Started on server disconnect logic.

This commit is contained in:
Jocke
2016-01-20 14:31:50 +01:00
parent f52cddb445
commit e9a576341e
+9 -11
View File
@@ -189,7 +189,7 @@ void Server::checkForTimeOuts()
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
int stopPing = 1000 * m_PlayerDefinitions[i].StopTime /
static_cast<double>(CLOCKS_PER_SEC);
static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + timeOutTimeMs) {
LOG_INFO("Player %i timed out!", i);
disconnect(i);
@@ -201,7 +201,7 @@ void Server::checkForTimeOuts()
void Server::disconnect(int i)
{
//broadcast("A player disconnected");
LOG_INFO("Player %i disconnected/timed out", i);
LOG_INFO("Player %s disconnected/timed out", m_PlayerDefinitions[i].Name.c_str());
// Remove enteties and stuff
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
@@ -216,7 +216,7 @@ void Server::parseOnInputCommand(Packet& packet)
// Check which player it was who sent the message
for (int i = 0; i < MAXCONNECTIONS; i++) {
// if the player is connected set playerID to the correct PlayerID
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
playerID = i;
break;
@@ -248,13 +248,11 @@ void Server::parseConnect(Packet& packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address() &&
m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
return;
}
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
return;
}
// Find an empty spot to put the player in
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
// Create new player
@@ -298,13 +296,13 @@ void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
int playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (playerID == -1) {
if (playerID == -1) {
return;
}
// Return ping
Packet packet(MessageType::ClientPing, m_PlayerDefinitions[playerID].PacketID);
packet.WriteString("Ping received");
send(packet);
send(packet);
}
void Server::parseServerPing()
@@ -351,6 +349,6 @@ int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
bool Server::OnInputCommand(const Events::InputCommand & e)
{
//LOG_INFO("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
//LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
}