// We're checking for empty name for now. This might not be the best way, // Components EntityID
// but it is to avoid sending redundant data. EntityID receivedEntityID = packet.ReadPrimitive<EntityID>();
tempName = packet.ReadString(); // Parents EntityID
EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>();
ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
// Apply the position data read to the player entity // Check if the received EntityID is mapped to one of our local EntityIDs
// New player connected on the server side if (serverClientMapsHasEntity(receivedEntityID)) {
if (m_PlayerDefinitions[i].Name == "" && tempName != "") { // Get the local EntityID
m_PlayerDefinitions[i].Name = tempName; EntityID entityID = m_ServerIDToClientID.at(receivedEntityID);
m_PlayerDefinitions[i].EntityID = createPlayer(); // Check if the component exists
} else if (m_PlayerDefinitions[i].Name != "" && tempName == "") { if (m_World->HasComponent(entityID, componentType)) {
// Someone disconnected // If the entity and the component exists update it
// TODO: Insert code here updateFields(packet, componentInfo, entityID, componentType);
break; // if entity exists but not the component
} else if (m_PlayerDefinitions[i].Name == "" && tempName == "") { } else {
// Not a connected player // Create component
break; m_World->AttachComponent(entityID, componentType);
// Copy data to newly created component
updateFields(packet, componentInfo, entityID, componentType);
}
// If the entity dosent exist nor the component
} else {
// Create Entity
// If entity dosen't exist
EntityID newEntityID = m_World->CreateEntity();
insertIntoServerClientMaps(receivedEntityID, newEntityID);
// Check if EntityIDs are out of sync
if (newEntityID != receivedEntityID) {
LOG_INFO("Client::parseSnapshot(Packet& packet): Newly created EntityID is not the \
same as the one sent by server (EntityIDs are out of sync)");
}
// Create component
m_World->AttachComponent(newEntityID, componentType);
// Copy data to newly created component
updateFields(packet, componentInfo, newEntityID, componentType);
} }
if (m_PlayerDefinitions[i].EntityID != -1) {
// Move player to server position // Parent Logic
int dataSize = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Info.Meta.Stride; // Don't need to check if receivedEntityID is mapped. (It should have been set)
memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, packet.ReadData(dataSize), dataSize); if (receivedParentEntityID != std::numeric_limits<EntityID>::max()) {
if (serverClientMapsHasEntity(receivedParentEntityID)) {
m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), m_ServerIDToClientID.at(receivedParentEntityID));
// If Parent dosen't exist create one and map receivedParentEntityID to it.
} else {
// Create the new parent and add it to map
EntityID newParentEntityID = m_World->CreateEntity();
insertIntoServerClientMaps(receivedParentEntityID, newParentEntityID);
// Set the newly created Entity as parent.
m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), newParentEntityID);
}
} }
} }
} }
@@ -223,7 +194,6 @@ int Client::receive(char* data, size_t length)
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
return bytesReceived; return bytesReceived;
} }
@@ -258,47 +228,33 @@ void Client::ping()
send(packet); send(packet);
} }
void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
{
data += stepSize;
length -= stepSize;
}
bool Client::OnInputCommand(const Events::InputCommand & e) bool Client::OnInputCommand(const Events::InputCommand & e)
{ {
if (isConnected()) {
ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
if (e.Command == "Forward") {
if (e.Value > 0) {
(bool&)player["Forward"] = true;
(bool&)player["Back"] = false;
} else if (e.Value < 0) {
(bool&)player["Back"] = true;
(bool&)player["Forward"] = false;
} else {
(bool&)player["Forward"] = false;
(bool&)player["Back"] = false;
}
}
if (e.Command == "Right") {
if (e.Value > 0) {
(bool&)player["Right"] = true;
(bool&)player["Left"] = false;
} else if (e.Value < 0) {
(bool&)player["Left"] = true;
(bool&)player["Right"] = false;
} else {
(bool&)player["Left"] = false;
(bool&)player["Right"] = false;
}
}
}
if (e.Command == "ConnectToServer") { // Connect for now if (e.Command == "ConnectToServer") { // Connect for now
connect(); connect();
LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
} else {
Packet packet(MessageType::OnInputCommand, m_SendPacketID);
packet.WriteString(e.Command);
packet.WritePrimitive(e.PlayerID);
packet.WritePrimitive(e.Value);
send(packet);
LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
} }
return false; return false;
} }
bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
{
Packet packet(MessageType::OnInputCommand, m_SendPacketID);
packet.WritePrimitive(e.DamageAmount);
packet.WritePrimitive(e.PlayerDamagedID);
packet.WriteString(e.TypeOfDamage);
send(packet);
return false;
}
void Client::identifyPacketLoss() void Client::identifyPacketLoss()
{ {
@@ -328,3 +284,20 @@ EntityID Client::createPlayer()
ComponentWrapper player = m_World->AttachComponent(entityID, "Player"); ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
return entityID; return entityID;
} }
bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
{
return m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end();
}
bool Client::serverClientMapsHasEntity(EntityID serverEntityID)
{
return m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end();
}
void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
{
m_ServerIDToClientID.insert(std::make_pair(serverEntityID, clientEntityID));
m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID));
}
+39 -10
View File
@@ -3,13 +3,7 @@
Packet::Packet(MessageType type, unsigned int& packetID) Packet::Packet(MessageType type, unsigned int& packetID)
{ {
m_Data = new char[m_MaxPacketSize]; m_Data = new char[m_MaxPacketSize];
// Create message header Init(type, packetID);
// Add message type
int messageType = static_cast<int>(type);
Packet::WritePrimitive<int>(messageType);
packetID = packetID % 1000; // Packet id modulos
Packet::WritePrimitive<int>(packetID);
packetID++;
} }
// Create message // Create message
@@ -28,12 +22,26 @@ Packet::~Packet()
delete[] m_Data; delete[] m_Data;
} }
void Packet::WriteString(std::string str) void Packet::Init(MessageType type, unsigned int & packetID)
{
m_ReturnDataOffset = 0;
m_Offset = 0;
// Create message header
// Add message type
int messageType = static_cast<int>(type);
Packet::WritePrimitive<int>(messageType);
packetID = packetID % 1000; // Packet id modulos
Packet::WritePrimitive<int>(packetID);
packetID++;
}
void Packet::WriteString(const std::string& str)
{ {
// Message, add one extra byte for null terminator // Message, add one extra byte for null terminator
int sizeOfString = str.size() + 1; int sizeOfString = str.size() + 1;
if (m_Offset + sizeOfString > m_MaxPacketSize) { if (m_Offset + sizeOfString > m_MaxPacketSize) {
LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size.\n"); LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
resizeData();
} }
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char)); memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
m_Offset += sizeOfString * sizeof(char); m_Offset += sizeOfString * sizeof(char);
@@ -42,7 +50,8 @@ void Packet::WriteString(std::string str)
void Packet::WriteData(char * data, int sizeOfData) void Packet::WriteData(char * data, int sizeOfData)
{ {
if (m_Offset + sizeOfData > m_MaxPacketSize) { if (m_Offset + sizeOfData > m_MaxPacketSize) {
LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size.\n"); LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
resizeData();
} }
memcpy(m_Data + m_Offset, data, sizeOfData); memcpy(m_Data + m_Offset, data, sizeOfData);
m_Offset += sizeOfData; m_Offset += sizeOfData;
@@ -70,3 +79,23 @@ char * Packet::ReadData(int SizeOfData)
m_ReturnDataOffset += SizeOfData; m_ReturnDataOffset += SizeOfData;
return (m_Data + oldReturnDataOffset); return (m_Data + oldReturnDataOffset);
} }
void Packet::resizeData()
{
// Allocate memory to store our data in
char* holdData = new char[m_MaxPacketSize];
// Copy our data to the newly allocated memory
memcpy(holdData, m_Data, m_Offset);
// Increase max packet size
m_MaxPacketSize = m_MaxPacketSize * 2;
// Delete our data
delete m_Data;
// Allocate twice the memory we had before
m_Data = new char[m_MaxPacketSize];
// Copy our data to new location
memcpy(m_Data, holdData, m_Offset);
// Delete the memory allocated to hold our data
// while we resized the old data container.
delete holdData;
}
+51 -96
View File
@@ -24,20 +24,10 @@ void Server::Update()
readFromClients(); readFromClients();
} }
void Server::Close()
{
m_ThreadIsRunning = false;
m_Socket.close();
}
void Server::readFromClients() void Server::readFromClients()
{ {
// m_ThreadIsRunning might be unnecessary but the while (m_Socket.available()) {
// program crashed if it executed m_Socket.available()
// when closing the program.
if (m_Socket.available()) {
try { try {
bytesRead = receive(readBuffer, INPUTSIZE); bytesRead = receive(readBuffer, INPUTSIZE);
Packet packet(readBuffer, bytesRead); Packet packet(readBuffer, bytesRead);
@@ -45,7 +35,6 @@ void Server::readFromClients()
} catch (const std::exception& err) { } catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what()); //LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
} }
} }
std::clock_t currentTime = std::clock(); std::clock_t currentTime = std::clock();
// Send snapshot // Send snapshot
@@ -88,13 +77,15 @@ void Server::parseMessageType(Packet& packet)
case MessageType::Message: case MessageType::Message:
break; break;
case MessageType::Snapshot: case MessageType::Snapshot:
parseSnapshot(packet);
break; break;
case MessageType::Disconnect: case MessageType::Disconnect:
parseDisconnect(); parseDisconnect();
break; break;
case MessageType::Event: case MessageType::OnInputCommand:
parseEvent(packet); parseOnInputCommand(packet);
break;
case MessageType::OnPlayerDamage:
parseOnPlayerDamage(packet);
break; break;
default: default:
break; break;
@@ -112,7 +103,7 @@ int Server::receive(char * data, size_t length)
void Server::send(Packet& packet, int playerID) void Server::send(Packet& packet, int playerID)
{ {
m_Socket.send_to( int bytesSent = m_Socket.send_to(
boost::asio::buffer(packet.Data(), packet.Size()), boost::asio::buffer(packet.Data(), packet.Size()),
m_PlayerDefinitions[playerID].Endpoint, m_PlayerDefinitions[playerID].Endpoint,
0); 0);
@@ -128,23 +119,6 @@ void Server::send(Packet & packet)
0); 0);
} }
void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
{
data += stepSize;
length -= stepSize;
}
void Server::broadcast(std::string message)
{
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(message);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
send(packet, i);
}
}
}
void Server::broadcast(Packet& packet) void Server::broadcast(Packet& packet)
{ {
for (int i = 0; i < MAXCONNECTIONS; ++i) { for (int i = 0; i < MAXCONNECTIONS; ++i) {
@@ -154,23 +128,35 @@ void Server::broadcast(Packet& packet)
} }
} }
// Send snapshot fields
void Server::sendSnapshot() void Server::sendSnapshot()
{ {
// Should time this
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
for (auto& it : worldComponentPools) {
Packet packet(MessageType::Snapshot, m_SendPacketID); Packet packet(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) { ComponentPool* componentPool = it.second;
ComponentInfo componentInfo = componentPool->ComponentInfo();
// Send an empty name if there is no player connected on this position. // Component Type
packet.WriteString(m_PlayerDefinitions[i].Name); packet.WriteString(componentInfo.Name);
for (auto& componentWrapper : *componentPool) {
if (m_PlayerDefinitions[i].EntityID == -1) { // Components EntityID
continue; packet.WritePrimitive(componentWrapper.EntityID);
// Parents EntityID
packet.WritePrimitive(m_World->GetParent(componentWrapper.EntityID));
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
}
} }
// Pack transfrom component into data packet
auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform");
packet.WriteData(transform.Data, transform.Info.Meta.Stride);
} }
broadcast(packet); broadcast(packet);
} }
}
void Server::sendPing() void Server::sendPing()
{ {
@@ -178,10 +164,9 @@ void Server::sendPing()
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
int ping = 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC); int ping = 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("%i: Player %i's ping: %i", m_PacketID, i, ping); LOG_INFO("Last packetID received %i: Player %i's ping: %i", m_PacketID, i, ping);
} }
} }
// Create ping message // Create ping message
Packet packet(MessageType::ServerPing, m_SendPacketID); Packet packet(MessageType::ServerPing, m_SendPacketID);
packet.WriteString("Ping from server"); packet.WriteString("Ping from server");
@@ -211,7 +196,7 @@ void Server::checkForTimeOuts()
void Server::disconnect(int i) void Server::disconnect(int i)
{ {
broadcast("A player disconnected"); //broadcast("A player disconnected");
LOG_INFO("Player %i disconnected/timed out", i); LOG_INFO("Player %i disconnected/timed out", i);
// Remove enteties and stuff // Remove enteties and stuff
@@ -220,40 +205,24 @@ void Server::disconnect(int i)
m_PlayerDefinitions[i].Name = ""; m_PlayerDefinitions[i].Name = "";
} }
void Server::parseEvent(Packet& packet) void Server::parseOnInputCommand(Packet& packet)
{ {
size_t i; Events::InputCommand e;
for (i = 0; i < MAXCONNECTIONS; i++) { e.Command = packet.ReadString();
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { e.PlayerID = packet.ReadPrimitive<int>();
break; e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
} }
}
// If no player matches the address return.
if (i >= 8)
return;
unsigned int entityId = m_PlayerDefinitions[i].EntityID; void Server::parseOnPlayerDamage(Packet & packet)
std::string eventString = packet.ReadString(); {
if ("+Forward" == eventString) { Events::PlayerDamage e;
m_World->GetComponent(entityId, "Player")["Forward"] = true; e.DamageAmount = packet.ReadPrimitive<double>();
m_World->GetComponent(entityId, "Player")["Back"] = false; e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
} else if ("-Forward" == eventString) { e.TypeOfDamage = packet.ReadString();
m_World->GetComponent(entityId, "Player")["Forward"] = false; m_EventBroker->Publish(e);
m_World->GetComponent(entityId, "Player")["Back"] = true; LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
} else if ("0Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = false;
}
if ("+Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Left"] = false;
m_World->GetComponent(entityId, "Player")["Right"] = true;
} else if ("-Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = true;
} else if ("0Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = false;
}
} }
void Server::parseConnect(Packet& packet) void Server::parseConnect(Packet& packet)
@@ -277,15 +246,16 @@ void Server::parseConnect(Packet& packet)
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name.c_str(), m_PlayerDefinitions[i].Endpoint.address().to_string().c_str()); LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name.c_str(), m_PlayerDefinitions[i].Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet packet(MessageType::Connect, m_SendPacketID); Packet packet(MessageType::Connect, m_SendPacketID);
packet.WritePrimitive<int>(i); // Player ID packet.WritePrimitive<int>(i); // Player ID
packet.WritePrimitive<EntityID>(m_PlayerDefinitions[i].EntityID); // Entity ID
send(packet, i); send(packet, i);
// Send notification that a player has connected // Send notification that a player has connected
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: " Packet notificationPacket(MessageType::PlayerConnected, m_PacketID);
+ m_PlayerDefinitions[i].Endpoint.address().to_string(); broadcast(notificationPacket);
broadcast(str);
break; break;
} }
} }
@@ -322,21 +292,6 @@ void Server::parseServerPing()
} }
} }
// NOT USED
void Server::parseSnapshot(Packet& packet)
{
// Does no logic. Returns snapshot if client request one
// The snapshot is not a real snapshot tho...
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
m_Socket.send_to(
boost::asio::buffer("I'm sending a snapshot to you guys!"),
m_PlayerDefinitions[i].Endpoint,
0);
}
}
}
void Server::identifyPacketLoss() void Server::identifyPacketLoss()
{ {
// if no packets lost, difference should be equal to 1 // if no packets lost, difference should be equal to 1
+12 -9
View File
@@ -50,6 +50,18 @@ void Camera::SetOrientation(glm::quat val)
UpdateViewMatrix(); UpdateViewMatrix();
} }
void Camera::SetProjectionMatrix(glm::mat4 val)
{
m_ProjectionMatrix = val;
}
void Camera::SetViewMatrix(glm::mat4 val)
{
m_ViewMatrix = val;
}
//void Camera::Pitch(float val) //void Camera::Pitch(float val)
//{ //{
// m_Pitch = val; // m_Pitch = val;
@@ -64,15 +76,6 @@ void Camera::SetOrientation(glm::quat val)
void Camera::UpdateProjectionMatrix() void Camera::UpdateProjectionMatrix()
{ {
// m_ProjectionMatrix = glm::ortho(
// -16.f,
// 16.f,
// -9.f,
// 9.f,
// m_NearClip,
// m_FarClip
// );
m_ProjectionMatrix = glm::perspective(m_FOV, m_AspectRatio, m_NearClip, m_FarClip); m_ProjectionMatrix = glm::perspective(m_FOV, m_AspectRatio, m_NearClip, m_FarClip);
} }
+8 -11
View File
@@ -21,29 +21,25 @@ void DrawScenePass::InitializeShaderPrograms()
m_BasicForwardProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/BasicForward.frag.glsl"))); m_BasicForwardProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/BasicForward.frag.glsl")));
m_BasicForwardProgram->Compile(); m_BasicForwardProgram->Compile();
m_BasicForwardProgram->Link(); m_BasicForwardProgram->Link();
} }
void DrawScenePass::Draw(RenderQueueCollection& rq) void DrawScenePass::Draw(RenderScene& scene)
{ {
//glBindFramebuffer(GL_FRAMEBUFFER, 0); //glBindFramebuffer(GL_FRAMEBUFFER, 0);
GLERROR("Renderer::Draw PickingPass"); GLERROR("Renderer::Draw PickingPass");
DrawScenePassState state; DrawScenePassState state = DrawScenePassState();
for (auto &job : scene.ForwardJobs) {
//TODO: Render: Add code for more jobs than modeljobs.
for (auto &job : rq.Forward) {
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job); auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
if (modelJob) { if (modelJob) {
GLuint ShaderHandle = m_BasicForwardProgram->GetHandle(); GLuint ShaderHandle = m_BasicForwardProgram->GetHandle();
m_BasicForwardProgram->Bind(); m_BasicForwardProgram->Bind();
//TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix)); glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ViewMatrix())); glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix())); glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
glUniform4fv(glGetUniformLocation(ShaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color)); glUniform4fv(glGetUniformLocation(ShaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
//TODO: Renderer: bättre textur felhantering samt fler texturer stöd //TODO: Renderer: bättre textur felhantering samt fler texturer stöd
@@ -59,8 +55,9 @@ void DrawScenePass::Draw(RenderQueueCollection& rq)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex); glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex);
continue; //continue;
} }
} }
GLERROR("DrawScene Error"); GLERROR("DrawScene Error");
} }
+4 -2
View File
@@ -8,8 +8,10 @@ DrawScenePassState::DrawScenePassState()
GLERROR("---"); GLERROR("---");
Enable(GL_DEPTH_TEST); Enable(GL_DEPTH_TEST);
Enable(GL_CULL_FACE); Enable(GL_CULL_FACE);
ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f)); Enable(GL_BLEND);
Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f));
// Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} }
DrawScenePassState::~DrawScenePassState() DrawScenePassState::~DrawScenePassState()
+1 -8
View File
@@ -39,17 +39,10 @@ void DummyRenderer::Initialize()
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
// Create default camera
m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
if (m_Camera == nullptr) {
m_Camera = m_DefaultCamera;
}
glfwSwapInterval(m_VSYNC); glfwSwapInterval(m_VSYNC);
} }
void DummyRenderer::Draw(RenderQueueCollection& rq) void DummyRenderer::Draw(RenderFrame& rq)
{ {
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f); glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
+69 -30
View File
@@ -43,45 +43,50 @@ void PickingPass::InitializeShaderPrograms()
m_PickingProgram->Link(); m_PickingProgram->Link();
} }
void PickingPass::Draw(RenderQueueCollection& rq) void PickingPass::Draw(RenderScene& scene)
{ {
m_PickingColorsToEntity.clear();
PickingPassState* state = new PickingPassState(m_PickingBuffer.GetHandle()); PickingPassState* state = new PickingPassState(m_PickingBuffer.GetHandle());
int r = 0;
int g = 0;
//TODO: Render: Add code for more jobs than modeljobs. //TODO: Render: Add code for more jobs than modeljobs.
GLuint ShaderHandle = m_PickingProgram->GetHandle(); GLuint ShaderHandle = m_PickingProgram->GetHandle();
m_PickingProgram->Bind(); m_PickingProgram->Bind();
std::map<EntityID, glm::vec2> entityColors;
for (auto &job : rq.Forward) {
m_Camera = scene.Camera;
for (auto &job : scene.ForwardJobs) {
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job); auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
if (modelJob) { if (modelJob) {
int pickColor[2] = { r, g }; int pickColor[2] = { m_ColorCounter[0], m_ColorCounter[1] };
auto color = entityColors.find(modelJob->Entity);
if (color != entityColors.end()) { PickingInfo pickInfo;
pickInfo.Entity = modelJob->Entity;
pickInfo.World = modelJob->World;
pickInfo.Camera = scene.Camera;
auto color = m_EntityColors.find(std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera));
if (color != m_EntityColors.end()) {
pickColor[0] = color->second[0]; pickColor[0] = color->second[0];
pickColor[1] = color->second[1]; pickColor[1] = color->second[1];
} else { } else {
entityColors[modelJob->Entity] = glm::vec2(pickColor[0], pickColor[1]); m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
if (r + 10 > 255) { if (m_ColorCounter[0] > 255) {
r = 0; m_ColorCounter[0] = 0;
g += 1; m_ColorCounter[1]++;;
} else { } else {
r += 1; m_ColorCounter[0]++;;
} }
} }
m_PickingColorsToEntity[glm::vec2(pickColor[0], pickColor[1])] = modelJob->Entity;
//Render picking stuff m_PickingColorsToEntity[glm::ivec2(pickColor[0], pickColor[1])] = pickInfo;
//TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix)); glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ViewMatrix())); glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix())); glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
glUniform2fv(glGetUniformLocation(ShaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1]))); glUniform2fv(glGetUniformLocation(ShaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
glBindVertexArray(modelJob->Model->VAO); glBindVertexArray(modelJob->Model->VAO);
@@ -89,24 +94,58 @@ void PickingPass::Draw(RenderQueueCollection& rq)
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, nullptr, modelJob->StartIndex); glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, nullptr, modelJob->StartIndex);
} }
} }
m_PickingBuffer.Unbind(); m_PickingBuffer.Unbind();
GLERROR("PickingPass Error"); GLERROR("PickingPass Error");
//Publish pick event every frame with the pick data that can be picked by the event
delete state;
}
void PickingPass::ClearPicking()
{
m_PickingColorsToEntity.clear();
m_EntityColors.clear();
m_ColorCounter[0] = 1;
m_ColorCounter[1] = 0;
m_PickingBuffer.Bind();
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_PickingBuffer.Unbind();
}
PickData PickingPass::Pick(glm::vec2 screenCoord)
{
int fbWidth; int fbWidth;
int fbHeight; int fbHeight;
glfwGetFramebufferSize(m_Renderer->Window(), &fbWidth, &fbHeight); glfwGetFramebufferSize(m_Renderer->Window(), &fbWidth, &fbHeight);
Events::Picking pickEvent = Events::Picking(
&m_PickingBuffer,
&m_DepthBuffer,
m_Renderer->Camera()->ProjectionMatrix(),
m_Renderer->Camera()->ViewMatrix(),
Rectangle(fbWidth, fbHeight),
&m_PickingColorsToEntity);
m_EventBroker->Publish(pickEvent); Rectangle resolution = Rectangle(fbWidth, fbHeight);
PickData pickData;
// Invert screen y coordinate
screenCoord.y = resolution.Height - screenCoord.y;
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, &m_PickingBuffer, m_DepthBuffer);
pickData.Depth = data.Depth;
delete state; PickingInfo pickInfo;
auto it = m_PickingColorsToEntity.find(glm::ivec2(data.Color[0], data.Color[1]));
if (it != m_PickingColorsToEntity.end()) {
pickInfo = it->second;
} else {
pickData.Entity = EntityID_Invalid;
return pickData;
}
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, resolution, pickInfo.Camera->ProjectionMatrix(), pickInfo.Camera->ViewMatrix());
pickData.Entity = pickInfo.Entity;
pickData.Camera = pickInfo.Camera;
pickData.World = pickInfo.World;
return pickData;
} }
void PickingPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const void PickingPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
+2 -2
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@@ -10,8 +10,8 @@ PickingPassState::PickingPassState(GLuint frameBuffer)
Enable(GL_CULL_FACE); Enable(GL_CULL_FACE);
glm::vec4 clearColor = glm::vec4(0.f); glm::vec4 clearColor = glm::vec4(0.f);
ClearColor(clearColor); //ClearColor(clearColor);
Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} }
PickingPassState::~PickingPassState() PickingPassState::~PickingPassState()
+4
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@@ -81,6 +81,9 @@ RawModel::RawModel(std::string fileName)
float opacity; float opacity;
material->Get(AI_MATKEY_OPACITY, opacity); material->Get(AI_MATKEY_OPACITY, opacity);
desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity); desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
// Material specular color // Material specular color
aiColor3D specular; aiColor3D specular;
material->Get(AI_MATKEY_COLOR_SPECULAR, specular); material->Get(AI_MATKEY_COLOR_SPECULAR, specular);
@@ -134,6 +137,7 @@ RawModel::RawModel(std::string fileName)
matGroup.EndIndex = m_Indices.size() - 1; matGroup.EndIndex = m_Indices.size() - 1;
// Material shininess // Material shininess
material->Get(AI_MATKEY_SHININESS, matGroup.Shininess); material->Get(AI_MATKEY_SHININESS, matGroup.Shininess);
material->Get(AI_MATKEY_OPACITY, matGroup.Transparency);
//LOG_DEBUG("Shininess: %f", matGroup.Shininess); //LOG_DEBUG("Shininess: %f", matGroup.Shininess);
// Diffuse texture // Diffuse texture
//LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE)); //LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE));
-116
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@@ -1,116 +0,0 @@
#include "Rendering/RenderQueueFactory.h"
RenderQueueFactory::RenderQueueFactory()
{
m_RenderQueues = RenderQueueCollection();
}
void RenderQueueFactory::Update(World* world)
{
m_RenderQueues.Clear();
FillModels(world, &m_RenderQueues.Forward);
FillLights(world, &m_RenderQueues.Lights);
}
glm::mat4 RenderQueueFactory::ModelMatrix(World* world, EntityID entity)
{
glm::vec3 position = AbsolutePosition(world, entity);
glm::quat orientation = AbsoluteOrientation(world, entity);
glm::vec3 scale = AbsoluteScale(world, entity);
glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
return modelMatrix;
}
glm::vec3 RenderQueueFactory::AbsolutePosition(World* world, EntityID entity)
{
glm::vec3 position;
do {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
EntityID parent = world->GetParent(entity);
if (parent != 0) {
position += AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"];
} else {
position += (glm::vec3)transform["Position"];
}
entity = parent;
} while (entity != 0);
return position;
}
glm::quat RenderQueueFactory::AbsoluteOrientation(World* world, EntityID entity)
{
glm::quat orientation;
do {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
entity = world->GetParent(entity);
} while (entity != 0);
return orientation;
}
glm::vec3 RenderQueueFactory::AbsoluteScale(World* world, EntityID entity)
{
glm::vec3 scale(1.f);
do {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
scale *= (glm::vec3)transform["Scale"];
entity = world->GetParent(entity);
} while (entity != 0);
return scale;
}
void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue)
{
auto models = world->GetComponents("Model");
if (models == nullptr) {
return;
}
for (auto& modelC : *models) {
bool visible = modelC["Visible"];
if (!visible) {
continue;
}
std::string resource = modelC["Resource"];
if (resource.empty()) {
continue;
}
glm::vec4 color = modelC["Color"];
Model* model = ResourceManager::Load<Model>(resource);
if (model == nullptr) {
model = ResourceManager::Load<Model>("Models/Core/Error.obj");
}
for (auto texGroup : model->TextureGroups) {
ModelJob job;
job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
job.DiffuseTexture = texGroup.Texture.get();
job.NormalTexture = texGroup.NormalMap.get();
job.SpecularTexture = texGroup.SpecularMap.get();
job.Model = model;
job.StartIndex = texGroup.StartIndex;
job.EndIndex = texGroup.EndIndex;
job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID);
job.Color = color;
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
job.Entity = modelC.EntityID;
renderQueue->Add(job);
}
}
}
void RenderQueueFactory::FillLights(World* world, RenderQueue* renderQueue)
{
}
+188
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@@ -0,0 +1,188 @@
#include "Rendering/RenderSystem.h"
RenderSystem::RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame) :ImpureSystem(eventBrokerer)
{
m_Renderer = renderer;
m_RenderFrame = renderFrame;
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
m_Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);
m_DebugCameraInputController = new DebugCameraInputController<RenderSystem>(eventBrokerer, -1);
}
RenderSystem::~RenderSystem()
{
delete m_Camera;
delete m_DebugCameraInputController;
}
bool RenderSystem::OnSetCamera(const Events::SetCamera &event)
{
auto cameras = m_World->GetComponents("Camera");
if (cameras != nullptr) {
for (auto it = cameras->begin(); it != cameras->end(); it++) {
if ((std::string)(*it)["Name"] == event.Name) {
switchCamera((*it).EntityID);
}
}
}
return true;
}
void RenderSystem::switchCamera(EntityID entity)
{
if(m_World->HasComponent(entity, "Camera")) {
if (m_CurrentCamera != EntityID_Invalid) {
if (m_World->HasComponent(m_CurrentCamera, "Model")) {
m_World->GetComponent(m_CurrentCamera, "Model")["Visible"] = true;
}
}
if (m_World->HasComponent(entity, "Model")) {
m_World->GetComponent(entity, "Model")["Visible"] = false;
}
m_CurrentCamera = entity;
m_SwitchCamera = false;
} else {
LOG_ERROR("Entity %i does not have a CameraComponent", entity);
m_SwitchCamera = false;
}
}
void RenderSystem::updateProjectionMatrix(ComponentWrapper& cameraComponent)
{
double fov = cameraComponent["FOV"];
double aspectRatio = (float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height;
double nearClip = cameraComponent["NearClip"];
double farClip = cameraComponent["FarClip"];
m_Camera->SetFOV(glm::radians(fov));
m_Camera->SetAspectRatio(aspectRatio);
m_Camera->SetNearClip(nearClip);
m_Camera->SetFarClip(farClip);
m_Camera->UpdateProjectionMatrix();
}
void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
{
auto models = world->GetComponents("Model");
if (models == nullptr) {
return;
}
for (auto& modelComponent : *models) {
bool visible = modelComponent["Visible"];
if (!visible) {
continue;
}
std::string resource = modelComponent["Resource"];
if (resource.empty()) {
continue;
}
Model* model = ResourceManager::Load<::Model>(resource);
if (model == nullptr) {
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
}
glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, world);
for (auto texGroup : model->TextureGroups) {
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, texGroup, modelComponent, world));
jobs.push_back(modelJob);
}
}
}
bool RenderSystem::OnInputCommand(const Events::InputCommand& e)
{
if (e.Command == "SwitchCamera" && e.Value > 0) {
m_SwitchCamera = true;
return true;
} else {
return false;
}
}
void RenderSystem::Update(World* world, double dt)
{
m_World = world;
m_EventBroker->Process<RenderSystem>();
updateCamera(world, dt);
//Only supports opaque geometry atm
m_RenderFrame->Clear();
RenderScene rs;
rs.Camera = m_Camera;
rs.Viewport = Rectangle(1280, 720);
fillModels(rs.ForwardJobs, world);
m_RenderFrame->Add(rs);
}
void RenderSystem::updateCamera(World* world, double dt)
{
if (m_SwitchCamera) {
auto cameras = world->GetComponents("Camera");
for (auto it = cameras->begin(); it != cameras->end(); it++) {
if ((*it).EntityID == m_CurrentCamera) {
it++;
if (it != cameras->end()) {
switchCamera((*it).EntityID);
} else {
switchCamera((*cameras->begin()).EntityID);
}
break;
}
}
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
m_DebugCameraInputController->SetPosition(cameraTransform["Position"]);
}
if (m_World->ValidEntity(m_CurrentCamera)) {
if (world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) {
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
m_DebugCameraInputController->Update(dt);
(glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(m_DebugCameraInputController->Orientation());
(glm::vec3&)cameraTransform["Position"] = m_DebugCameraInputController->Position();
glm::vec3 position = Transform::AbsolutePosition(world, m_CurrentCamera);
glm::quat orientation = Transform::AbsoluteOrientation(world, m_CurrentCamera);
m_Camera->SetPosition(position);
m_Camera->SetOrientation(orientation);
updateProjectionMatrix(cameraComponent);
}
} else {
m_Camera = m_Camera;
auto cameras = world->GetComponents("Camera");
if (cameras != nullptr) {
if (cameras->begin() != cameras->end()) {
ComponentWrapper& cameraC = *cameras->begin();
switchCamera(cameraC.EntityID);
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
m_DebugCameraInputController->SetPosition(cameraTransform["Position"]);
}
}
}
m_Camera->UpdateViewMatrix();
}
+27 -146
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@@ -1,29 +1,29 @@
#include "Rendering/Renderer.h" #include "Rendering/Renderer.h"
#include "Rendering/DebugCameraInputController.h"
void Renderer::Initialize() void Renderer::Initialize()
{ {
InitializeWindow(); InitializeWindow();
// Create default camera
m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10));
if (m_Camera == nullptr) {
m_Camera = m_DefaultCamera;
}
TEMPCreateLights();
InitializeRenderPasses(); InitializeRenderPasses();
glfwSwapInterval(m_VSYNC); glfwSwapInterval(m_VSYNC);
InitializeShaders(); InitializeShaders();
InitializeTextures(); InitializeTextures();
InitializeSSBOs();
//CalculateFrustum();
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj"); m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj"); m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj"); m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker); m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
// Create default camera
m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10));
if (m_Camera == nullptr) {
m_Camera = m_DefaultCamera;
}
} }
void Renderer::InitializeWindow() void Renderer::InitializeWindow()
@@ -75,54 +75,11 @@ void Renderer::InitializeShaders()
m_DrawScreenQuadProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/DrawScreenQuad.frag.glsl"))); m_DrawScreenQuadProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/DrawScreenQuad.frag.glsl")));
m_DrawScreenQuadProgram->Compile(); m_DrawScreenQuadProgram->Compile();
m_DrawScreenQuadProgram->Link(); m_DrawScreenQuadProgram->Link();
//m_CalculateFrustumProgram = ResourceManager::Load<ShaderProgram>("#CalculateFrustumProgram");
//m_CalculateFrustumProgram.AddShader(std::shared_ptr<Shader>(new ComputeShader("Shaders/GridFrustum.comp.glsl")));
//m_CalculateFrustumProgram.Compile();
//m_CalculateFrustumProgram.Link();
//m_LightCullProgram = ResourceManager::Load<ShaderProgram>("#LightCullProgram");
//m_LightCullProgram.AddShader(std::shared_ptr<Shader>(new ComputeShader("Shaders/cullLights.comp.glsl")));
//m_LightCullProgram.Compile();
//m_LightCullProgram.Link();
} }
void Renderer::InputUpdate(double dt) void Renderer::InputUpdate(double dt)
{ {
static DebugCameraInputController<Renderer> firstPersonInputController(m_EventBroker, -1);
glm::vec3 m_Position = m_Camera->Position();
if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS)
{
m_Position = glm::vec3(0.f, 0.f, 5.f);
}
if (glfwGetKey(m_Window, GLFW_KEY_W) == GLFW_PRESS)
{
m_Position += m_Camera->Forward() * m_CameraMoveSpeed * (float)dt;
}
if (glfwGetKey(m_Window, GLFW_KEY_S) == GLFW_PRESS)
{
m_Position -= m_Camera->Forward() * m_CameraMoveSpeed * (float)dt;
}
if (glfwGetKey(m_Window, GLFW_KEY_D) == GLFW_PRESS)
{
m_Position += m_Camera->Right() * m_CameraMoveSpeed * (float)dt;
}
if (glfwGetKey(m_Window, GLFW_KEY_A) == GLFW_PRESS)
{
m_Position -= m_Camera->Right() * m_CameraMoveSpeed * (float)dt;
}
if (glfwGetKey(m_Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS)
{
m_CameraMoveSpeed = 5.f;
}
else {
m_CameraMoveSpeed = 0.5f;
}
firstPersonInputController.Update(dt);
m_Camera->SetOrientation(firstPersonInputController.Orientation());
m_Camera->SetPosition(firstPersonInputController.Position());
} }
void Renderer::Update(double dt) void Renderer::Update(double dt)
@@ -132,20 +89,31 @@ void Renderer::Update(double dt)
m_ImGuiRenderPass->Update(dt); m_ImGuiRenderPass->Update(dt);
} }
void Renderer::Draw(RenderQueueCollection& rq) void Renderer::Draw(RenderFrame& frame)
{ {
m_PickingPass->Draw(rq); glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f);
//DrawScreenQuad(m_PickingPass->PickingTexture()); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//CullLights();
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f); m_PickingPass->ClearPicking();
for (auto scene : frame.RenderScenes){
m_Camera = scene->Camera; // remove renderer camera when Editor uses the render scene cameras.
m_PickingPass->Draw(*scene);
m_DrawScenePass->Draw(rq);
m_DrawScenePass->Draw(*scene);
GLERROR("Renderer::Draw m_DrawScenePass->Draw"); GLERROR("Renderer::Draw m_DrawScenePass->Draw");
}
m_ImGuiRenderPass->Draw(); m_ImGuiRenderPass->Draw();
glfwSwapBuffers(m_Window); glfwSwapBuffers(m_Window);
} }
PickData Renderer::Pick(glm::vec2 screenCoord)
{
return m_PickingPass->Pick(screenCoord);
}
void Renderer::DrawScreenQuad(GLuint textureToDraw) void Renderer::DrawScreenQuad(GLuint textureToDraw)
{ {
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -185,95 +153,8 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin
GLERROR("Texture initialization failed"); GLERROR("Texture initialization failed");
} }
void Renderer::InitializeSSBOs()
{
printf("Size: %i\n", sizeof(m_Frustums));
glGenBuffers(1, &m_FrustumSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_Frustums), &m_Frustums, GL_DYNAMIC_COPY);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
GLERROR("m_FrustumSSBO");
glGenBuffers(1, &m_LightSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_PointLights), &m_PointLights, GL_DYNAMIC_COPY);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
GLERROR("m_LightSSBO");
glGenBuffers(1, &m_LightGridSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
GLERROR("m_LightGridSSBO");
glGenBuffers(1, &m_LightOffsetSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
GLERROR("m_LightOffsetSSBO");
glGenBuffers(1, &m_LightIndexSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
GLERROR("m_LightIndexSSBO");
}
void Renderer::InitializeRenderPasses() void Renderer::InitializeRenderPasses()
{ {
m_DrawScenePass = new DrawScenePass(this); m_DrawScenePass = new DrawScenePass(this);
m_PickingPass = new PickingPass(this, m_EventBroker); m_PickingPass = new PickingPass(this, m_EventBroker);
} }
void Renderer::CalculateFrustum()
{
GLERROR("CalculateFrustum Error-1");
m_CalculateFrustumProgram->Bind();
GLERROR("CalculateFrustum Error1");
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO);
GLERROR("CalculateFrustum Error2");
glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Camera->ProjectionMatrix()));
GLERROR("CalculateFrustum Error3");
glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Resolution.Width, m_Resolution.Height);
GLERROR("CalculateFrustum Error4");
glDispatchCompute(5, 3, 1);
GLERROR("CalculateFrustum Error5");
}
void Renderer::TEMPCreateLights()
{
for (int i = 0; i < NUM_LIGHTS; i++) {
m_PointLights[i].Position = glm::vec4(i, 0.f, 0.f, 0.f);
m_PointLights[i].Color = glm::vec4(1.f, 0.5f, 0.f + i*0.1f, 1.f);
}
}
void Renderer::CullLights()
{
m_LightCullProgram->Bind();
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO);
glDispatchCompute(m_Resolution.Width / TILE_SIZE, m_Resolution.Height / TILE_SIZE, 1);
GLERROR("CullLights Error");
}
+1
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@@ -19,6 +19,7 @@ file(GLOB SOURCE_FILES
set(SOURCE_FILES set(SOURCE_FILES
${SOURCE_FILES} ${SOURCE_FILES}
"Game.cpp" "Game.cpp"
"HealthSystem.cpp"
"PlayerSystem.cpp" "PlayerSystem.cpp"
) )
+33 -55
View File
@@ -1,14 +1,16 @@
#include "Game.h" #include "Game.h"
#include "Collision/TriggerSystem.h" #include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h" #include "Collision/CollisionSystem.h"
#include "Game/HealthSystem.h"
#include "Core/EntityFileWriter.h"
Game::Game(int argc, char* argv[]) Game::Game(int argc, char* argv[])
{ {
ResourceManager::RegisterType<ConfigFile>("ConfigFile"); ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<Model>("Model"); ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Texture>("Texture"); ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram"); ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
ResourceManager::RegisterType<EntityFile>("EntityFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini"); m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1)); LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
@@ -16,10 +18,9 @@ Game::Game(int argc, char* argv[])
// Create the core event broker // Create the core event broker
m_EventBroker = new EventBroker(); m_EventBroker = new EventBroker();
m_RenderQueueFactory = new RenderQueueFactory();
// Create the renderer // Create the renderer
m_Renderer = new Renderer(m_EventBroker); m_Renderer = new Renderer(m_EventBroker, m_World);
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false)); m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false)); m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
m_Renderer->SetResolution(Rectangle::Rectangle( m_Renderer->SetResolution(Rectangle::Rectangle(
@@ -29,7 +30,8 @@ Game::Game(int argc, char* argv[])
m_Config->Get<int>("Video.Height", 720) m_Config->Get<int>("Video.Height", 720)
)); ));
m_Renderer->Initialize(); m_Renderer->Initialize();
m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f))); //m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
m_RenderFrame = new RenderFrame();
// Create input manager // Create input manager
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker); m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
@@ -47,16 +49,30 @@ Game::Game(int argc, char* argv[])
m_World = new World(); m_World = new World();
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", ""); std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) { if (!mapToLoad.empty()) {
ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World); auto file = ResourceManager::Load<EntityFile>(mapToLoad);
EntityFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
fp.MergeEntities(m_World);
} }
// Create system pipeline // Create system pipeline
m_SystemPipeline = new SystemPipeline(m_EventBroker); m_SystemPipeline = new SystemPipeline(m_EventBroker);
m_SystemPipeline->AddSystem<RaptorCopterSystem>();
m_SystemPipeline->AddSystem<PlayerSystem>();
m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer); //All systems with orderlevel 0 will be updated first.
m_SystemPipeline->AddSystem<CollisionSystem>(); unsigned int updateOrderLevel = 0;
m_SystemPipeline->AddSystem<TriggerSystem>(); m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
//Collision and TriggerSystem should update after player.
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel);
++updateOrderLevel;
m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
// Invoke network // Invoke network
if (m_Config->Get<bool>("Networking.StartNetwork", false)) { if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
@@ -64,17 +80,17 @@ Game::Game(int argc, char* argv[])
networkFunction(); networkFunction();
} }
m_LastTime = glfwGetTime(); m_LastTime = glfwGetTime();
debugInitialize();
} }
Game::~Game() Game::~Game()
{ {
// Call before to ensure that thread closes correctly. delete m_SystemPipeline;
//if (m_IsClientOrServer) delete m_World;
// m_ClientOrServer.Close();
delete m_FrameStack; delete m_FrameStack;
delete m_InputProxy;
delete m_InputManager;
delete m_RenderFrame;
delete m_Renderer;
delete m_EventBroker; delete m_EventBroker;
} }
@@ -100,56 +116,18 @@ void Game::Tick()
if (m_IsClientOrServer) { if (m_IsClientOrServer) {
m_ClientOrServer->Update(); m_ClientOrServer->Update();
} }
// Iterate through systems and update world! // Iterate through systems and update world!
m_SystemPipeline->Update(m_World, dt); m_SystemPipeline->Update(m_World, dt);
debugTick(dt);
m_Renderer->Update(dt); m_Renderer->Update(dt);
m_EventBroker->Process<Client>(); m_EventBroker->Process<Client>();
m_RenderQueueFactory->Update(m_World);
GLERROR("Game::Tick m_RenderQueueFactory->Update"); GLERROR("Game::Tick m_RenderQueueFactory->Update");
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues()); m_Renderer->Draw(*m_RenderFrame);
GLERROR("Game::Tick m_Renderer->Draw"); GLERROR("Game::Tick m_Renderer->Draw");
m_EventBroker->Swap(); m_EventBroker->Swap();
m_EventBroker->Clear(); m_EventBroker->Clear();
} }
bool Game::debugOnInputCommand(const Events::InputCommand& e)
{
if (e.Command == "DebugReload" && e.Value == 1) {
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) {
delete m_World;
m_World = new World();
ResourceManager::Release("EntityXMLFile", mapToLoad);
ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World);
}
}
if (e.Command == "SwitchToServer" && e.Value > 0) {
m_ClientOrServer->Close(); // memory leak for now, use delete when it works
//delete m_ClientOrServer;
m_ClientOrServer = new Server();
LOG_INFO("Switching to server");
m_ClientOrServer->Start(m_World, m_EventBroker);
}
else if (e.Command == "SwitchToClient" && e.Value > 0) {
m_ClientOrServer->Close(); // memory leak for now, use delete when it works
//delete m_ClientOrServer;
m_ClientOrServer = new Client(m_Config);
m_ClientOrServer->Start(m_World, m_EventBroker);
LOG_INFO("Switching to client");
}
return false;
}
void Game::debugInitialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand);
}
void Game::debugTick(double dt) void Game::debugTick(double dt)
{ {
m_EventBroker->Process<Game>(); m_EventBroker->Process<Game>();
+59
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@@ -0,0 +1,59 @@
#include "HealthSystem.h"
#include <algorithm>
HealthSystem::HealthSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Health")
{
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
}
void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, double dt)
{
//if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity)
ComponentWrapper player = world->GetComponent(health.EntityID, "Player");
double maxHealth = (double)health["MaxHealth"];
//process the DeltaHealthVector and change the entitys health accordingly
for (size_t i = m_DeltaHealthVector.size(); i > 0; i--)
{
auto deltaHP = m_DeltaHealthVector[i - 1];
//if we have a healthchange for the current player and health is greater than 0, then apply it
if (std::get<0>(deltaHP) == player.EntityID && (double)health["Health"] > 0.0f) {
//get the deltaHP value from the tuple and make sure you dont get more than maxHealth
double newHealth = std::min((double)health["Health"] + (double)std::get<1>(deltaHP), maxHealth);
health["Health"] = newHealth;
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + i - 1);
//check if health is <= 0
if ((double)health["Health"] <= 0.0f) {
//publish death event
Events::PlayerDeath e;
e.PlayerID = player.EntityID;
m_EventBroker->Publish(e);
//clear the remaining hpDeltas for the dead player
for (size_t j = m_DeltaHealthVector.size(); j > 0; j--)
{
if (std::get<0>(m_DeltaHealthVector[j - 1]) == player.EntityID)
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + j - 1);
}
//break the loop if the player is dead
break;
}
}
}
}
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e)
{
//save the changed HP to a vector. it will be taken care of in UpdateComponent
m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerDamagedID, -e.DamageAmount));
return true;
}
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e)
{
//save the changed HP to a vector. it will be taken care of in UpdateComponent
m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerHealedID, e.HealthAmount));
return true;
}
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@@ -0,0 +1,66 @@
#include <boost/test/unit_test.hpp>
#include <boost/test/execution_monitor.hpp>
using boost::unit_test_framework::test_suite;
using boost::unit_test_framework::test_case;
#include <stdlib.h>//srand
//#define private public
#include "Engine\Core\ConfigFile.h"
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#define DEBUG_CLIENTBLOCK new( _CLIENT_BLOCK, __FILE__, __LINE__)
#define new DEBUG_CLIENTBLOCK
BOOST_AUTO_TEST_SUITE(confTest)
BOOST_AUTO_TEST_CASE(configFileTest)
{
//note: this ConfigFileclass currently has memleaks!
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
auto m_Config = ResourceManager::Load<ConfigFile>("ConfigTest.ini");
//bägge måste vara av samma typ, T typen är string
//http://www.boost.org/doc/libs/1_42_0/doc/html/boost_propertytree/tutorial.html
//"Note that we construct the path to the value by separating the individual keys with dots"
//get from tree tests
auto getSomething = m_Config->Get("Test.Test1", 0);
BOOST_CHECK(getSomething == 423);
auto getSomething2 = m_Config->Get("fsdfdsfd.T", std::string(""));
BOOST_CHECK(getSomething2 == "\"gfdjakflsdl!\"");
//set/get tests
m_Config->Set("Test.4321", 123);
auto getSomething3 = m_Config->Get("Test.4321", 0);
BOOST_CHECK(getSomething3 == 123);
m_Config->Set("3_2_1_0_5", "t454j54hj5k32");
auto getSomething4 = m_Config->Get("3_2_1_0_5", std::string(""));
BOOST_CHECK(getSomething4 == "t454j54hj5k32");
//***check so outputwindow says: EE: Failed to find "DefaultConfigTestNotExists.ini"! Relying on hardcoded default values!
auto m_Config2 = ResourceManager::Load<ConfigFile>("ConfigTestNotExists.ini");
//set value/savetodisk/load/checkvalue...
m_Config->SaveToDisk();
m_Config->Set("Test.4321", 145);
m_Config->SaveToDisk();
auto m_Config3 = ResourceManager::Load<ConfigFile>("ConfigTest.ini");
auto getSomething5 = m_Config->Get("Test.4321", 0);
BOOST_CHECK(getSomething5 == 145);
//***check so outputwindow says: EE: Failed to parse "DefaultConfigTestFailed.ini"
//***check so outputwindow says: EE: Failed to parse "ConfigTestFailed.ini":
auto m_Config4 = ResourceManager::Load<ConfigFile>("ConfigTestFailed.ini");
//reload,onchildreload unimplemented
//NOTE:still massive amount of memoryleaks from this method
_CrtDumpMemoryLeaks();
}
BOOST_AUTO_TEST_SUITE_END()
+54
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@@ -0,0 +1,54 @@
#ifndef EVENTFIXTURE_H
#define EVENTFIXTURE_H
#include <boost/test/unit_test.hpp>
#include "Core\EventBroker.h"
template <typename EventType>
struct EventFixture
{
EventFixture()
{
this->ventBroker = new EventBroker();
m_EEventType = decltype(m_EEventType)(std::bind(&EventFixture::OnEvent, this, std::placeholders::_1));
this->ventBroker->Subscribe(m_EEventType);
Run();
Check();
}
~EventFixture()
{
this->ventBroker->Unsubscribe(m_EEventType);
delete this->ventBroker;
}
EventBroker* ventBroker = nullptr;
EventRelay<EventFixture, EventType> m_EEventType;
bool m_EventRecieved = false;
EventType Before;
EventType After;
bool OnEvent(const EventType& event)
{
m_EventRecieved = true;
After = event;
return true;
}
void Run()
{
// Publish the event
this->ventBroker->Publish(Before);
// Clear to swap buffers
this->ventBroker->Swap();
// Process the event
this->ventBroker->template Process<EventFixture>();
}
void Check()
{
BOOST_CHECK(m_EventRecieved);
}
};
#endif
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@@ -0,0 +1,19 @@
#include <boost/test/unit_test.hpp>
#include "EventFixture.h"
struct ETestEvent : public Event
{
int Int = 5;
float Float = 1.33333f;
double Double = 1.33333;
std::string String = "Hello World";
};
BOOST_AUTO_TEST_CASE(EventBrokerTest)
{
EventFixture<ETestEvent> f;
BOOST_CHECK(f.Before.Int == f.After.Int);
BOOST_CHECK_CLOSE(f.Before.Float, f.After.Float, 0.00001f);
BOOST_CHECK_CLOSE(f.Before.Double, f.After.Double, 0.00001f);
BOOST_CHECK(f.Before.String == f.After.String);
}
+114
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@@ -0,0 +1,114 @@
#include <boost/test/unit_test.hpp>
using boost::unit_test_framework::test_suite;
using boost::unit_test_framework::test_case;
#include "HealthSystemTest.h"
#include "Game/HealthSystem.h"
BOOST_AUTO_TEST_SUITE(HealthSystemSuite)
BOOST_AUTO_TEST_CASE(HealthSystemTest)
{
//this tests 2 healthevents and the healthsystem
GameHealthSystemTest game;
//100 loops will be more than enough to do the test
int loops = 100;
bool success = false;
while (loops > 0) {
game.Tick();
if (game.TestSucceeded) {
success = true;
break;
}
loops--;
}
//The system will process the events, hence it will take a while before we can read anything
BOOST_TEST(success);
}
BOOST_AUTO_TEST_SUITE_END()
GameHealthSystemTest::GameHealthSystemTest()
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
// Create the core event broker
m_EventBroker = new EventBroker();
// Create a world
m_World = new World();
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) {
ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World);
}
// Create system pipeline
m_SystemPipeline = new SystemPipeline(m_EventBroker);
m_SystemPipeline->AddSystem<PlayerSystem>(0);
m_SystemPipeline->AddSystem<HealthSystem>(0);
//The Test
//create entity which has transorm,player,model,health in it. i.e. is a player
EntityID playerID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(playerID, "Transform");
ComponentWrapper model = m_World->AttachComponent(playerID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
ComponentWrapper player = m_World->AttachComponent(playerID, "Player");
ComponentWrapper health = m_World->AttachComponent(playerID, "Health");
healthsID = playerID;
double currentHealth = (double)m_World->GetComponent(healthsID, "Health")["Health"];
//heal player with 40
Events::PlayerHealthPickup e3;
e3.HealthAmount = 40.0f;
e3.PlayerHealedID = healthsID;
m_EventBroker->Publish(e3);
//damage player with 50
Events::PlayerDamage e;
e.DamageAmount = 50.0f;
e.PlayerDamagedID = healthsID;
m_EventBroker->Publish(e);
//heal some other player with 40
Events::PlayerHealthPickup e2;
e2.HealthAmount = 40.0f;
e2.PlayerHealedID = healthsID+1;
m_EventBroker->Publish(e2);
EntityID playerID2 = m_World->CreateEntity();
ComponentWrapper transform2 = m_World->AttachComponent(playerID2, "Transform");
ComponentWrapper model2 = m_World->AttachComponent(playerID2, "Model");
model2["Resource"] = "Models/Core/UnitSphere.obj";
ComponentWrapper player2 = m_World->AttachComponent(playerID2, "Player");
ComponentWrapper health2 = m_World->AttachComponent(playerID2, "Health");
//END TEST
}
GameHealthSystemTest::~GameHealthSystemTest()
{
delete m_SystemPipeline;
delete m_World;
delete m_EventBroker;
}
void GameHealthSystemTest::Tick()
{
glfwPollEvents();
double currentTime = glfwGetTime();
double dt = currentTime - m_LastTime;
m_LastTime = currentTime;
// Iterate through systems and update world!
m_SystemPipeline->Update(m_World, dt);
m_EventBroker->Swap();
m_EventBroker->Clear();
//if health reaches 90 then we know the test has succeeded (start with 100hp, remove 50hp, add 40hp)
double currentHealth = (double)m_World->GetComponent(healthsID, "Health")["Health"];
if (currentHealth==90)
TestSucceeded = true;
}
+40
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@@ -0,0 +1,40 @@
#ifndef HealthTest_h__
#define HealthTest_h__
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Core/EventBroker.h"
#include "Rendering/Renderer.h"
#include "Core/InputManager.h"
#include "GUI/Frame.h"
#include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
#include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h"
#include "PlayerSystem.h"
#include "Editor/EditorSystem.h"
class GameHealthSystemTest
{
public:
GameHealthSystemTest();
~GameHealthSystemTest();
void Tick();
bool TestSucceeded = false;
private:
double m_LastTime;
ConfigFile* m_Config = nullptr;
EventBroker* m_EventBroker;
World* m_World;
SystemPipeline* m_SystemPipeline;
int healthsID;
};
#endif
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@@ -0,0 +1,12 @@
#include <boost/test/unit_test.hpp>
#include "Engine\Core\InputManager.h"
BOOST_AUTO_TEST_SUITE(inputManagerTests)
BOOST_AUTO_TEST_CASE(inputManagerTest)
{
//already tested eventbroker so inputManager is indirectly already tested
}
BOOST_AUTO_TEST_SUITE_END()
+1 -5
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@@ -34,16 +34,12 @@ BOOST_AUTO_TEST_CASE(octTreeTest)
BOOST_CHECK(someAABB.MaxCorner() == maxCorner); BOOST_CHECK(someAABB.MaxCorner() == maxCorner);
BOOST_CHECK(someAABB.Center() == 0.5f * (minCorner + maxCorner)); BOOST_CHECK(someAABB.Center() == 0.5f * (minCorner + maxCorner));
//simple OctTree constructor check
//OctTree someOctTree(someAABB, 5);
//BOOST_CHECK(someOctTree.m_Children[0] != nullptr);
//simple destructor check in the end, just look for memleaks, then it didnt clear the AABB structure //simple destructor check in the end, just look for memleaks, then it didnt clear the AABB structure
} }
BOOST_AUTO_TEST_CASE(octTreeTest2) BOOST_AUTO_TEST_CASE(octTreeTest2)
{ {
//octtree ritningen osv //octtree draw etc
Game game(0, nullptr); Game game(0, nullptr);
while (game.Running()) { while (game.Running()) {
game.Tick(); game.Tick();
+26 -5
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@@ -5,6 +5,8 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl
ResourceManager::RegisterType<ConfigFile>("ConfigFile"); ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<Model>("Model"); ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Texture>("Texture"); ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini"); m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1)); LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
@@ -25,9 +27,14 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl
m_Config->Get<int>("Video.Height", 720) m_Config->Get<int>("Video.Height", 720)
)); ));
m_Renderer->Initialize(); m_Renderer->Initialize();
m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
// Create input manager // Create input manager
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker); m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
m_InputProxy = new InputProxy(m_EventBroker);
m_InputProxy->AddHandler<KeyboardInputHandler>();
m_InputProxy->AddHandler<MouseInputHandler>();
m_InputProxy->LoadBindings("Input.ini");
// Create the root level GUI frame // Create the root level GUI frame
m_FrameStack = new GUI::Frame(m_EventBroker); m_FrameStack = new GUI::Frame(m_EventBroker);
@@ -37,6 +44,9 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl
// Create a TEST WORLD // Create a TEST WORLD
m_World = new HardcodedTestWorld(); m_World = new HardcodedTestWorld();
m_SystemPipeline = new SystemPipeline(m_EventBroker);
m_SystemPipeline->AddSystem<PlayerSystem>(0);
m_LastTime = glfwGetTime(); m_LastTime = glfwGetTime();
} }
@@ -52,9 +62,14 @@ void Game::Tick()
double dt = currentTime - m_LastTime; double dt = currentTime - m_LastTime;
m_LastTime = currentTime; m_LastTime = currentTime;
// Handle input in a weird looking but responsive way
m_EventBroker->Process<InputManager>();
m_EventBroker->Swap(); m_EventBroker->Swap();
m_InputManager->Update(dt); m_InputManager->Update(dt);
m_Renderer->Update(dt); m_EventBroker->Swap();
m_InputProxy->Update(dt);
m_EventBroker->Swap();
m_InputProxy->Process();
m_EventBroker->Swap(); m_EventBroker->Swap();
#define TEST1 #define TEST1
@@ -70,7 +85,7 @@ void Game::Tick()
AABB boxi; AABB boxi;
boxi.CreateFromCenter(pos, maxPos - minPos); boxi.CreateFromCenter(pos, maxPos - minPos);
frameCounter++; frameCounter++;
if (frameCounter > 50) { if (frameCounter > 1) {
m_World->someOctTree.ClearDynamicObjects(); m_World->someOctTree.ClearDynamicObjects();
m_World->someOctTree.AddDynamicObject(boxi); m_World->someOctTree.AddDynamicObject(boxi);
frameCounter = 0; frameCounter = 0;
@@ -149,8 +164,8 @@ void Game::Tick()
if (someOctTree.BoxCollides(redBox, AABB())) { if (someOctTree.BoxCollides(redBox, AABB())) {
//this checks AABB vs AABB //this checks AABB vs AABB
//if (Collision::AABBVsAABB(redBox, aabb)) { //if (Collision::AABBVsAABB(redBox, aabb)) {
m_Renderer->Camera()->SetPosition(m_PrevPos); //m_Renderer->Camera()->SetPosition(m_PrevPos);
m_Renderer->Camera()->SetOrientation(m_PrevOri); //m_Renderer->Camera()->SetOrientation(m_PrevOri);
model["Color"] = greenCol; model["Color"] = greenCol;
} }
else { else {
@@ -163,8 +178,14 @@ void Game::Tick()
m_RenderQueueFactory->Update(m_World); m_RenderQueueFactory->Update(m_World);
#endif #endif
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues()); // Iterate through systems and update world!
m_SystemPipeline->Update(m_World, dt);
m_Renderer->Update(dt);
m_RenderQueueFactory->Update(m_World);
GLERROR("Game::Tick m_RenderQueueFactory->Update");
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
GLERROR("Game::Tick m_Renderer->Draw");
m_EventBroker->Swap(); m_EventBroker->Swap();
m_EventBroker->Clear(); m_EventBroker->Clear();
+11 -1
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@@ -9,11 +9,19 @@
#include "GUI/Frame.h" #include "GUI/Frame.h"
#include "Core/World.h" #include "Core/World.h"
#include "Rendering/RenderQueueFactory.h" #include "Rendering/RenderQueueFactory.h"
#include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h"
#include "PlayerSystem.h"
#include "Editor/EditorSystem.h"
#include "OctTreeTestHardCodedTestWorld.h" #include "OctTreeTestHardCodedTestWorld.h"
#include "Collision/Collision.h" #include "Collision/Collision.h"
class Game class Game
{ {
public: public:
@@ -32,6 +40,8 @@ private:
GUI::Frame* m_FrameStack; GUI::Frame* m_FrameStack;
HardcodedTestWorld* m_World; HardcodedTestWorld* m_World;
RenderQueueFactory* m_RenderQueueFactory; RenderQueueFactory* m_RenderQueueFactory;
InputProxy* m_InputProxy;
SystemPipeline* m_SystemPipeline;
//Test1 //Test1
int frameCounter = 0; int frameCounter = 0;
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@@ -0,0 +1,35 @@
#include <boost/test/unit_test.hpp>
#include "Core/World.h"
//private->public hack doesnt work, tons of link errors
//so there is currently no good way to test this class
//#define private public
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Rendering/Renderer.h"
#include "Engine\Rendering\Texture.h"
BOOST_AUTO_TEST_SUITE(resourceManagerTests)
BOOST_AUTO_TEST_CASE(resourceManagerTest)
{
World m_World;
//private static metoder/variabler
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
auto m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
BOOST_CHECK(ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
ResourceManager::Release("ConfigFile", "Config.ini");
BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
//configfile without register
//check so output says "EE failed to load: type not registered..."
auto m_ScreenQuadNoRegister = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
BOOST_CHECK(!ResourceManager::IsResourceLoaded("Model", "Models/Core/ScreenQuad.obj"));
//there is no error feedback to check if you try to release the wrong resources - hence that cant be tested either
}
BOOST_AUTO_TEST_SUITE_END()